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| PREMIUM | | PREMIUM | ||
| 3 songs, plus EXTRA STAGE | | 3 songs, plus EXTRA STAGE | ||
| Same as STANDARD, except that it enables the | | Same as STANDARD, except that it enables the player to play the EXTRA STAGE (provided certain conditions are met), as well as allowing them to use additional modifiers that are not accessible in STANDARD such as the LIFE4 gauge.<br>Can only be selected if using an e-amusement Pass. | ||
|- | |- | ||
| COURSE MODE | | COURSE MODE | ||
| Up to 4 songs | | Up to 4 songs | ||
| Instead of selecting one song at a time, a set of songs (known as a course) can be selected. Available in select games only.<br>In A20, COURSE is no longer a separate mode, and courses can be chosen from folders in the song list. | | Instead of selecting one song at a time, a set of songs (known as a course) can be selected. Available in select games only.<br>In DDR A20 through A3, COURSE is no longer a separate mode, and courses can be chosen from folders in the song list. | ||
|} | |} | ||
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== STAGE System == | == STAGE System == | ||
Due to the game being an arcade game, it uses a STAGE (ステージ) system to limit the amount of songs played so that other players can enjoy the game. A single song can be played | Due to the game being an arcade game, it uses a STAGE (ステージ) system to limit the amount of songs played so that other players can enjoy the game. A single song can be played in each STAGE. In the earlier games, the number of STAGE possible for a play session was decided by the arcade operator, usually from 3 to 5 songs. In the most recent versions, the game is set to 3 STAGEs (1st, 2nd, and FINAL) with a potential EXTRA STAGE if unlocked. | ||
; EXTRA STAGE | ; EXTRA STAGE | ||
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== Song Selection == | == Song Selection == | ||
[[Image:DanceDanceRevolution Music Select Screen.png|thumb|Music Select Screen in DanceDanceRevolution (2014).]] | [[Image:DanceDanceRevolution Music Select Screen.png|thumb|Music Select Screen in DanceDanceRevolution (2014).]] | ||
To select a song, the player must browse through the song list of the game using a song selection screen. Throughout the various versions of the game, the song selection interface received four major overhauls. The first version was in DanceDanceRevolution up to DanceDanceRevolution 3rdMIX: a jukebox-like interface was used. In DanceDanceRevolution 4thMIX up to DanceDanceRevolution X, the games used its most well-known iteration: a vertical song wheel. Since DanceDanceRevolution X2, the songs are chosen from left to right in a Cover Flow-style interface. DanceDanceRevolution (2014) keeps the album covers, but switches to a horizontal song wheel. DanceDanceRevolution A onwards | To select a song, the player must browse through the song list of the game using a song selection screen. Throughout the various versions of the game, the song selection interface received four major overhauls. The first version was in DanceDanceRevolution up to DanceDanceRevolution 3rdMIX: a jukebox-like interface was used. In DanceDanceRevolution 4thMIX up to DanceDanceRevolution X, the games used its most well-known iteration: a vertical song wheel. Since DanceDanceRevolution X2, the songs are chosen from left to right in a Cover Flow-style interface. DanceDanceRevolution (2014) keeps the album covers, but switches to a horizontal song wheel. Games from DanceDanceRevolution A onwards utilize a [[SOUND VOLTEX Information|SOUND VOLTEX]]-esque selection interface, with songs selected in vertical rows comprising of three covers each. | ||
Usually, the | Usually, the Select Music screen shows a song's banner, the ratings and difficulties available for that song, its BPM, and any previous high score by the player. In DanceDanceRevolution X2, the series' long-time traditional banners were replaced by album jackets. | ||
