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* TIMER (タイマーモード): play with a set amount of time. Options are four, six, eight, and 12 minutes. Cannot fail out early. | * TIMER (タイマーモード): play with a set amount of time. Options are four, six, eight, and 12 minutes. Cannot fail out early. | ||
In the location tests, there were only 7 minutes per credit, and the game ended when the time ran out. | In the location tests, there were only 7 minutes per credit, and the game ended when the time ran out. TIMER mode also has a Pause button at the bottom right of the screen, which allows the player to retry or return to the song selection screen. | ||
== Gameplay == | == Gameplay == | ||
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There are different types of notes: | There are different types of notes: | ||
* '''Tap''': A regular note. | * '''Tap''': A regular, orange note. | ||
* ''' | * '''Tap/Flick''': An orange note with a yellow "+>>>" or "<<<+" inside it. Slide your hand in the direction specified by the note. | ||
* '''Fader''': Move one of the faders in the direction of the arrow shown in the screen. | * '''Tap/Hold''': A long orange note. After pressing the note at the right time, hold it until the end point. There is no judgment at the end point. | ||
* '''Tap/Slide''': A Hold note that must be slided across several keys. | |||
* '''Tap/Release''': Like Hold notes, but with a yellow "Λ" at the end of it. Release your hand at the end point. Unlike regular Hold notes, there is a judgment at the end point. | |||
* '''Honeycomb''': Purple, connected notes that must be pressed by sliding them while holding down the buttons. | |||
* '''Fader''': Move one of the faders in the direction of the arrow shown in the screen (as ">>>>" or "<<<<"). Upon releasing the fader, it automatically returns to the center position. | |||
* '''Fader/Hold''': Long Fader notes which must be hold in the direction of the arrow shown in the screen. | |||
* '''Fader/Scratch''': Fader notes with a "<<<◇>>>" design. Continuously slide left and right the fader of the corresponding color to the end point. | |||
ポラリスコード uses a life gauge system. If the life gauge depletes, the game will continue, although the gauge cannot be risen. | ポラリスコード uses a life gauge system. If the life gauge depletes, the game will continue, although the gauge cannot be risen. | ||
Upon selecting a song, the player can select from one of five difficulties: EASY, NORMAL, HARD, INFLUENCE, and POLAR. Levels are rated from 1 (easiest) to 12 (hardest). | Upon selecting a song, the player can select from one of five difficulties: EASY, NORMAL, HARD, INFLUENCE, and POLAR. Levels are rated from 1 (easiest) to 12 (hardest). INFLUENCE charts can be purchased using the in-game currency MIRA. How much MIRA is required to purchase depends on the Level of the INFLUENCE chart: | ||
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
|- | |||
!style="background:#9999ee; text-align: center;" | INFLUENCE Level | |||
!style="background:#9999ee; text-align: center;" | MIRA | |||
|- | |||
|9 | |||
|5000 | |||
|- | |||
|10 | |||
|15000 | |||
|- | |||
|11 | |||
|50000 | |||
|- | |||
|12 | |||
|200000 | |||
|} | |||
== Scoring == | == Scoring == | ||
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=== Rating === | === Rating === | ||
Players are graded from the maximum rating of S to the lowest rating of D, based on the score as follows: | Players are graded from the maximum rating of S to the lowest rating of D, based on the score (named LIKES) as follows: | ||
{| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {| class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
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!style="background:#9999ee; text-align: center;" | Grade | !style="background:#9999ee; text-align: center;" | Grade | ||
!style="background:#9999ee; text-align: center;" | Range | !style="background:#9999ee; text-align: center;" | Range | ||
|- | |||
|SS | |||
|? | |||
|- | |- | ||
|S | |S |