AC 2nd style: Difference between revisions

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* Not counting [[AC substream|beatmania IIDX substream]] (which is more of an expansion game), beatmania IIDX 2nd style is the only arcade beatmania IIDX game not to have its own standalone soundtrack. Instead, the three new substream songs and most of the 2nd style songs appeared on the [[beatmania maniac-tracks from IIDX 2ndstyle, Yebisu MIX, Dancing Stage featuring TRUE KiSS DESTiNATiON]] album. This album contained 2nd style songs, along with the new CS songs from [[CS bm|beatmania APPEND YebisuMIX]] and the two new KONAMI originals in [[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]].
* Not counting [[AC substream|beatmania IIDX substream]] (which is more of an expansion game), beatmania IIDX 2nd style is the only arcade beatmania IIDX game not to have its own standalone soundtrack. Instead, the three new substream songs and most of the 2nd style songs appeared on the [[beatmania maniac-tracks from IIDX 2ndstyle, Yebisu MIX, Dancing Stage featuring TRUE KiSS DESTiNATiON]] album. This album contained 2nd style songs, along with the new CS songs from [[CS bm|beatmania APPEND YebisuMIX]] and the two new KONAMI originals in [[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]].
** However, four songs from 2nd style were not included on the OST: [[Bad boy]], [[Junglist King]], [[Panorama]], and [[Shine On]]. These were all later included on the [[beatmania IIDX 3rd style Original Soundtracks]] album 7 months later.
** However, four songs from 2nd style were not included on the OST: [[Bad boy]], [[Junglist King]], [[Panorama]], and [[Shine On]]. These were all later included on the [[beatmania IIDX 3rd style Original Soundtracks]] album 7 months later.
* First BEMANI appearances of [[Taku_Sakakibara|TaQ]] and [[Tatsuya_Furukawa|good-cool]].
* Final beatmania IIDX game that uses generic videos from [[AC 1st style|the original beatmania IIDX]]. The [[AC 3rd style|next game]] replaced these videos with different generic videos.
* Final beatmania IIDX game that uses generic videos from [[AC 1st style|the original beatmania IIDX]]. The [[AC 3rd style|next game]] replaced these videos with different generic videos.
** Almost all songs from the original beatmania IIDX title with unique videos had their videos replaced with generic ones.
** Almost all songs from the original beatmania IIDX title with unique videos had their videos replaced with generic ones.
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** The Korean release is notable for being the only game to use the "standard" [[Cancelled Games#beatmania II|beatmania II]] cabinets, whose release was cancelled in Japan for unknown reasons.
** The Korean release is notable for being the only game to use the "standard" [[Cancelled Games#beatmania II|beatmania II]] cabinets, whose release was cancelled in Japan for unknown reasons.
** HARD gauge is enabled in all modes, much like [[AC bm 5th|beatstage 5thMIX]].
** HARD gauge is enabled in all modes, much like [[AC bm 5th|beatstage 5thMIX]].
** Six licenses and three KONAMI originals are missing from the Korean release, them being [[been so long]], [[Chotto kiitena (ZANSHIN-NA MIX)|ちょっときいてな (ZANSHIN-NA MIX)]], [[Mirrorball Satellite 2012]], [[morning prayer]], [[Shake]], [[The Rhyme Brokers]], [[NaHaNaHa vs.Gattchoon Battle]], [[Panorama]] and [[Second Style(Hip Hop Paradise)]].
** Six licenses and four KONAMI originals are missing from the Korean release, them being [[been so long]], [[Chotto kiitena (ZANSHIN-NA MIX)|ちょっときいてな (ZANSHIN-NA MIX)]], [[Get on Beat]], [[Mirrorball Satellite 2012]], [[morning prayer]], [[NaHaNaHa vs.Gattchoon Battle]], [[Panorama]], [[Second Style(Hip Hop Paradise)]], [[Shake]] and [[The Rhyme Brokers]].
** Additionally, [[dong-tepo no.1]] and [[Odoru! Fukujinzuke (CALCUTTA)|踊る!福神漬 (CALCUTTA)]] were renamed "rocket factory" and "CALCUTTA" respectively. Oddly, the overlays for rocket factory still retain its original name.
** Additionally, [[dong-tepo no.1]] and [[Odoru! Fukujinzuke (CALCUTTA)|踊る!福神漬 (CALCUTTA)]] were renamed "rocket factory" and "CALCUTTA" respectively. Oddly, the overlays for rocket factory still retain its original name.
* Slogan: "The escaping of the music beat." (<ruby>譜面<rp>(</rp><rt>ビート</rt><rp>)</rp></ruby>の向こうへ駆け抜けろ。, BEAT no mukou e kakenukeru)
* Slogan: "The escaping of the music beat." (<ruby>譜面<rp>(</rp><rt>ビート</rt><rp>)</rp></ruby>の向こうへ駆け抜けろ。, BEAT no mukou e kakenukeru)
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