Okome no oishii takikata, soshite okome wo taberu koto ni yoru sono kouka.: Difference between revisions

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== Song Information ==
== Song Information ==
[[File:RICE METAL.png|thumb|お米の美味しい炊き方、そしてお米を食べることによるその効果。's album art.]]
=== Original Version ===
[[Image:SP RICE METAL.png|thumb|244px|お米の美味しい炊き方、そしてお米を食べることによるその効果。's pop'n music banner.]]
[[Image:Okome no oishii takikata, soshite okome wo taberu koto ni yoru sono kouka..png|thumb|お米の美味しい炊き方、そしてお米を食べることによるその効果。's jacket.]]
[[Image:SP RICE METAL.png|thumb|246px|お米の美味しい炊き方、そしてお米を食べることによるその効果。's pop'n music banner.]]
Artist: 大日本鉄倶楽部【あさき&96】<br>
Artist: 大日本鉄倶楽部【あさき&96】<br>
Composition/Arrangement: [[Asaki]], [[Daisuke Kurosawa|96]]<br>
Composition/Arrangement: [[Asaki|Dainippon]] [[Daisuke Kurosawa|tetsu club]]<br>
Vocals: Asaki<br>
Lyrics/Vocals/Other Instruments/Programming/Mixing & Mastering: Asaki<br>
OKOME Chorus: Okome Boys & Okome Girls<br>
Guitars: Asaki (Right Side) & 96 (Left Side)<br>
Bass: 96<br>
Other Equipment: Suihan jar<br>
BPM: 190<br>
BPM: 190<br>
Length: 1:58<br>
Length: 1:58<br>
Genre: RICE METAL (お米タル)<br>
Genre: RICE METAL (お米タル)<br>
pop'n music Character: MZD [SP-RICE METAL]<br>
pop'n music Character: [[MZD]] [SP-RICE METAL]<br>
pop'n CG design: ?<br>
pop'n CG designer: ?<br>
VJ: [[Hotaru Matsuzaki|F-FLY]]<br>
Movie: [[Hotaru Matsuzaki|F-FLY]]<br>
First Music Game Appearance: [[AC GITADORA|GITADORA]] / [[REFLEC BEAT colette -Spring-]]<br>
Jacket design: [[nasu|茄子]][[KINRUI|菌]]<br>
First Music Game Appearance: [[AC tricoro|beatmania IIDX 20 tricoro]] / [[AC DDR 2013|DanceDanceRevolution (2013)]] / [[AC GD|GITADORA]] / [[AC jb saucer|jubeat saucer]] / [[AC pnm Sunny Park|pop'n music Sunny Park]] / [[AC RB colette Spring|REFLEC BEAT colette -Spring-]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
* [[AC tricoro|beatmania IIDX 20 tricoro]]
* [[CS jb plus|jubeat plus]] / [[CS jb plus Android|jubeat plus (Android)]] 私立BEMANI学園 pack Vol.3
* DanceDanceRevolution (2013)
* [[CS jukebeat|jukebeat]] KONAMI music pack 46
* [[jubeat saucer]]
* [[CS RB plus|REFLEC BEAT plus]] 私立BEMANI学園 PACK Vol.3
* [[AC SDVX IV|SOUND VOLTEX IV HEAVENLY HAVEN]]
* ミライダガッキ FutureTomTom
* ミライダガッキ FutureTomTom
* [[PnM AC SP|pop'n music Sunny Park]]
* [[CS pnm rhythmin|ポップンリズミン]] BEMANI学園1
 
=== NOSTALGIA Version ===
Artist: 大日本鉄倶楽部【あさき&96】 (Arr.by red glasses)<br>
Composition: [[Asaki|Dainippon]] [[Daisuke Kurosawa|tetsu club]]<br>
Arrangement: [[Yuuji Yoshizawa|red glasses]]<br>
Lyrics/Vocals: Asaki<br>
BPM: 190<br>
Length: 1:58<br>
First Music Game Appearance: [[CS NST Konasute|コナステ ノスタルジア]]<br>
Other Music Game Appearances:
* [[AC NST Op.3|ノスタルジア Op.3]]


== Lyrics ==
== Lyrics ==
None yet.
=== Japanese ===
<pre>1)1合150CC
正確無比に計ること
 
2)次に洗いだが
直接米にお水をあてず二本指で
(可愛らしい小動物を扱うかのように優しく、
ジェントルにお願い致します。)
 
(そして)
 
3)お水を計りJOIN!するのだが
その量米の1.2倍
 
その後は二時間ほどサディスティック(!)に
お水に浸して
 
(そして)
 
(そしてそして)
 
(満を持して)
 
(待ちに待った)
 
(人民が人民により)
 
(人民のために)
 
(行う)
 
(その行為は行為は行為は)
 
ジャーの電源ON!
 
