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== General Information / Changes == | == General Information / Changes == | ||
* Interface has lots of light blues. The scrolling backgrounds also include clouds and a sky motif. | * Interface has lots of light blues. The scrolling backgrounds also include clouds and a sky motif. | ||
* | * HAPPY SKY changed/introduced a lot of things in the series: | ||
** The difficulty scale has been expanded to Level 12; most songs rated above 7 have been rescaled | ** The difficulty scale has been expanded to Level 12; most songs rated above 7 have been rescaled. | ||
** LIGHT and 7KEYS/14KEYS | ** LIGHT and 7KEYS/14KEYS are renamed to NORMAL and HYPER. | ||
** | ** The LIGHT7 and 7KEYS modes have been combined into a new mode called STANDARD, and all three difficulties can be selected in a session. | ||
** ANOTHER charts are now given individual ratings. | |||
** All difficulty levels for a song are listed now when a song is highlighted, as opposed to just listing the currently selected difficulty level. | ** All difficulty levels for a song are listed now when a song is highlighted, as opposed to just listing the currently selected difficulty level. | ||
** Failing a song under | ** Failing a song under level 5 on your first stage will not cause a premature GAME OVER. | ||
** HI-SPEED settings now range from 0.5 to 4.0 at .5 step intervals. | ** HI-SPEED settings now range from 0.5 to 4.0 at .5 step intervals. | ||
** HIDDEN+ and SUDDEN+ are now selectable modifiers. | ** HIDDEN+ and SUDDEN+ are now selectable modifiers. Acting as an in-game towel mode, you can hold Start as the song begins and spin the turntable to set the amount of Hidden or Sudden you want to use. A grey bar will cover up the portion of the screen you choose. These can be combined for HID+/SUD+. | ||
** First beatmania IIDX arcade game with RANDOM+. It can be unlocked through a code, though using the modifier will not save any scores. | ** First beatmania IIDX arcade game with RANDOM+. It can be unlocked through a code, though using the modifier will not save any scores. | ||
* Only beatmania IIDX style to have either a full video or overlays for every new song. | * Only beatmania IIDX style to have either a full video or overlays for every new song. | ||
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* First beatmania IIDX arcade game since [[AC 3rd style|3rd style]] to remove songs but not revive any. | * First beatmania IIDX arcade game since [[AC 3rd style|3rd style]] to remove songs but not revive any. | ||
** All avex trax licenses prior to [[AC IIDX RED|IIDX RED]] have been removed. | ** All avex trax licenses prior to [[AC IIDX RED|IIDX RED]] have been removed. | ||
* All new songs | * All new songs have a brand new title card font. | ||
* [[AGEHA]] and [[RED ZONE]] have unique videos now. | * [[AGEHA]] and [[RED ZONE]] have unique videos now. | ||
* The default system BGM is composed by [[Tatsuya Shimizu|Tatsh]]. | * The default system BGM is composed by [[Tatsuya Shimizu|Tatsh]]. | ||
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* eAMUSEMENT support for beatmania IIDX 12 HAPPY SKY ended on March 8th, 2006. | * eAMUSEMENT support for beatmania IIDX 12 HAPPY SKY ended on March 8th, 2006. | ||
** Similar to [[AC pnm 11|pop'n music 11]], this is an extremely rare case where the service for one BEMANI game ends before its next installment. HAPPY SKY's follow-up, [[AC DistorteD|DistorteD]], wouldn't be out for another week. | ** Similar to [[AC pnm 11|pop'n music 11]], this is an extremely rare case where the service for one BEMANI game ends before its next installment. HAPPY SKY's follow-up, [[AC DistorteD|DistorteD]], wouldn't be out for another week. | ||
* Total | * Total songs: 369 | ||
== Staff Information == | == Staff Information == | ||
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= EXTRA STAGE / ONE MORE EXTRA STAGE = | = EXTRA STAGE / ONE MORE EXTRA STAGE = | ||
To make SCREAM SQUAD appear in the EXTRA STAGE, the player must HARD CLEAR all three songs rated Level 10 or higher (HYPER charts are | To make SCREAM SQUAD appear in the EXTRA STAGE, the player must HARD CLEAR all three songs rated Level 10 or higher (HYPER charts are allowed) with at least a AA rank or better, without using RANDOM or MIRROR. To access 冥 as the ONE MORE EXTRA STAGE, the player must AAA SCREAM SQUAD using the same method above. | ||
Both of these songs were unlocked for normal play on September 7th, 2005 | Both of these songs were unlocked for normal play on September 7th, 2005. SCREAM SQUAD can still be played on EXTRA STAGE by pressing both the EFFECT and VEFX buttons after FINAL STAGE. | ||
{{IIDX Songlist Header| | {{IIDX Songlist Header| | ||
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== DJ POINT unlocks == | == DJ POINT unlocks == | ||
The following five songs require a certain amount of DJ POINTs to obtain. How many are required depends on which of five paths you take to unlock the songs. (Note that these songs' BEGINNER charts can be played by default in BEGINNER, sans [[TOE JAM]], which doesn't have one.) Regardless of the path you take, each song unlocks in the same amount of points: 100, 400, 700, 1000, and 1300. | |||
The following five songs require a certain amount of DJ POINTs to obtain. How many are required depends on which of five paths you take to unlock the songs. (Note that these songs' BEGINNER charts can be played by default in BEGINNER, sans [[TOE JAM]], which doesn't have one.) Regardless of the path you take, each song unlocks in the same amount of points: 100, 400, 700, 1000, and 1300. | |||
* [[Gyo Eguchi|VJ GYO]]: ヒマワリ, Pink Rose, Agnus Dei, Votum stellarum, TOE JAM | * [[Gyo Eguchi|VJ GYO]]: ヒマワリ, Pink Rose, Agnus Dei, Votum stellarum, TOE JAM | ||
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== Hidden Song == | == Hidden Song == | ||
To unlock [[Gekkou|月光]], you must clear ten specific songs revolving around moons, stars, light, or songs sung by Kanako Hoshino (if you have score data of the pre-HAPPY SKY songs being cleared already from [[AC IIDX RED|beatmania IIDX 11 IIDX RED]], you will still need to play them again). The ten songs are as follows in the following games: | To unlock [[Gekkou|月光]], you must clear ten specific songs revolving around moons, stars, light, or songs sung by Kanako Hoshino (if you have score data of the pre-HAPPY SKY songs being cleared already from [[AC IIDX RED|beatmania IIDX 11 IIDX RED]], you will still need to play them again). The ten songs are as follows in the following games: | ||
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[https://web.archive.org/web/20130628051950fw_/http://www.konami.jp/am/bm2dx/bm2dx12/wschedule/weekly_contents.html Event page] (archived). | [https://web.archive.org/web/20130628051950fw_/http://www.konami.jp/am/bm2dx/bm2dx12/wschedule/weekly_contents.html Event page] (archived). | ||
The ''WEEKLY RANKING'' feature was added to beatmania IIDX 12 HAPPY SKY on August 10th, 2005. The WEEKLY RANKING song changes every Wednesday at 12:00 | The ''WEEKLY RANKING'' feature was added to beatmania IIDX 12 HAPPY SKY on August 10th, 2005. The WEEKLY RANKING song changes every Wednesday at 12:00 JST. | ||
{{hide text|# 08/10/2005 to 08/17/2005 - [[FUNKTION]] / [[Koji Takahashi|ULTRAdoof]] | {{hide text|# 08/10/2005 to 08/17/2005 - [[FUNKTION]] / [[Koji Takahashi|ULTRAdoof]] |