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(→General Information / Changes: Added information about changes found in HHM CM2.) |
(→General Information / Changes: Added information about BATTLE modifier behavior when used on chart that does not allow it.) |
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* First arcade beatmania game to feature an accessible options menu on the song select screen (as opposed to only having an options menu on the title screen). | * First arcade beatmania game to feature an accessible options menu on the song select screen (as opposed to only having an options menu on the title screen). | ||
** Access to this menu must be unlocked by pressing the EFFECT button six times on the song select screen, and then holding EFFECT while selecting options. | ** Access to this menu must be unlocked by pressing the EFFECT button six times on the song select screen, and then holding EFFECT while selecting options. | ||
* First beatmania game that explicitly warns on the song select screen when a highlighted chart will not allow BATTLE to be used. | |||
** If such a chart is selected anyway, a message saying "BATTLE PLAY NOT AVAILABLE" will appear and a DOUBLE chart will be played instead. | |||
*** This is the previous behavior from [[AC bm 3rd|3rdMIX]], which was changed in [[AC bm 4th|4thMIX]] and [[AC bm 5th|5thMIX]] but reverted and now used in all subsequent games. | |||
* The U.S. release, known as '''hiphopmania completeMIX 2''', contains some of the changes made to the Korean release of [[AC bm 5th|5thMIX]] (different groove gauge, addition of PERFECT PLAY), as well as a few additional changes. | * The U.S. release, known as '''hiphopmania completeMIX 2''', contains some of the changes made to the Korean release of [[AC bm 5th|5thMIX]] (different groove gauge, addition of PERFECT PLAY), as well as a few additional changes. | ||
** All licensed songs except for [[KAKATTEKONKAI]] have been removed. | ** All licensed songs except for [[KAKATTEKONKAI]] have been removed. |
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