陽炎のようなスチーム
底からかき混ぜて
 
THE TIMING IS RIPE
 
THE TIMING IS RIPE!
 
おこめ おこめこめ
ビタミン ミネラル 食物繊維(&OTHER!)
おこめこめ おこめこめ
食べて
 
どすこい&どすこい
 
おこめ おこめこめ
おすもうさんのPowerをGET(GETだぜ!)
 
おこめこめ おこめこめ
ああ 抱いて ロマンティックにNIGHT FLIGHT
 
おこめ おこめこめ
 
4)米屋のあの子をたぶらかそう!(GETだぜ!!)
 
(GENIUS)
 
炊きほうだい
 
(SEXY)
 
食べほうだい
 
(THRILLING)
 
SO
 
I LOVE YOU
 
GET DAZEーーーー!!!
 
おこめ おこめこめ
SUPER ENERGY
MIRACLE POWER
おこめこめ
おこめこめ
 
ああん おこめ
 
ああん おこめ
 
5)おこめおいしい</pre>
 
=== Romaji ===
{{hide text|<pre>1) ichigou hyakugojuu CC
seikakumuhi ni hakaru koto
 
2) tsugi ni arai daga
chokusetsu kome ni omizu wo atezu nihonyubi de
(kawarashii shoudoubutsu wo atsukau kano you ni yasahiku,
gentle ni onegai itashimasu.)
 
(soshite)
 
3) omizu wo hakari JOIN! suru no daga
sono ryou kome no itten-ni be
 
sono ato wa nijikan hodo sadistic! ni
omizu ni hitashite
 
(soshite)
 
(soshite soshite)
 
(mitsu wo jishite)
 
(machi ni matta)
 
(jimmin ga jimmin ni yori)
 
(jimmin no tame ni)
 
(okonau)
 
(sono koui wa koui wa koui wa)
 
jaa no dengen ON!
 
kagerou no you na steam
soko kara kaki mazete
 
THE TIMING IS RIPE
 
THE TIMING IS RIPE!
 
okome okome-kome
vitamin mineral shokumotsuseni (& OTHER!)
okome-kome okome-kome
tabete
 
dosukoi & dosukoi
 
okome okome-kome
osumousan no Power wo GET (GET daze!)
 
okome-kome okome-kome
aa daite romantic ni NIGHT FLIGHT
 
okome okome-kome
 
4) komeya no ano ko wo taburakasou! (GET daze!!)
 
(GENIUS)
 
takihoudai
 
(SEXY)
 
tabehoudai
 
(THRILLING)
 
SO
 
I LOVE YOU
 
GET DAZE----!!!
 
okome okome-kome
SUPER ENERGY
MIRACLE POWER
okome-kome
okome-kome
 
aan okome
 
aan okome
 
5) okome oishii</pre>}}
 
=== English ===
{{hide text|<pre>1) 150 CCs of Rice
Measure with unparalleled accuracy
 
2) Wash it next
Using two fingers [like chopsticks] add water directly to the rice
(Be very nice to it, just like a lovely little animal.
Very gently, please.)
 
(and...)
 
3) JOIN the measurement of water!
This should be 1.2 times the amount of rice.
After that, it'll be two brutal (!) hours for the water to get soaked up
 
(and...)
 
(and then...)
 
(waiting fully...)
 
(eagerly awaited...)
 
(for people, by people...)
 
(for people...)
 
(executed...)
 
(this act is an act in which...)
 
Power ON the kettle!
Like a summer breeze, the steam scrambles from the bottom
 
THE TIMING IS RIPE!
THE TIMING IS RIPE!
 
Rice! Rice rice rice,
Vitamins, minerals, fiber (& OTHERS!)
Rice rice! Eating rice,
DOSU-KOI & DOSU-KOI!*
* "dosu-koi" is a sumo wrestler taunt
 
Rice! Rice rice rice,
Behold the power of the sumo wrestler! (GET IT!!)
 
Rice! Rice rice rice,
Ahhhh embrace it, a ROMANTIC NIGHT FLIGHT!
 
