Midori no kaze: Difference between revisions

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== Trivia ==
== Trivia ==
{{Gallery}}
{{Gallery}}
* 緑の風 is the only song credited to ナヤ〜ン (in Japanese), instead of Naya~n, in the KEYBOARDMANIA series.
* 緑の風 is Hiroki Koga's only KEYBOARDMANIA song credited to "ナヤ〜ン" (in Japanese) instead of "Naya~n".
* In KEYBOARDMANIA 3rdMIX and ノスタルジア, 緑の風's title is displayed as '''綠の風'''.  
* In KEYBOARDMANIA 3rdMIX and ノスタルジア, 緑の風's title is displayed as '''綠の風'''.  
** 緑の風's name on the banner changed from 緑の風 to '''綠の風''' in [[AC pnm 16|pop'n music 16 PARTY♪]]. However, it is still named 緑の風 in the official sites and the songwheel.
** 緑の風's name on the banner changed from 緑の風 to '''綠の風''' in [[AC pnm 16|pop'n music 16 PARTY♪]]. However, it is still named 緑の風 in the official sites and the songwheel.
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** As of September 26th, 2007, 緑の風 has been unlocked for everyone to play.
** As of September 26th, 2007, 緑の風 has been unlocked for everyone to play.
*** According to [[Jun Wakita|wac]]'s pop'n music staff comments, 緑の風 was initially recorded around the same time Naya~n was creating all the orchestration of the licensed covers in [[AC pnm 6|pop'n music 6]].
*** According to [[Jun Wakita|wac]]'s pop'n music staff comments, 緑の風 was initially recorded around the same time Naya~n was creating all the orchestration of the licensed covers in [[AC pnm 6|pop'n music 6]].
* 緑の風's pop'n music charts were created by [[Tomoyuki Uchida|ucchie]].
* 緑の風 was removed from the BEMANI category in [[AC pnm Sunny Park|pop'n music Sunny Park]].
* 緑の風 was removed from the BEMANI category in [[AC pnm Sunny Park|pop'n music Sunny Park]].
** It returned to the BEMANI category in [[AC pnm eclale|pop'n music éclale]].
** It returned to the BEMANI category in [[AC pnm eclale|pop'n music éclale]].
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== Music Comment ==
== Music Comment ==
=== pop'n music ===
=== pop'n music ===
A place you first came to. But, you came back to that place someday.
A place you first came to. But, you came back to it someday.


=== ノスタルジア ===
=== ノスタルジア ===
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== Song Production Information ==
== Song Production Information ==
=== KEYBOARDMANIA ===
=== KEYBOARDMANIA ===
A place you first came to. But, you came back to that place someday.
A place you first came to. But, you came back to it someday.


==== Naya~n ====
==== Naya~n ====
A desolate Norwegian forest. A perfectly clear sound plays from there.<br>
A desolate Norwegian forest. A perfectly clear sound plays from there.<br>
(It looks like a whiskey commercial!?) I tried to create it with this image.<br>
(It's like a whisky commercial!?) I tried to create it with this image.<br>
Please enjoy the majestic sound with an orchestra playing in the background.<br>
Please enjoy the majestic sound with an orchestra playing in the background.<br>
So, how do you write the character for green?
So, how do you write the character for green?
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Time flies by so quickly
Time flies by so quickly


What kind of year was 2001 for everyone?<br>
What kind of year was 2001 for you?<br>
Did you play [https://web.archive.org/web/20060615204344/http://www.konami.jp/am/km3/ KEYBOARDMANIA 3rd MIX]??<br>
Did you play [https://web.archive.org/web/20060615204344/http://www.konami.jp/am/km3/ KEYBOARDMANIA 3rd MIX]??<br>
That's why "Midori no kaze" is included in pop'n!!!
That's why "Midori no kaze" is included in pop'n!!!


The request from the director when creating this song was to make it "technically easy and musically good".<br>
The request from the director when creating this song was to make it "technically easy and musically good".<br>
Saying it was difficult
He said that it was a difficult task


Simple is best<br>
Simple is best<br>
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== Video Production Information ==
== Video Production Information ==
=== shige ===
=== shige ===
[[Yuji Takahashi|YUZ]] told me to "add a smelly poem~", and I tried my best to add a smelly poem.
[[Yuji Takahashi|YUZ]] told me to "add a smelly poem~", so I tried my best to add a smelly poem.


== Character Information ==
== Character Information ==
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== Staff Comments ==
== Staff Comments ==
=== [[Yuki Shibata|Mameshiba]] ===
=== [[Yuki Shibata|Mameshiba]] ===
I can't get enough of its fantastic atmosphere which feels like a fusion of nature and culture, like a blockbuster anime film or long RPG.<br>
I can't get enough of its fantastic atmosphere which feels like a fusion of nature and culture, like a blockbuster anime film or a long RPG.<br>
Even HI-SPEEDx6.0 is a bit slow, but it's also fun.
Even with HI-SPEEDx6.0 is a bit slow, but it's also fun.


