1998 (year): Difference between revisions

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1998 saw the beginning of KONAMI expanding its music line. Two new game series went into location tests, and were later released that same year: DanceDanceRevolution and pop'n music.
1998 saw the beginning of KONAMI expanding its music line. Two new game series went into location tests, and were later released that same year: DanceDanceRevolution and pop'n music.


DanceDanceRevolution originally focused on dance music from TOSHIBA-EMI's line of ''Dancemania'' albums, as KONAMI signed a deal with them advertise their albums in DanceDanceRevolution in exchange for access to their ever-increasing library of music. The few new original songs it had were made by a young [[Naoki Maeda]], a recent composer for KONAMI who would later become the series' sound producer. TOSHIBA-EMI would continue to release BEMANI soundtracks and albums with KONAMI until 2006.
DanceDanceRevolution originally focused on dance music from TOSHIBA-EMI's line of ''Dancemania'' albums, as KONAMI signed a deal with them to advertise their albums in DanceDanceRevolution in exchange for access to their ever-increasing library of music. The few new original songs it had were made by a young [[Naoki Maeda]], a recent composer for KONAMI who would later become the series' sound producer. TOSHIBA-EMI would continue to release BEMANI soundtracks and albums with KONAMI until 2006.


pop'n music, meanwhile, consisted of original songs much like beatmania, but expanded upon the 5-key layout with nine different, color-coded buttons, as well as a more colorful interface. It also had a character select screen to choose your desired character for play, which was still a new thing in music games at the time.
pop'n music, meanwhile, consisted of original songs much like beatmania, but expanded upon the 5-key layout with nine different, color-coded buttons, as well as a more colorful interface. It also had a character select screen to choose your desired character for play, which was still a new thing in music games at the time.

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