AC DDR X: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* First European DanceDanceRevolution arcade release to be named "DanceDanceRevolution" instead of "Dancing Stage".
* First DanceDanceRevolution arcade release to be known by its original title worldwide.
* Difficulty ratings have been expanded from 1-10 to 1-20. Older songs were re-rated to reflect this (see the [[DanceDanceRevolution X difficulty changes list]]).
* Difficulty rating scale was expanded from 10 to 20. Older songs were re-rated to reflect this (see the [[DanceDanceRevolution X difficulty changes list]]).
* Much like [[AC DDRMAX|DDRMAX -DanceDanceRevolution 6thMIX-]] did in 2001, X changed up a ''lot'' of things in the series:
* X has many changes from previous titles, including:
** New announcers, Justin and Wil-Dog from Ozomatli, replace Londell "Taz" Hicks from DDRMAX, which would be used in the series up to [[AC DDR A3|DanceDanceRevolution A3]].
** New announcers Justin and Wil-Dog from Ozomatli replacing Londell "Taz" Hicks from DDRMAX; they would be used until [[AC DDR A3|A3]].
** The game now runs on BEMANI PC, running at 720p widescreen with HD graphics on new cabinets, though at the cost of bugginess (the North American and European versions of X and [[AC DDR X2|its sequel]] run on modified Dell PCs instead).
** The game now running on BEMANI PC, running at 720p widescreen with HD graphics on new cabinets, though at the cost of bugs (the North American and European versions of X and [[AC DDR X2|its sequel]] run on modified Dell PCs instead).
** New arrows in the form of Shock Arrows; exclusive to CHALLENGE charts, they feature an icon near the banner when the chart is selected. Stepping on them results in your gauge going down like a misstep would.
** Shock Arrows, which are exclusive to CHALLENGE charts. They feature an icon near the banner when the chart is selected. Stepping on them results in your gauge going down like a misstep would.
** CD designs for songs return for the first time since since [[CS DDR 4th|DanceDanceRevolution 4thMIX CS]].
** CD designs for songs return for the first time since [[CS DDR 4th|4thMIX]].
** Characters can now dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had their dance routines carried over, while selected X songs received new dance routines. For new songs without dedicated dance routines (excluding X-Specials), characters will dance a different choreography from the HOTTEST PARTY games depending on the maximum BPM of the song:
** Characters can now dance to dedicated dance routines.
*** 131 to 159 BPM: [[escape]] or [[Closer to my Heart (jun remix)]].
*** Selected HOTTEST PARTY crossovers had their dance routines carried over, while selected X songs received new dance routines.
*** 160 BPM or higher: [[I WANT YOUR LOVE (Darwin remix)]] or [[REACH THE SKY (Orbit1 remix)]].
*** For new songs without dedicated dance routines (excluding X-Specials), characters will dance a different choreography from the HOTTEST PARTY games depending on the maximum BPM of the song:
** New mods added: nine new SPEED modifiers (x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5), SCREEN FILTER (to mask your play area, with the options of OFF, DARK, DARKER, and DARKEST), CUT modifier ON being renamed to ON1, with a new ON2 modifier that removes all non-4th/8th notes.
**** 131 to 159 BPM: [[escape]] or [[Closer to my Heart (jun remix)]].
**** 160 BPM or higher: [[I WANT YOUR LOVE (Darwin remix)]] or [[REACH THE SKY (Orbit1 remix)]].
** New mods added: nine new SPEED modifiers (x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5), SCREEN FILTER (to mask your play area, with the options of OFF, DARK, DARKER, and DARKEST), and a new CUT ON2 modifier that removes all non-4th/8th notes.
** Modifier text colors are now distinguishable in options: green for default, white for modified.
** Modifier text colors are now distinguishable in options: green for default, white for modified.
** Combos are now color-coded, based on judgements obtained during a song: white for all MARVELOUS, yellow for at least one PERFECT, and green for at least one GREAT.
** Combos are now color-coded, based on judgements obtained during a song: white for all MARVELOUS, yellow for at least one PERFECT, and green for at least one GREAT.
