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''This page is under heavy construction.''
= DanceDanceRevolution Scoring System =
= DanceDanceRevolution Scoring System =
To add an intro.
The scoring system in DanceDanceRevolution changed a total of nine times since the series debut in 1998. The first version was introduced in DanceDanceRevolution and the last and current version was added in DanceDanceRevolution SuperNOVA2. Most scoring systems were based on the combo or the judgements or even a mix of both. Usually, the related CS releases followed the scoring system of its arcade counterpart. However, in most case, a special scoring system for endless mode was used in the CS titles. (Since!?)
* A total of 9 different scoring systems were used, most were based on the combo or the judgement even a mix of both.  
 
* Usually, the CS releases follow the scoring system of the related AC releases. However, in most case, they use a special scoring system for endless mode (for example).
== Model ==
Intro:
* Notable details
* Which games use that system.
 
; Score
All about the score.
 
; Clear Rank
All the details related to the ranks.
 
== To Move ==
* MARVELOUS added in EXTREME (everywhere in SN)
* MARVELOUS added in EXTREME (everywhere in SN)
== DanceDanceRevolution / DanceDanceRevolution 2ndMIX ==


== DanceDanceRevolution 3rdMIX ==
; Full Combo (フルコンボ) - TO MOVE
A combo is created after hitting 4 steps without getting a Miss. A Full Combo (FC) happens when all of the songs' steps were hit by the player with the same timing. Since DDR 2013, the timing Good don't break a combo anymore.
*Marvelous Full Combo (MFC): All Marvelous and/or O.K. .. ADDED with !
*Perfect Full Combo (PFC): All Perfects and/or O.K.
*Full Combo: All Good or higher and/or O.K. / All Good or higher and/or O.K.
 
== DanceDanceRevolution→2ndMIX LINK VERSION ==
 
In this scoring system, only Perfect and Great ratings contribute to the score and to fill the Dance Gauge. Good steps have no effect other than to break the combo. The rating Boo and Miss deplete the Dance Gauge and break the combo. This system was used in DanceDanceRevolution and 2ndMIX (including the LINK VERSION and Club Version), TRUE KiSS DESTiNATiON, Oha Star, Tokimeki.
 
;Score
This scoring system counts Perfect as worth three times the value of a Great. The other particularity is that the point value (multiplier) for a step increases every time the combo increases by four.
 
For every step:
* Multiplier (M) = (Number of steps in the current combo ÷ 4) rounded down
* Perfect step = (M<sup>2</sup> + 1) × 300
* Great step = (M × M + 1) × 100
* Good or worse step = 0 (and this ends the combo)
 
The total of points (score) is the summation of all the combos throughout the song. Perfect and Great combos have to be calculated separately. If the score reaches 1 000 000 000 points, the counter will stop and only show 999 999 999.
 
;Clear Rank
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
!style="background:#9999ee; text-align: center;"|Clear Rank
!style="background:#9999ee; text-align: center;"|Condition
|-
| SS || Obtained with a Perfect Full Combo, all Perfect steps.
|-
| S || All Great steps.
|-
| A || ?
|-
| B || ?
|-
| C || ?
|-
| D || ?
|-
| E ||  The Dance Gauge was depleted.
|}
 
== DanceDanceRevolution 3rdMIX&rarr;3rdMIX PLUS ==
: ''This section was adapted from [http://aaronin.jp/ss2.html Aaron in Japan].''
: ''This section was adapted from [http://aaronin.jp/ss2.html Aaron in Japan].''


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A grade of SSS through S override any other grade. For a score with less than 80% of the maximum Dance Points, but with a Full Combo, the S grade overrides the B. Likewise, for a score with no Full Combo, the highest grade possible is an A.
A grade of SSS through S override any other grade. For a score with less than 80% of the maximum Dance Points, but with a Full Combo, the S grade overrides the B. Likewise, for a score with no Full Combo, the highest grade possible is an A.
== DanceDanceRevolution 4thMIX ==
== DanceDanceRevolution 4thMIX&rarr;4thMIX PLUS ==


== DanceDanceRevolution 5thMIX ==
== DanceDanceRevolution 5thMIX ==
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== DanceDanceRevolution SuperNOVA ==
== DanceDanceRevolution SuperNOVA ==


== DanceDanceRevolution SuperNOVA2→2014 ==
Online score added via eAMUSEMENT.
 
== DanceDanceRevolution SuperNOVA2&rarr;Present ==
:Since X, only change is that the notescount for the step score formula also include Shock Arrows.
:Since X, only change is that the notescount for the step score formula also include Shock Arrows.
The scoring system was revamped in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], following the trend of replacing the score system in every main (non-PLUS) title in the series since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]. However, this new system broke that trend as it became the standard scoring system for nearly every release since its debut in 2007.
The scoring system was revamped in [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], following the trend of replacing the score system in every main (non-PLUS) title in the series since [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]. However, this new system broke that trend as it became the standard scoring system for nearly every release since its debut in 2007.
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The scores are always displayed as multiples of 10 as no score will end with a digit other than 0.
The scores are always displayed as multiples of 10 as no score will end with a digit other than 0.


=== Grade ===
=== Clear Rank ===
The table below applies to both Single Play (SP) and Double Play (DP).
The table below applies to both Single Play (SP) and Double Play (DP).


