User:Calpisco/beatmania Sandbox/beatmania Songs With Default Scroll Speed Multipliers: Difference between revisions

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Changed "N/H/A" notation to specific notations for each game; removed "A" from DREAMS COME TRUE.
(Changed "N/H/A" notation to specific notations for each game; removed "A" from DREAMS COME TRUE.)
Line 9: Line 9:
{| class="wikitable"
{| class="wikitable"
|-
|-
! Song !! Display BPM !! Multiplier (N/H/A) !! In-Game BPM
! Song !! Display BPM !! Multiplier (B/H/A<sup>*</sup>) !! In-Game BPM
|-
|-
| [[ALL PRO]] || 92 || x1.2 / x1.2 / - || 110.4 / 110.4 / -
| [[ALL PRO]] || 92 || x1.2 / x1.2 / - || 110.4 / 110.4 / -
Line 17: Line 17:
| [[HELL SCAPER]] || 190-200 || x1.8 / x1.8 / - || 342-360 / 342-360 / -
| [[HELL SCAPER]] || 190-200 || x1.8 / x1.8 / - || 342-360 / 342-360 / -
|}
|}
<sub>* B = Basic; H = Hard; A = Another</sub>


== [[AC bm complete 2|beatmania completeMIX 2]] ==
== [[AC bm complete 2|beatmania completeMIX 2]] ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Song !! Display BPM !! Multiplier (N/H/A) !! In-Game BPM (N/H/A)
! Song !! Display BPM !! Multiplier (B/H/A<sup>*</sup>) !! In-Game BPM (N/H/A)
|-
|-
| [[20,november|20, NOVEMBER]] || 130 || x1.2 / x1.2 / x1.2 || 156 / 156 / 156
| [[20,november|20, NOVEMBER]] || 130 || x1.2 / x1.2 / x1.2 || 156 / 156 / 156
Line 61: Line 62:
| [[ZANZIBAR]] || 125 || x1 / x1.2 / x1.2 || 125 / 150 / 150
| [[ZANZIBAR]] || 125 || x1 / x1.2 / x1.2 || 125 / 150 / 150
|}
|}
<sub>* B = Basic; H = Hard; A = Another</sub>


== [[AC bm Club|beatmania ClubMIX]] ==
== [[AC bm Club|beatmania ClubMIX]] ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Song !! Display BPM !! Multiplier (N/H/A) !! In-Game BPM (N/H/A)
! Song !! Display BPM !! Multiplier (N/M/A<sup>*</sup>) !! In-Game BPM (N/H/A)
|-
|-
| [[DA MUZIK]] || 144 || x1.4 / x1.4 / x1.4 || 201.6 / 201.6 / 201.6
| [[DA MUZIK]] || 144 || x1.4 / x1.4 / x1.4 || 201.6 / 201.6 / 201.6
Line 103: Line 105:
| [[ZANZIBAR]] || 125 || x1.2 / x1.2 / - || 150 / 150 / -
| [[ZANZIBAR]] || 125 || x1.2 / x1.2 / - || 150 / 150 / -
|}
|}
<sub>* N = Normal; M = Maniac; A = Another</sub>


== [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] ==
== [[AC bm DREAMS COME TRUE|beatmania featuring DREAMS COME TRUE]] ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Song !! Display BPM !! Multiplier (N/H/A) !! In-Game BPM
! Song !! Display BPM !! Multiplier (B/H<sup>*</sup>) !! In-Game BPM
|-
|-
| [[Asa ga mata kuru Sci-fi analog slave Konami Remix|朝がまた来る [SCI-FI ANALOG SLAVE KONAMI REMIX]]] || 130 || x1.4 / x1.4 / - || 182 / 182 / -
| [[Asa ga mata kuru Sci-fi analog slave Konami Remix|朝がまた来る [SCI-FI ANALOG SLAVE KONAMI REMIX]]] || 130 || x1.4 / x1.4 / - || 182 / 182 / -
|-
|-
| [[Kessen wa kinyoubi|決戦は金曜日]] || 125 || x1.4 / x1.4 / - || 175 / 175 / -
| [[Kessen wa kinyoubi|決戦は金曜日]] || 125 || x1.4 / x1.4 || 175 / 175
|}
|}
<sub>* B = Basic; H = Hard</sub>


== [[AC bm 7th|beatmania 7thMIX]] ==
== [[AC bm 7th|beatmania 7thMIX]] ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Song !! Display BPM !! Multiplier (N/H/A) !! In-Game BPM
! Song !! Display BPM !! Multiplier (N/H/A<sup>*</sup>) !! In-Game BPM
|-
|-
| [[7000 Questions]] || 112 || x1.2 / x1.2 / x1.2 || 134.4 / 134.4 / 134.4
| [[7000 Questions]] || 112 || x1.2 / x1.2 / x1.2 || 134.4 / 134.4 / 134.4
Line 129: Line 133:
| [[REFERENCE]] || 140 || x1.2 / x1.2 / x1.4 || 168 / 168 / 196
| [[REFERENCE]] || 140 || x1.2 / x1.2 / x1.4 || 168 / 168 / 196
|}
|}
<sub>* N = Normal; H = Hard; A = Another</sub>


== [[AC bm THE FINAL|beatmania THE FINAL]] ==
== [[AC bm THE FINAL|beatmania THE FINAL]] ==
{| class="wikitable"
{| class="wikitable"
|-
|-
! Song !! Display BPM !! Multiplier (N/H/A) !! In-Game BPM
! Song !! Display BPM !! Multiplier (N/H/A<sup>*</sup>) !! In-Game BPM
|-
|-
| [[7000 Questions]] || 112 || x1.2 / x1.2 / x1.2 || 134.4 / 134.4 / 134.4
| [[7000 Questions]] || 112 || x1.2 / x1.2 / x1.2 || 134.4 / 134.4 / 134.4
Line 143: Line 148:
| [[REFERENCE]] || 140 || x1.2 / x1.2 / x1.4 || 168 / 168 / 196
| [[REFERENCE]] || 140 || x1.2 / x1.2 / x1.4 || 168 / 168 / 196
|}
|}
<sub>* N = Normal; H = Hard; A = Another</sub>
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