12,321
edits
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
* The game has been released as an online update. | * The game has been released as an online update. | ||
* Data carrying over from [[SOUND VOLTEX BOOTH]] consists of: player name (changeable), scores, clear marks, unlocked songs and play count of songs. | * Data carrying over from [[SOUND VOLTEX BOOTH]] consists of: player name (changeable), scores, clear marks, unlocked songs and play count of songs. | ||
* There are now hold notes on short buttons and non-hold notes on long buttons. | * There are now hold notes on short buttons (BT) and non-hold notes on long buttons (FX). | ||
* FX hold notes are now orange instead of dark green. | |||
* The song select screen was redesigned to go from a song wheel to a grid of album art. | * The song select screen was redesigned to go from a song wheel to a grid of album art. | ||
* The INFINITE difficulty is introduced, similar to DanceDanceRevolution's CHALLENGE difficulty in nature. | * The INFINITE difficulty is introduced, similar to DanceDanceRevolution's CHALLENGE difficulty in nature. Its color is rainbow. | ||
* PERFECT ULTIMATE CHAIN (getting 100% CRITICALs) has been renamed "PERFECT". | * PERFECT ULTIMATE CHAIN (getting 100% CRITICALs) has been renamed "PERFECT". | ||
* Similar to its beatmania IIDX counterpart, the "green number" feature has been added. | |||
* Failing songs with charts that have a difficulty rating of 7 or lower won't prevent you from finishing a game session. | * Failing songs with charts that have a difficulty rating of 7 or lower won't prevent you from finishing a game session. | ||
* There is now a wider variety of effector types. | * Songs are divided into six categories: | ||
** ''ALL'' (unsorted). | |||
** ''BEMANI'' (any remixed BEMANI songs). | |||
** ''EXIT TUNES'' (EXIT TUNES licenses). | |||
** ''FLOOR'' (original FLOOR contest songs). | |||
** ''SDVXオリジナル'' (original SOUND VOLTEX songs). | |||
** ''東方アレンジ'' (Touhou Project licenses and remixes). | |||
* There is now a wider variety of effector types: ''Low-PassFilter'', ''High-PassFilter'', ''BitCLASHER'', ''SideChain'', ''ShortDelay'', ''TapeScratch'' and ''WoBBLE''. | |||
* SOUND VOLTEX II features a class ranking mode named ''SKILL ANALYZER'', which became available on July 3rd, 2013. It consists of ten courses, named ''SKILL LEVELS'', with 3 songs each. | * SOUND VOLTEX II features a class ranking mode named ''SKILL ANALYZER'', which became available on July 3rd, 2013. It consists of ten courses, named ''SKILL LEVELS'', with 3 songs each. | ||
** Songs for each course are chosen by players throughout the voting system on the game website. The amount of votes determines on which stage the song will end up in the course. | ** Songs for each course are chosen by players throughout the voting system on the game website. The amount of votes determines on which stage the song will end up in the course. | ||
** SKILL ANALYZER votings are generally done near the end of each month. If a song has appeared two times in a course, it won't be selectable in the next voting. | ** SKILL ANALYZER votings are generally done near the end of each month. If a song has appeared two times in a course, it won't be selectable in the next voting. | ||
** SKILL ANALYZER courses in the game work exactly like their DAN counterparts from beatmania IIDX. Once your ''PERMISSIVE RATE'' gauge touches zero, you lose. Only CRITICALs can increase said gauge. | ** SKILL ANALYZER courses in the game work exactly like their DAN counterparts from beatmania IIDX. Once your ''PERMISSIVE RATE'' gauge touches zero, you lose. Only CRITICALs can increase said gauge. | ||
** Completing SKILL LEVEL courses affects the player's rank. | |||
*** Since October 4th, 2013, SKILL LEVEL rank titles and colors can be customized. | |||
* RANK system has been removed. | * RANK system has been removed. | ||
* ADVANCED and EXHAUST charts are bought at once in the SDVX Station. | * ADVANCED and EXHAUST charts are bought at once in the SDVX Station. | ||
Line 29: | Line 40: | ||
* Original BEMANI songs are now crossovered in the game, without being remixed. | * Original BEMANI songs are now crossovered in the game, without being remixed. | ||
* Features two new events: ''FLOOR INFECTION'' and ''POLICY BREAK''. | * Features two new events: ''FLOOR INFECTION'' and ''POLICY BREAK''. | ||
** In the ''FLOOR INFECTION'' event, FLOOR contest songs from SOUND VOLTEX BOOTH and SOUND VOLTEX II -infinite infection- are crossovered to other BEMANI games. Currently, all the crossovered songs are original ones that do not contain VOCALOID. The ''FLOOR INFECTION'' event requires the player to play several rounds of SOUND VOLTEX (usually up to eight) until all crossovers are unlocked in the specified BEMANI game. Each event contains three songs and lasts generally two weeks; after the determined time period, crossovers cannot be unlocked anymore. | ** In the ''FLOOR INFECTION'' event, FLOOR contest songs from SOUND VOLTEX BOOTH and SOUND VOLTEX II -infinite infection- are crossovered to other BEMANI games. Currently, all the crossovered songs are original ones that do not contain VOCALOID. The ''FLOOR INFECTION'' event requires the player to play several rounds of SOUND VOLTEX (usually up to eight) until all crossovers are unlocked in the specified BEMANI game. Each event contains three songs and lasts generally two weeks; after the determined time period, crossovers cannot be unlocked anymore. Past FLOOR INFECTION events may be temporarily revived. | ||
** In the ''POLICY BREAK'' event, a song representative of each BEMANI game is crossovered to SOUND VOLTEX II -infinite infection-. The ''POLICY BREAK'' event requires the player to play eight rounds of the specified BEMANI game in order to unlock the BEMANI crossover in SOUND VOLTEX. Each event contains one song and lasts generally two weeks; after the determined time period, the crossover cannot be unlocked anymore. | ** In the ''POLICY BREAK'' event, a song representative of each BEMANI game is crossovered to SOUND VOLTEX II -infinite infection-. The ''POLICY BREAK'' event requires the player to play eight rounds of the specified BEMANI game in order to unlock the BEMANI crossover in SOUND VOLTEX. Each event contains one song and lasts generally two weeks; after the determined time period, the crossover cannot be unlocked anymore. Past POLICY BREAK events may be temporarily revived. | ||
= New Songs = | = New Songs = |
edits