Similar to most other rhythm games, the songs featured in a DanceDanceRevolution game are usually short, ranging between 1:30 and 2:15 in length. Only in DanceDanceRevolution 5thMIX and DanceDanceRevolution X that long versions (known as Xmix in the latter game) were in an arcade game. In order to create more complexity in the game, the BPM of the songs can either be constant or vary during the song. Additionally, a feature known as a stop (a moment where the arrows stop scrolling on the screen) was added in DanceDanceRevolution 5thMIX. | Similar to most other rhythm games, the songs featured in a DanceDanceRevolution game are usually short, ranging between 1:30 and 2:15 in length. Only in DanceDanceRevolution 5thMIX and DanceDanceRevolution X that long versions (known as Xmix in the latter game) were in an arcade game. In order to create more complexity in the game, the BPM of the songs can either be constant or vary during the song. Additionally, a feature known as a stop (a moment where the arrows stop scrolling on the screen) was added in DanceDanceRevolution 5thMIX. | ||
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== Difficulty == | == Difficulty == | ||
=== Level === | === Level === | ||
In DanceDanceRevolution, songs are rated using a number from 1, | In DanceDanceRevolution, songs are rated using a number from 1 to 20, from easiest to hardest. The difficulty number was known as a Foot Level due to a feet icon being displayed next to the rating number for the song in the earliest games. Initially in the first game, the rating was from 1 to 8 and each number had a corresponding name. However, these names were dropped in DanceDanceRevolution 4thMIX. The rating was expanded to 9 in DanceDanceRevolution 3rdMIX, then 10 in DDRMAX2. The whole system was upgraded to its current range of 1 to 20 in DanceDanceRevolution X. | ||
DDRMAX is the only arcade DanceDanceRevolution game to not rate its songs, instead only using the [[GROOVE RADAR]] as a difficulty indication (detailed in a section below). Almost all of its songs received official ratings in later games, though. | DDRMAX is the only arcade DanceDanceRevolution game to not rate its songs, instead only using the [[GROOVE RADAR]] as a difficulty indication (detailed in a section below). Almost all of its songs received official ratings in later games, though. | ||
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Different values will appear on the GROOVE RADAR depending on the difficulty currently selected for a song. Before DanceDanceRevolution SuperNOVA, BEGINNER charts had no GROOVE RADAR data at all. The maximum value for a category is 200, having been changed to 270 after the introduction of [[EGOISM 440]]'s CHALLENGE charts, which have STREAM values above 200; Single CHALLENGE has 226, while Double CHALLENGE has 270. | Different values will appear on the GROOVE RADAR depending on the difficulty currently selected for a song. Before DanceDanceRevolution SuperNOVA, BEGINNER charts had no GROOVE RADAR data at all. The maximum value for a category is 200, having been changed to 270 after the introduction of [[EGOISM 440]]'s CHALLENGE charts, which have STREAM values above 200; Single CHALLENGE has 226, while Double CHALLENGE has 270. | ||
The GROOVE RADAR was removed in DanceDanceRevolution WORLD. | |||
== Modifiers == | == Modifiers == | ||
To see the complete list of modifiers found in the arcade releases, [[DDR AC General Info|see this page]]. | To see the complete list of modifiers found in the arcade releases, [[DDR AC General Info|see this page]]. | ||
Intended to help or to increase the difficulty of the game, modifiers have been included for players to use since the very first game. The possible options range from changing the color of the arrows or their shapes to hiding the notes on the screen. Usually, the players are free to use any options | Intended to help or to increase the difficulty of the game, modifiers have been included for players to use since the very first game. The possible options range from changing the color of the arrows or their shapes to hiding the notes on the screen. Usually, the players are free to use any options, although there are instances where modifiers are set by the game and cannot be changed, such as an EXTRA STAGE in DanceDanceRevolution A3 and earlier games (LIFE4 in recent arcade games). Also, all ASSIST options can alter the score obtained by the player. | ||
== Clear Lamps == | == Clear Lamps == | ||
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|- | |- | ||
