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Oxyacetylene (talk | contribs) (Added information about the NONSTOP mode that was only available in early revisions.) |
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* Hidden commands Double and Triple were added to Excite mode, which duplicate or triplicate, respectively, every existing note in a chart into chords of up to nine notes. | * Hidden commands Double and Triple were added to Excite mode, which duplicate or triplicate, respectively, every existing note in a chart into chords of up to nine notes. | ||
* First BEMANI project worked on by [[Chihiro Inoue]], who would years later become a recurring artist for the main pop'n music series. | * First BEMANI project worked on by [[Chihiro Inoue]], who would years later become a recurring artist for the main pop'n music series. | ||
* The early JAA version of pop'n music アニメロ2号 (labeled JAA, whereas later versions are labeled JAC) had a NONSTOP MODE accessed via a hidden command.<ref name="tweet">https://x.com/_987123879113/status/1808165773569151306</ref><ref name="archive">https://archive.is/j4rpf</ref><ref name="mamedev">https://github.com/mamedev/mame/pull/12537</ref> | * The early JAA version of pop'n music アニメロ2号 (labeled JAA, whereas later versions are labeled JAC) had a NONSTOP MODE accessed via a hidden command.<ref name="tweet">https://x.com/_987123879113/status/1808165773569151306</ref><ref name="archive">https://archive.is/j4rpf</ref><ref name="mamedev">https://github.com/mamedev/mame/pull/12537</ref><ref name="TCRF">https://tcrf.net/Pop%27n_music_Animelo_2gou#Revisional_Differences</ref> | ||
** The command is 149614961496, input on the title screen before starting the game. | ** The command is 149614961496, input on the title screen before starting the game. | ||
** NONSTOP MODE allows a player to theoretically play through every song in the game in one play session, as it does not end until the player fails a song. | ** NONSTOP MODE allows a player to theoretically play through every song in the game in one play session, as it does not end until the player fails a song. |
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