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* First game since [[AC CANNON BALLERS|CANNON BALLERS]] with no kanji on the mode select screen, and the first game since [[AC SINOBUZ|SINOBUZ]] not to use the traditional number meter display during the song select screen (this was present in the location test, however). | * First game since [[AC CANNON BALLERS|CANNON BALLERS]] with no kanji on the mode select screen, and the first game since [[AC SINOBUZ|SINOBUZ]] not to use the traditional number meter display during the song select screen (this was present in the location test, however). | ||
* In-game currency is called VIBES. | * In-game currency is called VIBES. | ||
* System voices are provided by [[Ameto]] (voiced by Yukari Tamura) and [[Shilow]] (voiced by Hikaru Midorikawa). | * System voices are provided by [[Ameto]] (voiced by Yukari Tamura) and [[Shilow]] (voiced by Hikaru Midorikawa). These system voices are only present in the Japanese version of the game. | ||
* The [[:Category:Beatmania IIDX Characters|beatmania IIDX DJs]] appear on the song select screen. Currently the game randomly selects between Shilow and Ameto as the character used each time you start the game. | * The [[:Category:Beatmania IIDX Characters|beatmania IIDX DJs]] appear on the song select screen. Currently the game randomly selects between Shilow and Ameto as the character used each time you start the game. | ||
** During the location test, staff mentioned that characters could be changed using in game currency (VIBES); this was never implemented on the final release. | ** During the location test, staff mentioned that characters could be changed using in game currency (VIBES); this was never implemented on the final release. |
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