Rice! Rice rice rice...
4) Seduce that chick at the rice shop! (GET IT!!)
 
(GENIUS)
 
Cook as much as you'd like
 
(SEXY)
 
Eat as much as you'd like
 
(THRILLING)
 
SO
 
I LOVE YOU
 
GET DAZE!!!!
 
Rice! Rice rice rice,
SUPER ENERGY
MIRACLE POWER
 
Rice rice rice rice!
 
Aaahh rice
Aaahh rice
 
 
5) Rice is delicious</pre>}}


== Song Connections / Remixes ==
== Song Connections / Remixes ==
None.
* An instrumental version of お米の美味しい炊き方、そしてお米を食べることによるその効果。, titled ''お米の美味しい炊き方、そしてお米を食べることによるその効果。(カラオケ)'', can be downloaded from the ''Chakushin★uta♪'' (着信★うた♪) service.
* A slightly rearranged version of お米の美味しい炊き方、そしてお米を食べることによるその効果。 is used in the ノスタルジア series.


== Trivia ==
== Trivia ==
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 is one of the ''Private BEMANI Academy'' (私立BEMANI学園) songs. To unlock it, you must get 100% of Friendship on Asaki and 96:
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 is one of the [[Shiritsu BEMANI gakuen]] (私立BEMANI学園) songs. To unlock it, obtain 100% of Friendship on Asaki and 96. After the event ended, it can be unlocked through different systems, depending on the BEMANI game:
** By playing GITADORA or REFLEC BEAT colette -Spring-, you'll be awarded a 2.5% of Friendship towards unlocking お米の美味しい炊き方、そしてお米を食べることによるその効果。.
** In [[AC SPADA|beatmania IIDX 21 SPADA]], it could be automatically unlocked after 21 play sessions until July 24th, 2014.
** By playing DanceDanceRevolution or jubeat saucer, you'll be awarded a 1% of Friendship towards unlocking お米の美味しい炊き方、そしてお米を食べることによるその効果。.
*** From July 24th, 2014 up until June 25th, 2015, it could be unlocked via the [[Hakken! Yomigaetta BEMANI iseki|発見!よみがえったBEMANI遺跡]] event in beatmania IIDX 21 SPADA and [[AC PENDUAL|beatmania IIDX 22 PENDUAL]].
** By playing beatmania IIDX 20 tricoro or pop'n music Sunny Park , you'll be awarded a 0.5% of Friendship towards unlocking お米の美味しい炊き方、そしてお米を食べることによるその効果。.
*** Since July 1st, 2015 in beatmania IIDX 22 PENDUAL, it could be obtained by purchasing the ''BEMANI学園'' pack (which includes all 私立BEMANI学園 songs) for 7000 FRICO.
*** From [[AC copula|beatmania IIDX 23 copula]] onwards, it is available by default.
** In DanceDanceRevolution (2013) and [[AC DDR 2014|DanceDanceRevolution (2014)]], it could be automatically unlocked after 6 play sessions.
*** From [[AC DDR A|DanceDanceRevolution A]] onwards, it is available by default.
** In GITADORA, it could be unlocked for 5000 Live Pts. from December 19th, 2013.
*** In [[AC GD OverDrive|GITADORA OverDrive]], it is available by default for new players with an [[e-amusement|eAMUSEMENT]] PASS.
*** As of the end of March 2014 in GITADORA OverDrive, it is available by default for all players.
** In jubeat saucer, it could be unlocked via the ''bistro saucer'' unlocking system.
*** In [[AC jb saucer fulfill|jubeat saucer fulfill]], it could be unlocked as part of ''saucer macchiato'''s Side Menu from April 23rd, 2014.
*** In [[AC jb prop|jubeat prop]], it could be unlocked by playing it as a BONUS TUNE from May 28th, 2015.
*** As of [[AC jb Qubell|jubeat Qubell]], it is available by default by playing with an [[e-amusement]] pass.
** In pop'n music Sunny Park, it could be unlocked via the ''WaiWai pop'n doubutsuen'' (わいわいポップン動物園) event.
*** From July 9th, 2014 in [[AC pnm Lapistoria|pop'n music ラピストリア]], it could be unlocked via Story Mode.
*** In [[AC pnm eclale|pop'n music éclale]], it could be purchased from the Star Factory shop for 60 lumina.
*** As of [[AC pnm Usaneko|pop'n music うさぎと猫と少年の夢]], it is available by default.
** In [[AC RB colette All Seasons|REFLEC BEAT colette -All Seasons-]], it could be unlocked after a play session.
*** From [[AC RB groovin'!!|REFLEC BEAT groovin'!!]] to [[AC RB VOLZZA 2|VOLZZA 2]], it was unlocked by default.
* お米の美味しい炊き方、そしてお米を食べることによるその効果。's songwheel genre, お米タル, reads as "okometal", a play on "okome" (rice) and "metal".
