G2: Difference between revisions
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== Song Information == | == Song Information == | ||
Artist: [[ | Artist: Aya<br> | ||
Composition/Arrangement: [[Aya Sakuma]]<br> | |||
BPM: 170<br> | BPM: 170<br> | ||
Genre: | Length: 2:03<br> | ||
VJ: [[VJ GYO]]<br> | Genre: DRUM'N'BASS<br> | ||
First | VJ: [[Gyo Eguchi|VJ GYO]]<br> | ||
First Music Game Appearance: [[AC 6th style|beatmania IIDX 6th style]]<br> | |||
Other Music Game Appearances: | |||
* [[CS DDR ULTRAMIX2|DanceDanceRevolution ULTRAMIX2]] | |||
== Lyrics == | == Lyrics == | ||
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* There is widespread community debate about what the vocal sample in the song is saying exactly. Popular guesses include "funky beat-on", "funky beat bomb", "fucking beat on", and other variants therein. | * There is widespread community debate about what the vocal sample in the song is saying exactly. Popular guesses include "funky beat-on", "funky beat bomb", "fucking beat on", and other variants therein. | ||
* G2 is the spectral class of the Sun. | * G2 is the spectral class of the Sun. | ||
* | * G2 received a Single Black ANOTHER chart on [[CS EMPRESS|beatmania IIDX 16 EMPRESS + PREMIUM BEST]]. | ||
== Music Production Info == | == Music Production Info == | ||
=== Aya === | |||
For me, the letter "G" has always had a dark image. If you had to give it a color, it'd be a thick blue mixed with black ...... | For me, the letter "G" has always had a dark image. If you had to give it a color, it'd be a thick blue mixed with black ...... | ||
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== Video Production Info == | == Video Production Info == | ||
=== VJ GYO === | |||
The impressive "bizarre" two letters that decide this song's personality lend themselves to appropriate musical phrases that repeat themselves throughout the song. The movie based its concept and execution on these phrases. To prepare a horror film type image from these phrases, we timed each phrase to various visual effects simulating a bad video tape: out of focus shots, electrical interferenc, tape degradation. | The impressive "bizarre" two letters that decide this song's personality lend themselves to appropriate musical phrases that repeat themselves throughout the song. The movie based its concept and execution on these phrases. To prepare a horror film type image from these phrases, we timed each phrase to various visual effects simulating a bad video tape: out of focus shots, electrical interferenc, tape degradation. |
Revision as of 12:11, 3 February 2015
G2
Song Information
Artist: Aya
Composition/Arrangement: Aya Sakuma
BPM: 170
Length: 2:03
Genre: DRUM'N'BASS
VJ: VJ GYO
First Music Game Appearance: beatmania IIDX 6th style
Other Music Game Appearances:
Lyrics
Unknown (see below).
Song Connections/Remixes
None.
Trivia
- There is widespread community debate about what the vocal sample in the song is saying exactly. Popular guesses include "funky beat-on", "funky beat bomb", "fucking beat on", and other variants therein.
- G2 is the spectral class of the Sun.
- G2 received a Single Black ANOTHER chart on beatmania IIDX 16 EMPRESS + PREMIUM BEST.
Music Production Info
Aya
For me, the letter "G" has always had a dark image. If you had to give it a color, it'd be a thick blue mixed with black ......
When you write it with a pen, don't you see some sort of figure piercing a sacrificial body across from the round part?
What's with that ...
I wrote this song aggressively, so please play it aggressively!
Video Production Info
VJ GYO
The impressive "bizarre" two letters that decide this song's personality lend themselves to appropriate musical phrases that repeat themselves throughout the song. The movie based its concept and execution on these phrases. To prepare a horror film type image from these phrases, we timed each phrase to various visual effects simulating a bad video tape: out of focus shots, electrical interferenc, tape degradation.
Extra visual appeal is added by complementing the characteristically high drum'n'bass rhythm with shining points of light, noise, and shifting image brightness in the movie.
We wanted to push the limits in horror film special effects, but as the date of the location test was quickly drawing near, and in reality it became difficult to borrow time from other staff members, we turned to CG to create the feeling of on-the-spot camerawork. We also played on the fear created by a disaster involving someone close to you ... it left something of a bad taste in our mouths at first, but we made a monster based on IIDX's very own Tran.
To explain that the character in the movie is not Tran, we devised a scenario where a clone, developed to manifest Tran's many special abilities for use as a biological weapon, has escaped from the facility where it was developed before it was finished. Still, it seems a bit much like a typical biotech horror setting. We wanted to avoid giving away any feeling of specific circumstances in the movie concept. In the end, consider it as a stand-alone work.