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m (→Codes & Unlock Information: Very minor wording changes.) |
(→General Information / Changes: Added information; revised and corrected existing information.) |
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[[Image:BM6thTitle.png|400px]] | [[Image:BM6thTitle.png|400px]] | ||
* First beatmania numbered title in almost ''two'' years. | * First beatmania numbered title in almost ''two'' years. | ||
* Once again, all previous beatmania songs have been removed, and | * Once again, all previous beatmania songs have been removed, and are replaced with a brand-new set of 27 songs, which include a handful of commissioned songs by UK artists. | ||
* ANOTHER difficulty has been renamed to MANIAC. | * ANOTHER difficulty has been renamed to MANIAC (which was previously the name used for HARD difficulty charts in [[AC bm Club|ClubMIX]]). | ||
* HARD | * Charts of different difficulty modes (NORMAL/HARD/MANIAC) are no longer separated between gameplay modes (e.g. EASY and NORMAL in [[AC bm 3rd|3rdMIX]], BASIC and HARD in [[AC bm 4th|4thMIX]]. | ||
* | ** It is now possible to freely switch between NORMAL/HARD/MANIAC charts on the song select screen in NORMAL and FREE mode. | ||
* A number of different interface color schemes can be chosen at the mode select menu by pressing the Start button. | * Song titles graphics are now colored based on the selected difficulty; this trend would continue for the rest of the series. | ||
* FREE mode | ** NORMAL: Yellow | ||
* EXPERT+ mode | ** HARD: Red | ||
* | ** MANIAC: Green | ||
* First beatmania game where selecting the gameplay UI's color scheme (frame color) also changes the menu's color scheme. | |||
** Also the first beatmania game that explicitly shows the color schemes and names on the MODE SELECT screen. | |||
*** In [[AC bm 4th|4thMIX]] and [[AC bm 5th|5thMIX]], only the gameplay UI's color scheme (frame color) would be changed upon selection, and there was no explicit indicator on the MODE select screen. | |||
** A number of different interface color schemes can be chosen at the mode select menu by pressing the Start button. | |||
* Introduces FREE mode, which guarantees the player the ability to play all stages regardless of passing or failing. | |||
** However, the number of stages available in FREE mode is less than that of NORMAL mode. | |||
* Introduces EXPERT+ mode, which is a course of ten songs on ANOTHER difficulty. | |||
** EXPERT+ contains an exclusive in-game frame consisting of judgment counts for each song played, the maximum combo earned, and the total notes played so far. | |||
** EXPERT+ also has slightly different groove gauge mechanics from EXPERT mode. | |||
*** Instead of immediately failing the stage when the groove gauge runs out, it will flash "DANGER!"; getting a certain number of BADs/POORs beyond that point will result in failing the stage. | |||
*** If "DANGER!" appears during a stage but the stage is cleared, on the next stage the groove gauge will recover to where one tick remains (state before entering "DANGER!"). | |||
* [[Akehiro Hidaka]] and [[Yuuki Kuromitsu]] make their BEMANI debuts. | * [[Akehiro Hidaka]] and [[Yuuki Kuromitsu]] make their BEMANI debuts. | ||
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