* お米の美味しい炊き方、そしてお米を食べることによるその効果。's songwheel genre, お米タル, reads as "okometal", a play on "okome" (rice) and "metal".
** お米の美味しい炊き方、そしてお米を食べることによるその効果。's genre is kept in Japanese in beatmania IIDX.
** お米の美味しい炊き方、そしてお米を食べることによるその効果。's genre is kept in Japanese in beatmania IIDX.
* After [[Kigonshu|鬼言集]]'s removal from beatmania IIDX 20 tricoro, お米の美味しい炊き方、そしてお米を食べることによるその効果。 is currently the only song in beatmania IIDX where Asaki sings in Japanese.
* お米の美味しい炊き方、そしてお米を食べることによるその効果。is Asaki's first original composition in the DanceDanceRevolution series.
** お米の美味しい炊き方、そしてお米を食べることによるその効果。 would then become the only beatmania IIDX song where Asaki sings at all in [[AC SPADA|beatmania IIDX 21 SPADA]].
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 is the first Daisuke Kurosawa song in beatmania IIDX under his 96 alias that's listed as such in-game.
* The LED ticker in the beatmania IIDX machine displays the song as "HOW TO COOK DELICIOUS RICE AND THE EFFECT OF EATING RICE."
* The LED ticker in the beatmania IIDX machine displays the song as "HOW TO COOK DELICIOUS RICE AND THE EFFECT OF EATING RICE."
** In terms of number of characters including spaces, this is the third longest song title according to the ticker with 56 characters. The second longest is [[Rakuen_Feat.Chiharu_Chonan_-JAKA_respect_for_K.S.K._Remix|ラクエン Feat.Chiharu Chonan -JAKA respect for K.S.K. remix]] with 57 while the longest is [[London Affairs Beckoned With Money Loved By Yellow Papers.]] with 58.
** In terms of number of characters including spaces, this is the fourth longest song title in beatmania IIDX according to the ticker with 56 characters, behind [[Rakuen Feat.Chiharu Chonan -JAKA respect for K.S.K. Remix|ラクエン Feat.Chiharu Chonan -JAKA respect for K.S.K. remix]] with 57, [[London Affairs Beckoned With Money Loved By Yellow Papers.]] with 58, and both [[ASIAN VIRTUAL REALITIES (MELTING TOGETHER IN DAZZLING DARKNESS)]] and [[Hands Up feat. kradness BEMANI Sound Team "Sota Fujimori" Remix]] at first with 63 characters.
* Despite that MZD has a new design, none of the ''Private BEMANI Academy'' songs have new comments on the pop'n music Sunny Park MUSIC&CHARACTERS page.
** With 30 characters, お米の美味しい炊き方、そしてお米を食べることによるその効果。 is also the longest Japanese song title in DanceDanceRevolution, jubeat, and REFLEC BEAT.
*** According to the ''私立BEMANI学園 ORIGINAL SOUNDTRACK'' liner notes, Asaki and 96 were scolded by the BEMANI staff for using a very long title.
* Despite that MZD has a new design, none of the 私立BEMANI学園 songs have new comments on the pop'n music Sunny Park MUSIC&CHARACTERS page.
* In DanceDanceRevolution, お米の美味しい炊き方、そしてお米を食べることによるその効果。's DIFFICULT charts currently hold the record with the highest notecounts out of all songs rated Level 12 in the series, with 516 on both Single and Double.
* お米の美味しい炊き方、そしてお米を食べることによるその効果。's jubeat charts were made by MICHI [https://p.eagate.573.jp/game/bemani/fansite/p/report/2014w/report12.html?page=8].
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 was one of the qualifying round songs in the [[KONAMI Arcade Championship|KONAMI Arcade Championship 2013]] for DanceDanceRevolution (2013).
