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** [[MZD]], FUGA, HIUMI, RETSU, RINKA, and nia all appear in the opening. | ** [[MZD]], FUGA, HIUMI, RETSU, RINKA, and nia all appear in the opening. | ||
** FUGA, HIUMI, RETSU, RINKA are also featured on the title screen. The pop'n music ラピストリア marquee also show them along with [[Mimi]] and [[Nyami]]. | ** FUGA, HIUMI, RETSU, RINKA are also featured on the title screen. The pop'n music ラピストリア marquee also show them along with [[Mimi]] and [[Nyami]]. | ||
* The portrait designs of most of the new and returning characters for the new ラピストリア songs have changed to | ** The portrait designs of most of the new and returning characters for the new ラピストリア songs have changed to the same art style as the anime opening (the animation sprites retain the same design style as older games, though). | ||
* Scoring ratio was changed from 10:5:1:0 to 10:7:4:0 for COOL:GREAT:GOOD:BAD respectively. | |||
* None of the banners for the new ラピストリア songs have genres on them. It's currently unknown if they'll be added on the final release. | * None of the banners for the new ラピストリア songs have genres on them. It's currently unknown if they'll be added on the final release. | ||
* Song backgrounds were removed. Instead, | ** Banners of the old pop'n music songs were kept intact, though. | ||
* The song selection screen's layout was changed: the songwheel only have the song banners on them, with the song artist below the banners. | |||
* None of the new songs have Music Comments. It's currently unknown if they'll be added on the final release. | |||
* Song backgrounds were removed. Instead, generic animated backdrops are used. | |||
* HI-SPEED can now be increased/decreased by 0.1 amounts, instead of 0.5 amounts like previous releases. | * HI-SPEED can now be increased/decreased by 0.1 amounts, instead of 0.5 amounts like previous releases. | ||
** It also displays which will be the new BPM after applying the chosen HI-SPEED. | ** It also displays which will be the new BPM after applying the chosen HI-SPEED. | ||
* EASY and HARD gauges | * EASY (half damage) and HARD (double damage) gauges have been added. A DANGER gauge (1 miss drains your entire gauge) was added as well. | ||
* HIDDEN/SUDDEN are now togglable in-game. | * HIDDEN/SUDDEN are now togglable in-game. | ||
* Story Mode is introduced. | * Story Mode is introduced. |