=== [[Shinichiro Yamanaka|Daniel]] ===
=== [[Shinichiro Yamanaka|Daniel]] ===
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=== [[eimy]] ===
=== [[eimy]] ===
Challenge the limits of its slow BPM! During the bug checking time, I played it with no HI-SPEED, and I threw my hands up like this → ヽ(◎a◎;)/<br>
Challenge the limits of its slow BPM! During the bug checking time, I played it with no HI-SPEED, and I threw my hands up like this → ヽ(◎a◎;)/<br>
Hee hee... I've grown.
Hee hee... I've grown, haven't I?


=== [[Tomoko Shiono|shio]] ===
=== [[Tomoko Shiono|shio]] ===
When it comes to series form quite a long time ago, there tends to be people losing sight of reasons to cross it over, but this time, there was a nice reason for its color attributes, so I'm glad that all the good old masterpieces came to pop'n!<br>
When it comes to series form quite a long time ago, there tends to be people losing sight of reasons to crossover, but this time, there was a nice reason for its color attributes, so I'm glad that all the good old masterpieces came to pop'n!<br>
The other day, I received an email asking "the [[Hiroyuki Uchida|mustache man]] created the notecharts, so what about [[Yoshitaka Nishimura|Yoshi-kun]]?" (the mustache man is on the right side of [[Ucchies]]), oh, I see, I need to be careful about the generation gap when commenting in the future, but I wonder what kind of impression this generation's crossovers have on such young team members. I'd be happy if you could listen to it with fresh feelings.<br>
The other day, I received an email asking "was the mustache man who you mentioned that created the notecharts [[Yoshitaka Nishimura|Yoshi-kun]]?" (the mustache man refers to the right side of [[Ucchies]]), oh, I see, I need to be careful about the generation gap when commenting in the future, but I wonder what kind of impression this generation's crossovers have on such young team members. I'd be happy if you could listen to it with fresh feelings.<br>
Visit the old and understand the new. Hmm. In a pop'n style.<br>
Visit the old and understand the new. Hmm. In a pop'n style.<br>
When I was creating new evergreen color data for Silvia, I said "was her portrait like this? Huh~", while learning from the past.
When I was creating new evergreen color data for Silvia, I said "was the frame layout like this? Huh~", while learning from the past.


=== [[Kiyoshi Murai|Seiya Murai]] ===
=== [[Kiyoshi Murai|Seiya Murai]] ===
It's from KEYBOARDMANIA. In 3rdMIX.<br>
It's from KEYBOARDMANIA. In 3rdMIX.<br>
I'm saying this myself, but I look back on creating this title together with naya~n, and it includes many high quality songs.<br>
I'm saying this myself, but I look back on creating this title together with naya~n, and it includes many high quality songs.<br>
As a game, it was probably has a bit of a high threshold in comparison to other titles, or was born a generation early, or unfortunately stopped at this version, but for some reason, I overheard back then that the official soundtrack's sold over its forecasted purchase ratio (expected number of users: number of CDs shipped).<br>
As a game, it was probably has a bit of a high threshold in comparison to other titles, or was born a generation early, and unfortunately stopped at this version, but for some reason, I overheard back then that the official soundtrack's sold over its forecasted purchase ratio (expected number of users: number of CDs shipped).<br>
In other words, were many more players listening to the CD than usual, or they don't play games yet there's quite some listeners listening to this soundtrack CD?<br>
In other words, were many more players listening to the CD than usual, or they don't play games yet there's quite some listeners listening to this soundtrack CD?<br>
And it's already been seven years since then, and the fact that they're gradually crossed over to other games like this, and that there are many people who highly support this game, is attributed to its high quality.
And it's already been seven years since then, and the fact that they're gradually crossed over to other games like this, and that there are many people who highly support this game, is attributed to its high quality.
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6 was the first time licensed covers were included in the pop'n series. Naya~n was in charge of the orchestration of all the included licensed covers.<br>
6 was the first time licensed covers were included in the pop'n series. Naya~n was in charge of the orchestration of all the included licensed covers.<br>
Back then, he recorded the live strings of the licensed covers at the same time as Midori no kaze. This song was performed when I first saw the recording of the live strings. During the climaxing chorus, dozens of strings moved in unison. An emotional live performance of the oboe, which was my admired musical instrument back in junior high school. I remember only getting goosebumps from the beginning.<br>
Back then, he recorded the live strings of the licensed covers at the same time as Midori no kaze. This song was performed when I first saw the recording of the live strings. During the climaxing chorus, dozens of strings moved in unison. An emotional live performance of the oboe, which was my admired musical instrument back in junior high school. I remember only getting goosebumps from the beginning.<br>
This time, I crossed over this song from the conclusion that we need a healing environment in times like this. It's difficulty level isn't that high, so by all means, please try playing it without using the HI-SPEED modifier at least once.
This time, I crossed over this song from the conclusion that we need a healing environment in times like this. Its difficulty level isn't that high, so by all means, please try playing it without using the HI-SPEED modifier at least once.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==

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