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* First (and only) pop'n music game with Free Mode 2, which keeps track of the number of greats, goods, and bads you have. [[PnM_AC_7|pop'n music 7]] onward, however, show the number of greats, goods, and bads you have in a song in almost every mode. You only have 2 songs, but you can play the same song twice, a first in the series. | * First (and only) pop'n music game with Free Mode 2, which keeps track of the number of greats, goods, and bads you have. [[PnM_AC_7|pop'n music 7]] onward, however, show the number of greats, goods, and bads you have in a song in almost every mode. You only have 2 songs, but you can play the same song twice, a first in the series. | ||
* All songs prior to [[PnM_AC_4|pop'n music 4]] have been removed due to memory limitations. Every pop'n music AC game through [[PnM_AC_8|pop'n music 8]] would continue to only have the current AC songlist and the previous game's. (Except in the case of licenses and songs in courses.) When [[PnM_AC_9|pop'n music 9]] came out and the series switched to VIPER hardware, most of the previously removed songs would be revived. | * All songs prior to [[PnM_AC_4|pop'n music 4]] have been removed due to memory limitations. Every pop'n music AC game through [[PnM_AC_8|pop'n music 8]] would continue to only have the current AC songlist and the previous game's. (Except in the case of licenses and songs in courses.) When [[PnM_AC_9|pop'n music 9]] came out and the series switched to VIPER hardware, most of the previously removed songs would be revived. | ||
* [[Takayuki Ishikawa]] (dj TAKA) makes his pop'n music debut, as does [[Kida Shunsuke]]. In addition | * [[Takayuki Ishikawa]] (dj TAKA) makes his pop'n music debut, as does [[Kida Shunsuke]]. In addition [[Osamu Migitera]] starts writing his own music for the series, and CG designer [[Tomoko Shiono|shio]] becomes a permanent staff member. | ||
* Total number of songs: 54 | * Total number of songs: 54 | ||