** Getting a FULL COMBO will now produce a laser-beam splash effect, with the color based on the combo color attained.
** Getting a FULL COMBO produces a laser-beam splash effect, with the color based on the combo color attained.
** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows now breaks your combo.
** Obtaining an N.G. from a Freeze Arrow/a set of Shock Arrows now breaks your combo.
** Many charts were adjusted to use proper triplets (12th, 24th, and 48th notes), instead of rounding them to the nearest 64th note.
** Many charts were adjusted to use proper triplets (12th, 24th, and 48th notes), instead of rounding them to the nearest 64th note.
* Scoring system is similar to [[AC DDR SuperNOVA2|SuperNOVA2]]'s, with some modifications:
* Scoring system is similar to [[AC DDR SuperNOVA2|SuperNOVA2]]'s, with some modifications:
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* The [[AC DDR EXTREME|EXTREME]] folder from SuperNOVA2 is now separated into eight folders: 1stMIX→EXTREME.
* The [[AC DDR EXTREME|EXTREME]] folder from SuperNOVA2 is now separated into eight folders: 1stMIX→EXTREME.
** Unlike in EXTREME, each song is inside its respective folder where it made its arcade debut.
** Unlike in EXTREME, each song is inside its respective folder where it made its arcade debut.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY games, and the only one to use background dance stages from them.
** Only DanceDanceRevolution arcade game to feature background dance stages from the HOTTEST PARTY Wii games.
* Only DanceDanceRevolution arcade game to feature new licenses from the ''A Different Drum'' record label, which were previously exclusive to the Xbox / Xbox 360 series DanceDanceRevolution games.
* First DanceDanceRevolution arcade game to feature licenses from ''A Different Drum'' records, which were previously exclusive to the Xbox / Xbox 360 series DanceDanceRevolution games.
* The BOOM BOOM BOOM stage background now features a slightly different background from the one used in the [[CS DDR X NA|CS]] [[CS DDR X JP|releases]]. This would carry over to subsequent installments.
** Also, first DanceDanceRevolution game released in Japan to feature licenses from that label.
* The BOOM BOOM BOOM stage background now features a slightly different background from the one used in the [[CS DDR X NA|CS]] [[CS DDR X JP|releases]]. This would carry over to every subsequent installment.
* BOOM DARK, a darker variant of the BOOM BOOM BOOM stage, is introduced in this installment. It did not appear in the CS releases.
* BOOM DARK, a darker variant of the BOOM BOOM BOOM stage, is introduced in this installment. It did not appear in the CS releases.
* A third cut-in type is introduced; a different portrait of the player's selected character that appears when the player is halfway through the song and again when the player is 90% done with the song.
* A third cut-in type is introduced; a different portrait of the player's selected character that appears when the player is halfway through the song and again when the player is 90% done with the song.
* All PARANOiA and TRIP MACHINE songs' banners had their fonts changed.
* All PARANOiA and TRIP MACHINE songs' banners had their fonts changed.
** However, [[TRIP MACHINE PhoeniX]]'s English banner remained unaltered in the North American/European release.
** However, [[TRIP MACHINE PhoeniX]]'s English banner remained unaltered in the North American/European release.
* First and only game with Xmix songs, double-length songs consisting of medleys of songs from DanceDanceRevolution X and [[AC DDR SuperNOVA2|SuperNOVA2]]; playing an Xmix song takes two non-Xmix stages. They appear on the penultimate STAGE when selecting songs other than Xmix.
* First and only game with Xmix songs, double-length songs consisting of medleys of songs from DanceDanceRevolution X and [[AC DDR SuperNOVA2|SuperNOVA2]].
* To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses are revived with new charts and cuts. These are known as X-edits.
** Playing an Xmix song counts as two stages, and only appear on the penultimate STAGE when selecting songs other than Xmixs.
** New CHALLENGE-only charts named X-Specials are added for several old KONAMI original DanceDanceRevolution songs, though they show up as separate songs in the song list.
* To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses were revived with new charts and cuts. These are known as X-edits.
* System BGM composed by [[Drew Campbell]].
** New CHALLENGE-only charts named X-Specials were added for several old KONAMI original DanceDanceRevolution songs (albeit as separate songs in the song list).
