ALBIDA: Difference between revisions

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== Song Connections / Remixes ==
== Song Connections / Remixes ==


*ALBIDA is the second jubeat song from DJ YOSHITAKA to crossover into the beatmania IIDX series (the first being [[Evans]]).
* ALBIDA is the second jubeat song from DJ YOSHITAKA to crossover into the beatmania IIDX series (the first being [[Evans]]).
*A re-arranged version of ALBIDA appears in beatmania IIDX 18 Resort Anthem.
* A re-arranged version of ALBIDA appears in beatmania IIDX 18 Resort Anthem.
** The same version appears in REFLEC BEAT limelight.
** The same version appears in REFLEC BEAT limelight.
*A remix of this song by ''無力P'', titled ''ALBIDA PowerlessMix'', appears on ''SOUND VOLTEX BOOTH''.
* A remix of ALBIDA by 無力P, titled ''ALBIDA PowerlessMix'', appears in ''SOUND VOLTEX BOOTH''.
* A portion of the melody is identical to [[Anisakis -somatic mutation type "Forza"-]], though in a different musical key.


== Trivia ==
== Trivia ==


* A portion of the melody is identical to [[Anisakis -somatic mutation type "Forza"]], though in a different musical key.
* ALBIDA was the last Konami original from jubeat ripples APPEND to appear in jubeat plus, appearing in music pack 20.
* ALBIDA was the last Konami original from jubeat ripples APPEND to appear in jubeat plus, appearing in music pack 20.
* ALBIDA is the fourth and currently last Final Round song of REFLEC BEAT limelight. The prerequisites to unlock it are:
* ALBIDA is the fourth and last Final Round song of REFLEC BEAT limelight. The prerequisites to unlock it are:
** Complete jubeat Glass Stage 3.
** Complete jubeat Glass Stage 3.
** Unlock [[Castle on the Moon]].
** Unlock [[Castle on the Moon]].
*** Once having played ALBIDA several times in its Final Round status, it will be unlocked indefinitely.
*** Once having played ALBIDA several times in its Final Round status, it will be unlocked indefinitely.
* In [[REFLEC BEAT colette]], ALBIDA is unlocked by reaching the Goal of Pastel Adventure in the jubeat mountain unlock system. It is the final unlock in the jubeat mountain unlock system.
** In [[REFLEC BEAT colette]], ALBIDA is unlocked by reaching the Goal of Pastel Adventure in the jubeat mountain unlock system. It is the final unlock in the jubeat mountain unlock system.


== Song Production Information ==
== Song Production Information ==
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==Difficulty and Notecounts==
==Difficulty and Notecounts==
jubeat difficulty rated from 1 to 10. (Ratings and notecounts obtained from [http://www.bemaniwiki.com BEMANIwiki 2nd] and [http://www26.atwiki.jp/jubeat/ jubeat@Wiki].)<br>
beatmania IIDX difficulty rated from 1 to 12.<br>
beatmania IIDX difficulty rated from 1 to 12. REFLEC BEAT difficulty rated from 1 to 10+. (Ratings and notecounts obtained from [http://www.bemaniwiki.com BEMANIwiki 2nd].)<br>
jubeat difficulty rated from 1 to 10.<br>
REFLEC BEAT difficulty rated from 1 to 10+.<br>
(Ratings and notecounts obtained from [http://bemaniwiki.com BEMANIWiki 2nd].)
 
===beatmania IIDX===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|560 || style="background:#eeee77;"|1013 || style="background:#FB607F;"|1530 || style="background:#73C2FB;"|568 || style="background:#eeee77;"|958 || style="background:#FB607F;"|1393
|-
| beatmania IIDX 18 Resort Anthem&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11
|}


===jubeat===
===jubeat===
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|-
|-
| jukebeat || style="background:#92dd44;"|5 || style="background:#eeee77;"|7 || style="background:#ee3fff;"|10
| jukebeat || style="background:#92dd44;"|5 || style="background:#eeee77;"|7 || style="background:#ee3fff;"|10
|}
===beatmania IIDX===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| Notes || style="background:#00FF7F;"|- || style="background:#73C2FB;"|560 || style="background:#eeee77;"|1013 || style="background:#FB607F;"|1530 || style="background:#73C2FB;"|568 || style="background:#eeee77;"|958 || style="background:#FB607F;"|1393
|-
| beatmania IIDX 18 Resort Anthem&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11
|}
|}


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