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 was automatically added to [[CS GD|GITADORA (Mobile)]]'s Collection Mode for every player on September 28th, 2013 (you still need to buy it, though.)
* In jukebeat and ''METAL GEAR SURVIVE'', お米の美味しい炊き方、そしてお米を食べることによるその効果。's title and artist were changed to '''How to Cook Delicious Rice and the Effect of Eating Rice''' and '''GREAT JAPAN METAL CLUB (Asaki & 96)''', respectively.
* お米の美味しい炊き方、そしてお米を食べることによるその効果。's EASY chart was re-rated in pop'n music éclale on March 22nd, 2016.
* An early screenshot of the [[AC BST|BeatStream]] song selection screen shows お米の美味しい炊き方、そしてお米を食べることによるその効果。 as part of the song list. However, the song never appeared in that BEMANI series [https://www.4gamer.net/games/247/G024776/20140213116/SS/005.jpg].
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 could be unlocked in SOUND VOLTEX IV HEAVENLY HAVEN by collecting 17 stamps from October 4th to October 28th, 2018.
** In [[AC SDVX VW|SOUND VOLTEX VIVID WAVE]], it can be purchased with PCB from June 27th, 2019.
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 is available in [[CS INFINITAS|beatmania IIDX INFINITAS]] as part of the '''beatmania IIDX INFINITAS Music Pack vol.3''' (beatmania IIDX INFINITAS 楽曲パック vol.3).
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 was added to [[CS SDVX III|SOUND VOLTEX III GRAVITY WARS コナステ]]'s REGULAR course on August 1st, 2019.
** It is also available in GRAVITY WARS コナステ's INFINITE course and [[CS SDVX EG|EXCEED GEAR コナステ]] from February 5th, 2020, by purchasing the '''Konasute SOUND VOLTEX Music Pack vol.9''' (コナステ版 SOUND VOLTEX 楽曲パック vol.9).
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 received LEGGENDARIA charts in [[AC BISTROVER|beatmania IIDX 28 BISTROVER]]. They can be unlocked by fulfilling five of the requirements [[AC BISTROVER#Hidden LEGGENDARIA Charts|described in this article]].
** As of [[AC CastHour|beatmania IIDX 29 CastHour]], these charts are available by default.
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 is available in [[CS NST Konasute|コナステ ノスタルジア]] as part of the '''Konasute NOSTALGIA Music Pack vol.5 ~Shiritsu BEMANI gakuen~''' (コナステ ノスタルジア 楽曲パック vol.5 ~私立BEMANI学園~).
* お米の美味しい炊き方、そしてお米を食べることによるその効果。's Expert and Real charts in the ノスタルジア series have note patterns that spell "OKOME" [https://twitter.com/ALK_PSO2_ship4/status/1410140407086735363].
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 is one of the unlocks of ノスタルジア Op.3's ''Toki wo meguru ongaku-sai Vol.III'' (時を巡る音楽祭 Vol.III) event. It could be unlocked from August 5th to October 21st, 2021 (originally until September 30th, 2021).
** It could be unlocked again from October 6th to November 10th, 2022, and from October 5th to November 16th, 2023.
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 is available in [[CS GD Konasute|コナステ GITADORA]] as part of the '''Konasute GITADORA HISTORY PACK vol.11''' (コナステ GITADORA HISTORYパック vol.11).
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 is available in [[CS DDR GRAND PRIX|DanceDanceRevolution GRAND PRIX]]'s GRAND PRIX mode from March 1st, 2022, by purchasing the '''GRAND PRIX music pack vol.3''' (グランプリ楽曲パック vol.3).
* お米の美味しい炊き方、そしてお米を食べることによるその効果。's [[CS jb 2021|jubeat (2021)]] ratings were adjusted to its jubeat festo ratings on March 7th, 2022.
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 is one of the BEMANI cassette tape songs hidden in ''METAL GEAR SURVIVE''.
* お米の美味しい炊き方、そしてお米を食べることによるその効果。 is available in [[CS pnm Lively|pop'n music Lively]] as part of the '''pop'n music Lively Music Pack vol.14''' (pop'n music Lively 楽曲パック vol.14).