* System BGM was composed by [[Drew Campbell]].
* First arcade DanceDanceRevolution game to:
* First arcade DanceDanceRevolution game to:
** Not involve [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series.
** Not involve [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] in a sound position; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series.
** Provide an extra second after the countdown timer is over to give the player a chance to choose option.
** Provide an extra second after the countdown timer is over to give the player a chance to choose options.
** Play back a sample of a selected song almost instantly after selecting from the previous/next song.
** Play back a sample of a selected song almost instantly after selecting from the previous/next song.
** Play back a random announcer message when 20 seconds remain on the countdown timer.
** Play back a random announcer message when 20 seconds remain on the countdown timer.
** Give a 10 second warning (instead of 5 as in SuperNOVA2) when low on time on music select.
** Give a 10 second warning (instead of 5 as in SuperNOVA2) when low on time on music select.
** To have music playing on the results screen.
** To have music play on the results screen.
** Show stars throwing beyond the stepping zone for MARVELOUS timing (this was also used in [[AC DDR X2|the sequel]]).
** Show stars throwing beyond the stepping zone for MARVELOUS timing (this was also used in [[AC DDR X2|the sequel]]).
** Include USB ports for importing edit data of certain available songs, as well as shown an icon for Edit on the upper right hand corner of the title screen.
** Include USB ports for importing edit data of certain available songs, as well as shown an icon for Edit on the upper right hand corner of the title screen.
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* The overall stage results screen was revised.
* The overall stage results screen was revised.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** Any FULL COMBOs obtained during the game now display at the end of a game.
** Any FULL COMBOs obtained during the game are now displayed at the end of a game.
* NONSTOP and CHALLENGE modes have been merged into COURSE mode, with some changes:
* NONSTOP and CHALLENGE modes have been merged into COURSE mode, with some changes:
** Courses either use the traditional Life Gauge or a Battery system (eight on NORMAL, four on DIFFICULT), depending on how many stages are in the course. This setting was used until X3 VS 2ndMIX.
** Courses either use the traditional Life Gauge or a battery system (eight on NORMAL, four on DIFFICULT), depending on how many stages are in the course. This setting was used until X3 VS 2ndMIX.
** Courses are categorized as: CONCEPT, RANKING (both being Internet Ranking courses), DANCE DRILL (Class mode-esque courses), and WEEKLY (player submitted courses).
** Courses are in categories: CONCEPT, RANKING (both being Internet Ranking courses), DANCE DRILL (Class mode courses), and WEEKLY (player submitted courses).
** All Internet Ranking courses have two difficulties. DANCE DRILL and WEEKLY courses only have one difficulty.
** All Internet Ranking courses have two difficulties. DANCE DRILL and WEEKLY courses only have one difficulty.
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://web.archive.org/web/20160822051721/https://us.konami.com/ddr/], but it was never available for the game on that region.
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://web.archive.org/web/20160822051721/https://us.konami.com/ddr/], but it was never available for the game on that region.
* In the North American/European versions, [[DYNAMITE RAVE]] received a new set of lyrics and vocals due to licensing issues. All remixes of the said song, as well as [[END OF THE CENTURY]] were removed in the said release.
* In the North American/European versions, [[DYNAMITE RAVE]] received a new set of lyrics and vocals due to licensing issues.
** This change would take effect in Japan/Asia starting with [[AC DDR X2|DanceDanceRevolution X2]].
** This change would take effect in Japan/Asia starting with [[AC DDR X2|DanceDanceRevolution X2]].
* Color labeling for songs has changed since SuperNOVA2:
* Color labeling for songs has changed since SuperNOVA2:
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** white: older songs.
** white: older songs.
*** In X's location test, new songs were simply all yellow, and all older songs white.
*** In X's location test, new songs were simply all yellow, and all older songs white.
* CUT modifier ON was renamed to ON1.
* eAMUSEMENT support for DanceDanceRevolution X ended on August 31st, 2010.
* eAMUSEMENT support for DanceDanceRevolution X ended on August 31st, 2010.
* Total songs: 392 (Asia), 388 (North America/Europe)
* Total songs: 392 (Asia), 388 (North America/Europe)

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