CS bm WS: Difference between revisions

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Minor formatting changes; added/revised info in General Information Changes
(→‎Codes & Unlock Information: Added information about enabling HIDDEN in DUEL (verified myself on real hardware))
(Minor formatting changes; added/revised info in General Information Changes)
 
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* Contains songs from the arcade/console versions of beatmania.
* Contains songs from the arcade/console versions of beatmania.
* Unlike the Game Boy versions, the original audio and most of the charts were retained.
* Unlike the Game Boy versions, the original audio and most of the charts were retained.
* The gauge type used in EXPERT depends on the course selected.
* First beatmania game to use multiple types of life gauge in EXPERT, depending on the selected course.
** class~a or class~b: Normal (based on EXPERT in [[AC bm 1st|AC beatmania]] and [[AC bm 2nd|2ndMIX]])
** class~a or class~b: Normal gauge (based on EXPERT in [[AC bm 1st|AC beatmania]] and [[AC bm 2nd|2ndMIX]])
** survival: Survival (based on EXPERT in [[AC bm 3rd|AC 3rdMIX]])
** survival: Survival gauge (based on EXPERT in [[AC bm 3rd|AC 3rdMIX]])
* First beatmania game where not all EXPERT courses have the same number of stages.
* Total songs: 13
* Total songs: 13


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* *1: Only available in NORMAL. One of four predetermined charts is selected at random, all of which have a total of 53 notes.
<sup>*1</sup>: Only available in NORMAL. One of four predetermined charts is selected at random, all of which have a total of 53 notes.
* *2: Only available in FREE PLAY. 16 sets of 4-measure segments of any song are randomly played one after another. Score and BPM are not displayed. Results are not saved.
 
<sup>*2</sup>: Only available in FREE PLAY. 16 sets of 4-measure segments of any song are randomly played one after another. Score and BPM are not displayed. Results are not saved.


= EXPERT Courses =
= EXPERT Courses =
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{{Course Song|11.|[[Attack the music]]}}}}
{{Course Song|11.|[[Attack the music]]}}}}


* *1: Has an [[CS_bm_WS#Codes_&_Unlock_Information|additional, unlockable "[hidden]"]] version. Has the same songs in the same order, but the HIDDEN modifier is enabled.
<sup>*1</sup>: Has an [[CS_bm_WS#Codes_&_Unlock_Information|additional, unlockable "[hidden]"]] version. Has the same songs in the same order, but the HIDDEN modifier is enabled.
* *2: The results screen only lists up to the first 10 songs, along with song-specific judgment counts. However, the 11th song is still included in the total judgment counts.
 
<sup>*2</sup>: The results screen only lists up to the first 10 songs, along with song-specific judgment counts. However, the 11th song is still included in the total judgment counts.


= Codes & Unlock Information =
= Codes & Unlock Information =
== Unlock Songs ==
== Unlock Songs ==
* '''HARD TECHNO''' (Attack the music)
;HARD TECHNO (Attack the music)
# Play all songs that are normally available (not including DJ BATTLE) at least once.
# Play all songs that are normally available (not including DJ BATTLE) at least once.
# Anytime after that, in NORMAL, for the third stage select and clear a song that is 3* or higher.
# Anytime after that, in NORMAL, for the third stage select and clear a song that is 3* or higher.
# HARD TECHNO is now available on the final stage. Play it to unlock it for FREE PLAY.
# HARD TECHNO is now available on the final stage. Play it to unlock it for FREE PLAY.
* '''MEDLEY''' (All songs for WonderSwan)
;MEDLEY (All songs for WonderSwan)
# First, you must have unlocked and played HARD TECHNO in NORMAL (see above).
# First, you must have unlocked and played HARD TECHNO in NORMAL (see above).
# The next time you play NORMAL, clear the final stage.
# The next time you play NORMAL, clear the final stage.
# MEDLEY is now available in FREE PLAY only.
# MEDLEY is now available in FREE PLAY only.
== Unlock EXPERT Courses ==
== Unlock EXPERT Courses ==
* '''class~a [hidden]''' and '''class~b [hidden]'''
;class~a [hidden] and class~b [hidden]
# In FREE PLAY, select HIDDEN for the play mode, then play any song.
# In FREE PLAY, select HIDDEN for the play mode, then play any song.
# Anytime after that, in EXPERT, select either class~a or class~b, then clear the final stage of that course.
# Anytime after that, in EXPERT, select either class~a or class~b, then clear the final stage of that course.
# The next time you play EXPERT, an additional "[hidden]" version of that course will be available.
# The next time you play EXPERT, an additional "[hidden]" version of that course will be available.
* '''survival'''
;survival
# First, you must have unlocked and played HARD TECHNO in NORMAL (see above).
# First, you must have unlocked and played HARD TECHNO in NORMAL (see above).
# In EXPERT, clear either the class~a or class~b course.
# In EXPERT, clear either the class~a or class~b course.
# The next time you play EXPERT, the survival course will be available.
# The next time you play EXPERT, the survival course will be available.
== Enable HIDDEN in DUEL ==
== Enable HIDDEN in DUEL ==
# To perform this, you must have two WonderSwans connected to each other via a link cable.
To perform this, you must have two WonderSwans connected to each other via a link cable.
# On the title screen, press and hold A and B, then press START.
# On the title screen, press and hold A and B, then press START.
# Any song played afterward will now have the HIDDEN modifier enabled.
# Any song played afterward will now have the HIDDEN modifier enabled.
# To disable HIDDEN, simply return to the title screen.
# To disable HIDDEN, simply return to the title screen.
== Reset Saved Data ==
== Reset Saved Data ==
# Be aware that performing this will irreversibly clear all high score records, and remove all unlocked songs and EXPERT courses.
Be aware that performing this will irreversibly clear all high score records, and remove all unlocked songs and EXPERT courses.
# Power on the WonderSwan.
# Power on the WonderSwan.
# Before the BANDAI logo appears, press and hold START, X1, X2, X3, and X4 until the game boots up.
# Before the BANDAI logo appears, press and hold START, X1, X2, X3, and X4 until the game boots up.
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