!style="background:#9999ee; text-align: center;" | Clear frame | !style="background:#9999ee; text-align: center;" | Clear frame | ||
!style="background:#9999ee; text-align: center;" | A | !style="background:#9999ee; text-align: center;" | A, A20, A20 PLUS, A3 | ||
!style="background:#9999ee; text-align: center;" | 2014 | !style="background:#9999ee; text-align: center;" | 2014 | ||
!style="background:#9999ee; text-align: center;" | 2013 | !style="background:#9999ee; text-align: center;" | 2013 | ||
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| Dark gray | | Dark gray | ||
| colspan=2| No ring | | colspan=2| No ring | ||
| The song was played, but failed | | The song was played, but failed, resulting in a song grade of E. | ||
|- | |- | ||
| ASSIST CLEAR | | ASSIST CLEAR | ||
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| colspan=2| Flashing red | | colspan=2| Flashing red | ||
| colspan=2| N/A | | colspan=2| N/A | ||
| The song was passed | | The song was passed with the LIFE4 life gauge enabled.<br>(added on DanceDanceRevolution (2014)) | ||
|- | |- | ||
| FULL COMBO (Blue) | | FULL COMBO (Blue) | ||
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| Blue with ring | | Blue with ring | ||
| N/A | | N/A | ||
| The song is cleared | | The song is cleared with a FULL COMBO (only Marvelous, Perfect, Great, Good, and O.K. judgements). Abbreviated as FC.<br>(Added on DanceDanceRevolution (2013); does not exist in games prior to 2013, as Goods break a combo.) | ||
|- | |- | ||
| FULL COMBO | | GREAT FULL COMBO | ||
| colspan=2| Flashing green | | colspan=2| Flashing green | ||
| colspan=2| Green with ring | | colspan=2| Green with ring | ||
| The song is cleared | | The song is cleared with a GREAT FULL COMBO (only Marvelous, Perfect, Great, and O.K. judgements). Abbreviated as GFC.<br>(In games before DanceDanceRevolution WORLD, it was simply known as a FULL COMBO and it was abbreviated as FC.) | ||
|- | |- | ||
| PERFECT FULL COMBO | | PERFECT FULL COMBO | ||
| colspan=2| Flashing gold | | colspan=2| Flashing gold | ||
| colspan=2| Yellow with ring | | colspan=2| Yellow with ring | ||
| This song is cleared | | This song is cleared with a PERFECT FULL COMBO (only Marvelous, Perfect, and O.K. judgements). Abbreviated as PFC. | ||
|- | |- | ||
| MARVELOUS FULL COMBO | | MARVELOUS FULL COMBO | ||
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| White with ring | | White with ring | ||
| Yellow with ring | | Yellow with ring | ||
| The song is cleared | | The song is cleared with a MARVELOUS FULL COMBO (only Marvelous and O.K. judgements, and with a maximum score of 1,000,000). Abbreviated as MFC. | ||
|} | |} | ||
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For a complete list of scoring systems, [[DanceDanceRevolution Scoring System|see this page]]. For games from SuperNOVA2 onwards, [[DanceDanceRevolution SuperNOVA2 Scoring System|see this page instead]]. | For a complete list of scoring systems, [[DanceDanceRevolution Scoring System|see this page]]. For games from SuperNOVA2 onwards, [[DanceDanceRevolution SuperNOVA2 Scoring System|see this page instead]]. | ||
After each song completion, an evaluation is performed on the player's performance. It typically includes a list of each timing judgement with how many of them were obtained, the max combo, the calories burned (since DanceDanceRevolution SuperNOVA2), a global score, and a letter grade. If the player clears the song, the word CLEARED (except for [[Tohoku EVOLVED]], which displays "Pray for All" instead) appears before the evaluation screen. The same happens when the song is failed with the word FAILED appearing. | After each song completion, an evaluation is performed on the player's performance. It typically includes a list of each timing judgement with how many of them were obtained, the max combo, the calories burned (since DanceDanceRevolution SuperNOVA2), a global score, and a letter grade. If the player clears the song, the word STAGE CLEARED (except for [[Tohoku EVOLVED]] in DanceDanceRevolution A3 and earlier games, which displays "Pray for All" instead) appears before the evaluation screen. The same happens when the song is failed with the word STAGE FAILED appearing. | ||
= External Links = | = External Links = |
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