CS DDR MARIO: Difference between revisions

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** '''Freezies''' (フリーザー) - This gimmick only appears in [[Happy happy dance|ハッピーハッピーダンス]]. Occasionally, Fire Flowers may appear, and they must be stomped on in order to keep the playfield from being obscured by a giant Freezie.
** '''Freezies''' (フリーザー) - This gimmick only appears in [[Happy happy dance|ハッピーハッピーダンス]]. Occasionally, Fire Flowers may appear, and they must be stomped on in order to keep the playfield from being obscured by a giant Freezie.
** '''Ice Spinies''' (氷のトゲトゲ) - Ice Spinies appear as ice spikes, and they decrease the Dance Gauge upon stepping on them. Unlike regular Spinies, some Ice Spinies move the same speed as regular arrows.
** '''Ice Spinies''' (氷のトゲトゲ) - Ice Spinies appear as ice spikes, and they decrease the Dance Gauge upon stepping on them. Unlike regular Spinies, some Ice Spinies move the same speed as regular arrows.
** '''Bullet Bills''' (キラー砲台) - This gimmick only appears in [[Kitto egao ga ichiban sa|きっと笑顔がイチバンさ]]. Bill Blasters may appear at the bottom of the playfield. They shoot Bullet Bills, which must be stepped on in order to send them back to the Bill Blasters; failing to do so decreases the Dance Gauge considerably. Hitting a Bill Blaster three times destroys it.
** '''Bullet Bills''' (キラー砲台) - Bill Blasters may appear at the bottom of the playfield. They shoot Bullet Bills, which must be stepped on in order to send them back to the Bill Blasters; failing to do so decreases the Dance Gauge considerably. Hitting a Bill Blaster three times destroys it.
** '''Rocket Parts''' (三段ロケット) - This gimmick only appears in [[Wagahai wa boss de aru!|ワガハイはボスである!]]. Occasionally, rocket parts appear alongside the arrows, and three of them must be collected by stepping on them. Doing so will trigger an animation of Bowser getting hit by the rocket that was created, and doing so four times will trigger an animation of Bowser getting blasted away, and all future Rocket Parts will become regular arrows. Failing to collect a piece will decrease the Dance Gauge considerably. When playing with two players, the pieces alternate between both sides, starting from the 1P side, then switching when a rocket is complete.
** '''Rocket Parts''' (三段ロケット) - This gimmick only appears in [[Wagahai wa boss de aru!|ワガハイはボスである!]]. Occasionally, rocket parts appear alongside the arrows, and three of them must be collected by stepping on them. Doing so will trigger an animation of Bowser getting hit by the rocket that was created, and doing so four times will trigger an animation of Bowser getting blasted away, and all future Rocket Parts will become regular arrows. Failing to collect a piece will decrease the Dance Gauge considerably. When playing with two players, the pieces alternate between both sides, starting from the 1P side, then switching when a rocket is complete.
* The second and last CS DanceDanceRevolution game to not have difficulty ratings for its charts.
* The second and last CS DanceDanceRevolution game to not have difficulty ratings for its charts.
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