== Music Comment ==
== Music Comment ==
The bonds of Asaki and 96! The delicious rice is proof of the always-friends♪
The bonds of Asaki and 96! The delicious rice is proof of the friends forever♪


== Song Production Information ==
== Song Production Information ==
Untranslated.
=== exAsaki ===
It became somewhat useful.
 
=== ex96 ===
Eh, very much.


== Character Information ==
== Character Information ==
Line 54: Line 370:
== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 12.<br>
beatmania IIDX difficulty rated from 1 to 12.<br>
DanceDanceRevolution difficulty rated from 1 to 20 from X onwards.<br>
GF/DM XG and GITADORA difficulty rated from 0.00 to 9.99.<br>
GF/DM XG and GITADORA difficulty rated from 0.00 to 9.99.<br>
jubeat difficulty rated from 1 to 10.<br>
jubeat to clan difficulty rated from 1 to 10, and 1 to 10.9 from festo onwards.<br>
pop'n music difficulty rated from 1 to 50 through Sunny Park.<br>
pop'n music difficulty rated from 1 to 50 from Sunny Park onwards.<br>
REFLEC BEAT difficulty from 1 to 10+. (Ratings and notecounts obtained from [http://popnfever.s21.xrea.com/ Pop'n Music Fever] and [http://bemaniwiki.com BEMANIWiki 2nd].)
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, and from 1 to 13 in VOLZZA/VOLZZA 2.<br>
SOUND VOLTEX difficulty rated from 1 to 20 from IV HEAVENLY HAVEN onwards.<br>
ノスタルジア difficulty rated from 1 to 12 for Normal to Expert charts. Real charts rated from 1 to 3 diamonds (◆).<br>
ポップンリズミン difficulty rated from 1 to 10. (Ratings and notecounts obtained from [http://popnfever.s21.xrea.com/ Pop'n Music Fever], [http://bemaniwiki.com BEMANIWiki 2nd], and [[GITADORA Rating Sources]].)


=== beatmania IIDX ===
=== beatmania IIDX ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{IIDX Chart Header|
|-
{{IIDX Chart Notecounts|-|459|812|1122|1907|517|805|1085|1866}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{IIDX Chart|beatmania IIDX 20 tricoro&rarr;27 HEROIC VERSE|-|5|8|10|-|5|9|10|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
{{IIDX Chart|beatmania IIDX 28 BISTROVER&rarr;Present|-|5|8|10|'''12'''|5|9|10|'''12'''}}
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
{{IIDX Chart|beatmania IIDX INFINITAS|-|5|8|10|-|5|9|10|-}}
|-
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|8|10|-|-|-|-|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
}}
!style="background:#9999ee; text-align: center;" width="70px"|Normal
 
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
=== DanceDanceRevolution ===
!style="background:#9999ee; text-align: center;" width="70px"|Another
{{DDR Chart Header|
!style="background:#9999ee; text-align: center;" width="70px"|Normal
{{DDR Chart Notecounts|183 / 13|301 / 14|516 / 7|679 / 6|- / - / -|301 / 14|516 / 7|677 / 6|- / - / -}}
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
{{DDR Chart|DanceDanceRevolution (2013)&rarr;Present|4|8|12|16|-|8|12|16|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Another
{{DDR Chart|DanceDanceRevolution GRAND PRIX|4|8|12|16|-|8|12|16|-}}
|-
}}
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|459 || style="background:#eeee77;"|812 || style="background:#FB607F;"|1122 || style="background:#73C2FB;"|517 || style="background:#eeee77;"|805 || style="background:#FB607F;"|1085
|-
| beatmania IIDX 20 tricoro&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|5 || style="background:#eeee77;"|8 || style="background:#FB607F;"|10 || style="background:#73C2FB;"|5 || style="background:#eeee77;"|9 || style="background:#FB607F;"|10
|}


