AC DDR 3rd: Difference between revisions

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* Arrows notation (inputting the LITTLE code twice will turn it OFF, and only either FLAT/VIVID can be active)
* Arrows notation (inputting the LITTLE code twice will turn it OFF, and only either FLAT/VIVID can be active)
** LITTLE: input ← ↓ → ↓ ← on the foot panels.
** LITTLE: input ← ↓ → ↓ ← on the foot panels.
** FLAT: input ← ← ← → → → on the foot panels. Not usable in SSR mode, as the FLAT arrow skin is used by default in this mode.
** FLAT: input ← ← ← → → → on the foot panels. Not usable in SSR mode, as the FLAT arrow skin is used by default in this mode. Not available in UNISON.
** VIVID: input ← → ← ← → → ← → on the foot panels. Recommended to input ↓↓ before doing this. Can only be used in SSR mode. <span id="cke_bm_249E" style="display: none;"> </span>
** VIVID: input ← → ← ← → → ← → on the foot panels. Recommended to input ↓↓ before doing this. Can only be used in SSR mode. Not available in UNISON. <span id="cke_bm_249E" style="display: none;"> </span>
* Read PAINT EDIT data: when "リンクを開始します" is displayed on the screen to read the memory card, hold down the Left and Right Selection buttons.
* Read PAINT EDIT data: when "リンクを開始します" is displayed on the screen to read the memory card, hold down the Left and Right Selection buttons.
* Use PAINT EDIT data: press the Left or Right Selection buttons during play.
* Use PAINT EDIT data: press the Left or Right Selection buttons during play.
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