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m (→Select Options: Literally added a space between "HI" and "SPEED") |
(→General Information / Changes: Removed erroneous information (options menu on song select screen actually debuted in CM2); reordered and revised existing information; added information about debut of COUNTER frame in EXPERT mode.) |
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* Song list consists mainly of remixes of songs from the [[AC bm 1st|first]] [[AC bm 2nd|two]] beatmania titles, noted as "NEW!" on the song selection screen. | * Song list consists mainly of remixes of songs from the [[AC bm 1st|first]] [[AC bm 2nd|two]] beatmania titles, noted as "NEW!" on the song selection screen. | ||
** The original versions of the songs are playable as well, denoted as "CLASSIC" on the song selection screen. | ** The original versions of the songs are playable as well, denoted as "CLASSIC" on the song selection screen. | ||
* All songs from [[AC bm Club|beatmania ClubMIX]] have been removed. | ** All songs from [[AC bm Club|beatmania ClubMIX]] have been removed. | ||
* Song titles are now displayed as low-resolution grayscale artwork tinted according to the current song/chart type: NEW! songs are white, ANOTHER charts are red, and CLASSIC songs are brown. | * Song titles are now displayed as low-resolution grayscale artwork tinted according to the current song/chart type: NEW! songs are white, ANOTHER charts are red, and CLASSIC songs are brown. | ||
* The beatmania CORE REMIX opening theme, titled ''CORE-DES'', marks [[Osamu Migitera]]'s first contribution to the beatmania series. His first playable songs in the beatmania series would appear nine months later in [[AC bm 6th|6thMIX]]. | * The beatmania CORE REMIX opening theme, titled ''CORE-DES'', marks [[Osamu Migitera]]'s first contribution to the beatmania series. His first playable songs in the beatmania series would appear nine months later in [[AC bm 6th|6thMIX]]. | ||
* | * [[Tomosuke Funaki]] also makes his beatmania debut. | ||
* | * Last beatmania game to have [[Reo Nagumo]] as a staff member, who had left KONAMI the previous month. | ||
** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in beatmania IIDX). | * First beatmania game where EXPERT mode's default frame (COUNTER) shows judgment counters for the current song and highest combo across all songs. | ||
* | ** The MOVIE frame, which shows just the background movie without any judgment or combo information (just like in previous games), can also be selected instead on the course selection screen. | ||
** These values would carry over | * Reintroduces the BM-II DOUBLE modifier that debuted in [[AC bm complete 2|completeMIX 2]] and renames it to IIDX DOUBLE. | ||
** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in [[Beatmania IIDX Information|beatmania IIDX]]). | |||
* Changes the values for the HI-SPEED 1/2/3 scroll speed modifiers from x2.0/x3.0/x4.0 to x1.5/x2.0/x3.0, respectively. | |||
** These values would carry over through the rest of the series. | |||
== Staff Information == | == Staff Information == |
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