=== GuitarFreaks & DrumMania ===
=== GuitarFreaks & DrumMania ===
==== XG Series & GITADORA ====
==== XG & GITADORA Series ====
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{GFDM XG Chart Header|
|-
{{GFDM XG Chart Notecounts|412|797|1476|-|211|508|772|-|304|541|557|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
{{GFDM XG Chart|GITADORA&rarr;Tri-Boost|2.70|6.00|9.10|-|2.45|5.80|8.30|-|3.80|5.60|7.00|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|Drums
{{GFDM XG Chart|GITADORA Tri-Boost Re:EVOLVE|&darr;2.25|&darr;5.50|9.10|-|&darr;2.40|&darr;5.10|&darr;8.25|-|&darr;3.75|&darr;5.45|&darr;6.55|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|Guitar
{{GFDM XG Chart|GITADORA Matixx|&uarr;2.35|&uarr;5.80|&uarr;9.20|-|&uarr;3.15|&uarr;5.45|&uarr;8.50|-|&uarr;4.00|&uarr;5.75|&uarr;6.90|-}}
!style="background:#9999ee; text-align: center;" colspan="4"|Bass
{{GFDM XG Chart|GITADORA EXCHAIN|&uarr;2.50|&uarr;6.15|9.20|-|&darr;3.05|&darr;5.35|&uarr;8.70|-|&darr;3.90|5.75|&uarr;7.10|-}}
|-
{{GFDM XG Chart|GITADORA NEX+AGE|&uarr;2.55|&uarr;6.20|9.20|-|3.05|5.35|8.70|-|&uarr;3.95|&uarr;5.80|&uarr;7.15|-}}
!style="background:#9999ee;" width="55px"|Novice
{{GFDM XG Chart|GITADORA HIGH-VOLTAGE&rarr;Present|&uarr;2.65|6.20|&uarr;9.30|-|&uarr;3.30|&uarr;5.75|&uarr;8.90|-|&uarr;4.20|&uarr;6.15|&uarr;7.35|-}}
!style="background:#9999ee;" width="55px"|Regular
{{GFDM XG Chart|GITADORA (Mobile)|2.70|6.00|9.10|-|2.45|5.80|8.30|-|3.80|5.60|7.00|-}}
!style="background:#9999ee;" width="55px"|Expert
{{GFDM XG Chart|コナステ GITADORA|2.55|6.20|9.20|-|3.05|5.35|8.70|-|3.95|5.80|7.15|-}}
!style="background:#9999ee;" width="55px"|Master
}}
!style="background:#9999ee;" width="55px"|Novice
!style="background:#9999ee;" width="55px"|Regular
!style="background:#9999ee;" width="55px"|Expert
!style="background:#9999ee;" width="55px"|Master
!style="background:#9999ee;" width="55px"|Novice
!style="background:#9999ee;" width="55px"|Regular
!style="background:#9999ee;" width="55px"|Expert
!style="background:#9999ee;" width="55px"|Master
|-
| Notecounts || style="background:#73C2FB;"|412 || style="background:#eeee77;"|797 || style="background:#FB607F;"|1476 || style="background:#9966CC;"|- || style="background:#73C2FB;"|211 || style="background:#eeee77;"|508 || style="background:#FB607F;"|772 || style="background:#9966CC;"|- || style="background:#73C2FB;"|304 || style="background:#eeee77;"|541 || style="background:#FB607F;"|557 || style="background:#9966CC;"|-
|-
| GITADORA&rarr;Present || style="background:#73C2FB;"|2.70 || style="background:#eeee77;"|6.00 || style="background:#FB607F;"|9.10 || style="background:#9966CC;"|- || style="background:#73C2FB;"|2.45 || style="background:#eeee77;"|5.80 || style="background:#FB607F;"|8.30 || style="background:#9966CC;"|- || style="background:#73C2FB;"|3.80 || style="background:#eeee77;"|5.60 || style="background:#FB607F;"|7.00 || style="background:#9966CC;"|-
|}


=== jubeat ===
=== jubeat ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{jubeat Chart Header|
|-
{{jubeat Chart Notecounts|324|535|831}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="200px"|Game
{{jubeat Chart|jubeat saucer&rarr;Qubell|4|7|10}}
!style="background:#9999ee; text-align: center;" colspan="3"|Level
{{jubeat Chart|jubeat clan|&darr;3|7|10}}
|-
{{jubeat Chart|jubeat festo location test|3|7|10.0}}
!style="background:#9999ee;"|Basic
{{jubeat Chart|jubeat festo&rarr;Present|3|7|&uarr;10.1}}
!style="background:#9999ee;"|Advanced
{{jubeat Chart|jubeat plus|4|7|10}}
!style="background:#9999ee;"|Extreme
{{jubeat Chart|jubeat plus (Android)|4|7|10}}
|-
{{jubeat Chart|jukebeat|4|7|10}}
| Notecounts || style="background:#92dd44;"|324 || style="background:#eeee77;"|535 || style="background:#ee3fff;"|831
{{jubeat Chart|jubeat (2021)|3|7|10.1}}
|-
}}
| jubeat saucer&rarr;Present || style="background:#92dd44;"|4 || style="background:#eeee77;"|7 || style="background:#ee3fff;"|10
|}


