CS 2006: Difference between revisions

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245 bytes added ,  18 August 2005
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* THE SHINING POLARIS
* THE SHINING POLARIS


= Known Information From E3 Demo =
= Known Information =
 
* The judgement system has changed; there is now a judgement called "Perfect", presumably replacing Just Great.  (Source: [http://media.ps2.ign.com/media/748/748592/img_2985964.html IGN Screenshot])
* Difficulties are listed as "Beginner", "Normal", and "Hyper".  Another may or may not exist.
* Difficulties are now on a 1-10 scale, using stars.
 
== From E3 ==


* The grading system appears to have changed; it's possible to get a AAA with a money score of 170,000, or with more Greats than Just Greats. (Source: John Stiles)
* The grading system appears to have changed; it's possible to get a AAA with a money score of 170,000, or with more Greats than Just Greats. (Source: John Stiles)
* Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle)
* Songs are divided between 5-key mode and 7-key mode; they do not appear on both. (Source: Bemanistyle)
* Difficulties have changed; they still use the 1-7 scale (and the stars finally return), but the difficulties appear to be different - Nothing Ain't Stoppin' Us is a 5.  (Source: [http://www.gamespot.com/ps2/puzzle/beatmania/screens.html?page=44 Gamespot screen shots].)
* Difficulties have changed - Nothing Ain't Stoppin' Us is a 5.  (Source: [http://www.gamespot.com/ps2/puzzle/beatmania/screens.html?page=44 Gamespot screen shots].)
* The timing window is unchanged. (Source: John Stiles)
* The timing window is unchanged. (Source: John Stiles)
* Background music is the same as 9th CS. (Source: John Stiles)
* Background music is the same as 9th CS. (Source: John Stiles)

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