AC bm 1st: Difference between revisions

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→‎General Information: Removed claim that beatmania has smallest amount of selectable songs in any BEMANI game (13; this is more than the first DDR, which only has 9); corrected number of songs that have a FREE ZONE; added and revised other information.
(→‎Codes: Renamed to "Codes & Unlock Information"; migrated and revised existing content.)
(→‎General Information: Removed claim that beatmania has smallest amount of selectable songs in any BEMANI game (13; this is more than the first DDR, which only has 9); corrected number of songs that have a FREE ZONE; added and revised other information.)
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== General Information ==
== General Information ==
[[Image:bmlogo.png|thumb]]
[[Image:bmlogo.png|thumb]]
* beatmania is the very first BEMANI game ever released.
* beatmania is the very first [[BEMANI]] game ever released.
* beatmania has the smallest amount of selectable songs in any BEMANI game, with 7 songs available in 1P or 2P mode, and a maximum of 3 are available in one stage.
* beatmania has 13 selectable songs, counting the two-player versions of songs.
* beatmania is one of two games in the series (the other being [[AC bm 3rd|beatmania 3rdMIX]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen.
* beatmania is one of two games in the series (the other being [[AC bm 3rd|beatmania 3rdMIX]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen.
* The song select screen does not display the title of a song, only its genre. The title is only displayed on the splash screen before gameplay.
* The song select screen does not display the title of a song, only its genre. The title is only displayed on the splash screen before gameplay.
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*** [[20,november|20,novemver]], [[LOVE SO GROOVY]], and [[2 gorgeous 4U]]/[[greed eater]] are available on Stage 3 and Stage 4, after which the game ends.
*** [[20,november|20,novemver]], [[LOVE SO GROOVY]], and [[2 gorgeous 4U]]/[[greed eater]] are available on Stage 3 and Stage 4, after which the game ends.
*** [[e-motion|e~emotion]] is available for Stage 3 and 4 if you score high enough on DJ BATTLE.
*** [[e-motion|e~emotion]] is available for Stage 3 and 4 if you score high enough on DJ BATTLE.
* WORST judgments are the same as POOR judgements from all subsequent releases.  
* The lowest judgment in this game is named "WORST"; it would later be changed to "POOR" in [[AC bm 2nd|2ndMIX]], and for the rest of the series.
* Three songs include ''FREE ZONE'' at the scratch lanes.
** Pressing a key or scratching the turntable at any time other than when hitting an active note will cause an empty WORST.
** Only GOOD or WORST can appear at the FREE ZONE.
*** This empty WORST/POOR mechanic was later used in [[AC bm 2nd|2ndMIX]], but modified from [[AC bm 3rd|3rdMIX]] onward to be less strict.
** There is no way to obtain 100,000 points on songs with FREE ZONE.
* Introduces the FREE ZONE mechanic, which allows you to scratch the turntable as much as you want during a FREE ZONE.
* The stage result screen in normal mode does not show note judge count or total number of notes.
** The four songs that include at least one FREE ZONE are: [[u gotta groove]] (1P and 2P charts); [[2 gorgeous 4U]] (1P chart); [[greed eater]] (2P chart); [[e-motion|e~emotion]] (2P chart)
** EXPERT mode does show note judge counts in place of money score between each song.
** Only a GOOD or WORST judgment can be obtained from a FREE ZONE.
** As such, there is no way to obtain 100,000 points on a chart that has at least one FREE ZONE.
** The FREE ZONE mechanic was modified in [[AC bm 2nd|2ndMIX]], then scrapped entirely as of [[AC bm 3rd|3rdMIX]].
* Introduces the Money Score system, which is comprised of a Stage Score in all modes (out of a theoretical 100,000) and an additional Bonus Score in normal mode (5,730 when a BORDER BONUS is obtained).
** Due to the aforementioned FREE ZONE mechanic, it is impossible to obtain a Stage Score of 100,000 on a chart that has at least one FREE ZONE.
** BORDER BONUS: Finish the stage with the minimum amount of gauge required to clear that stage; worth a Bonus Score of 5,730.
* The stage result screen in normal mode does not show judgement counts or the total number of notes.
** However, EXPERT mode does show judgement counts in place of Money Score, between each song.
* Only beatmania game that allows EXPERT mode to be disabled (via a DIP switch setting).
* Only arcade beatmania game that does not have an Event Mode setting.


== Staff Information ==
== Staff Information ==
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