=== pop'n music ===
=== pop'n music ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{pnm Chart Header|
|-
{{pnm Chart Notecounts|184|320|931|1300|181|321}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{pnm Chart|pop'n music Sunny Park&rarr;ラピストリア|11|25|40|47|15|24}}
!style="background:#9999ee; text-align: center;" colspan="4"|Standard
{{pnm Chart|pop'n music éclale&rarr;Present|&darr;8|25|40|47|15|24}}
!style="background:#9999ee; text-align: center;" colspan="2"|Battle
{{pnm Chart|pop'n music Lively|8|25|40|47|-|-}}
|-
}}
!style="background:#9999ee; text-align: center;" width="40px"|Easy
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
!style="background:#9999ee; text-align: center;" width="40px"|EX
!style="background:#9999ee; text-align: center;"|Normal
!style="background:#9999ee; text-align: center;"|Hyper
|-
| Notecounts || style="background:#7DF9FF;"|184 || style="background:#92dd44;"|320 || style="background:#eeee77;"|931 || style="background:#ee3fff;"|1300 || style="background:#92dd44;"|181 || style="background:#eeee77;"|321
|-
| pop'n music Sunny Park&rarr;Present || style="background:#7DF9FF;"|11 || style="background:#92dd44;"|25 || style="background:#eeee77;"|40 || style="background:#ee3fff;"|47 || style="background:#92dd44;"|15 || style="background:#eeee77;"|24
|}


=== REFLEC BEAT ===
=== REFLEC BEAT ===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{RB Chart Header|
|-
{{RB Chart Notecounts|184|364|676|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{RB Chart|REFLEC BEAT colette -Spring-&rarr;VOLZZA 2|4|7|10|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|Level
{{RB Chart|REFLEC BEAT plus|4|7|10|-}}
|-
}}
!style="background:#9999ee;"|Basic
 
!style="background:#9999ee;"|Medium
=== SOUND VOLTEX ===
!style="background:#9999ee;"|Hard
{{SDVX Chart Header|
|-
{{SDVX Chart Max Chain|687|0682|1283|1597}}
| Notecounts || style="background:#5bff14;"|184 || style="background:#ffed4a;"|364 || style="background:#ff0000;"|676
{{SDVX Chart Effector|大日本松倶楽部|大日本松倶楽部|大日本松倶楽部|大日本松倶楽部}}
|-
{{SDVX Chart Jacket|茄子菌|茄子菌|茄子菌|茄子菌}}
| REFLEC BEAT colette -Spring-&rarr;Present || style="background:#5bff14;"|4 || style="background:#ffed4a;"|7 || style="background:#ff0000;"|10
{{SDVX Chart|SOUND VOLTEX IV&rarr;Present|6|11|15|18}}
|}
{{SDVX Chart|SOUND VOLTEX III コナステ|6|11|15|18}}
{{SDVX Chart|SOUND VOLTEX EXCEED GEAR コナステ|6|11|15|18}}
}}
 
=== ノスタルジア ===
{{NOSTALGIA Chart Header|
{{NOSTALGIA Chart Notecounts|293|713|1319|1825}}
{{NOSTALGIA Chart|コナステ ノスタルジア|4|7|12|◆2}}
{{NOSTALGIA Chart|ノスタルジア Op.3&rarr;Present|4|7|12|◆2}}
}}
 
=== ポップンリズミン ===
{{rhythmin Chart Header|
{{rhythmin Chart Notecounts|155|244|444}}
{{rhythmin Chart|ポップンリズミン|3|6|9}}
}}


{{stub}}
{{Shiritsu BEMANI gakuen}}


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:DDR Songs]]
[[Category:GFDM Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:GFDM XG & GITADORA Songs]]
[[Category:beatmania IIDX Songs Never Removed]]
[[Category:GuitarFreaks & DrumMania XG & GITADORA Songs]]
[[Category:Jubeat Songs]]
[[Category:Jubeat Songs]]
[[Category:Jubeat Songs Never Removed]]
[[Category:Jubeat Songs Never Removed]]
[[Category:Pop'n Songs]]
[[Category:jubeat plus Songs]]
[[Category:Pop'n Music Sunny Park Category]]
[[Category:jubeat plus (Android) Songs]]
[[Category:Pop'n Music BEMANI Category]]
[[Category:NOSTALGIA Songs]]
[[Category:NOSTALGIA BEMANI Songs]]
[[Category:NOSTALGIA CS Songs]]
[[Category:pop'n music Songs]]
[[Category:pop'n music Sunny Park Songs]]
[[Category:pop'n music BEMANI Songs]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT Cut Songs]]
[[Category:REFLEC BEAT plus Songs]]
[[Category:SOUND VOLTEX Songs]]
[[Category:Songs in 5 or more BEMANI games]]
[[Category:Songs in 10 or more BEMANI games]]

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