This new grade system changed two fundemental elements that have been a part of the series since the beginning. The highest grade available (AAA and AA) are no longer exclusive to a Full Combo as it's now obtained solely based on the points obtained. The grade system also takes into consideration the Dance Level selected by the player. The easiest Dance Levels have a more uniform score range for each letter while the hardest difficult levels have a wider range at the bottom (D) and thinner one at the top (A). A few elements are shared by every Dance Level such as the score range for an AAA and AA being the same. Similar to the previous systems, as long as the life gauge is not completely depleted, the song will be considered CLEAR[ED] and thus, receive a grade letter for the corresponding score. Using a [[DDR AC General Info#Selecting_Options|modifier]] such CUT will always give the letter E.
This new grade system changed two fundemental elements that have been a part of the series since the beginning. The highest grade available (AAA and AA) are no longer exclusive to a Full Combo as it's now obtained solely based on the points obtained. The grade system also takes into consideration the Dance Level selected by the player. The easiest Dance Levels have a more uniform score range for each letter while the hardest difficult levels have a wider range at the bottom (D) and thinner one at the top (A). A few elements are shared by every Dance Level such as the score range for an AAA and AA being the same. Similar to the previous systems, as long as the life gauge is not completely depleted, the song will be considered CLEAR[ED] and thus, receive a grade letter for the corresponding score. Using a [[DDR AC General Info#Selecting_Options|modifier]] such CUT will always give the letter E.
When a full combo is obtained, a spinning combo wheel with three moving parts appears behind the rank letter:
* Marvelous full combo: Pale yellow-white.
* Perfect full combo: Yellow.
* Great: Green.
* Good full combo: Blue. Added in DDR 2013.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"  width="500px"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"  width="500px"

Latest revision as of 19:41, 21 February 2015

This page is under heavy construction.

DanceDanceRevolution Scoring System

The scoring system in DanceDanceRevolution changed a total of nine times since the series debut in 1998. The first version was introduced in DanceDanceRevolution and the last and current version was added in DanceDanceRevolution SuperNOVA2. Most scoring systems were based on the combo or the judgements or even a mix of both. Usually, the related CS releases followed the scoring system of its arcade counterpart. However, in most case, a special scoring system for endless mode was used in the CS titles. (Since!?)

Model

Intro:

  • Notable details
  • Which games use that system.
Score

All about the score.

Clear Rank

All the details related to the ranks.

To Move

  • MARVELOUS added in EXTREME (everywhere in SN)
Full Combo (フルコンボ) - TO MOVE

A combo is created after hitting 4 steps without getting a Miss. A Full Combo (FC) happens when all of the songs' steps were hit by the player with the same timing. Since DDR 2013, the timing Good don't break a combo anymore.

  • Marvelous Full Combo (MFC): All Marvelous and/or O.K. .. ADDED with !
  • Perfect Full Combo (PFC): All Perfects and/or O.K.
  • Full Combo: All Good or higher and/or O.K. / All Good or higher and/or O.K.

DanceDanceRevolution→2ndMIX LINK VERSION

In this scoring system, only Perfect and Great ratings contribute to the score and to fill the Dance Gauge. Good steps have no effect other than to break the combo. The rating Boo and Miss deplete the Dance Gauge and break the combo. This system was used in DanceDanceRevolution and 2ndMIX (including the LINK VERSION and Club Version), TRUE KiSS DESTiNATiON, Oha Star, Tokimeki.

Score

This scoring system counts Perfect as worth three times the value of a Great. The other particularity is that the point value (multiplier) for a step increases every time the combo increases by four.

For every step:

  • Multiplier (M) = (Number of steps in the current combo ÷ 4) rounded down
  • Perfect step = (M2 + 1) × 300
  • Great step = (M × M + 1) × 100
  • Good or worse step = 0 (and this ends the combo)

The total of points (score) is the summation of all the combos throughout the song. Perfect and Great combos have to be calculated separately. If the score reaches 1 000 000 000 points, the counter will stop and only show 999 999 999.

Clear Rank
Clear Rank Condition
SS Obtained with a Perfect Full Combo, all Perfect steps.
S All Great steps.
A ?
B ?
C ?
D ?
E The Dance Gauge was depleted.

DanceDanceRevolution 3rdMIX→3rdMIX PLUS

This section was adapted from Aaron in Japan.

The scoring system for the 3rdMIX was changed from the one used in DanceDanceRevolution to DanceDanceRevolution 2ndMIX. One of the main changes are that the score is not determined by large combos anymore and that the maximum possible score for one song is 10 000 000. This scoring system was used to all the related 3rdMIX releases only. This include 3rdMIX PLUS and the two Korean versions and even DanceDanceRevolution USA as it was based on the 3rdMIX.

Score

In order to calculate the Dancer Score, the Base Step Score is required:

Base Step Score = int(1000000 ÷ (N × (N + 1) ÷ 2))
N is the number of steps (notecounts) in the song.

The Dancer Score includes 4 formulas, the first 3 are related to the timing:

  • Dancer Perfects: Base Step Score × 10 × Number of Perfects
  • Dancer Greats: Base Step Score × 5 × Number of Greats
  • Dancer Goods or worst: Base Step Score × 0 × Number of Goods/Worst

If the life bar becomes depleted, but the song continue to play (due to Versus mode or Autofail set to off), the Base Step Score is replaced by 1.

The final formula for the dancer score is a bonus for the final step of the song:

Final Step Bonus = 10 × [1000000 - int[1000000 ÷ (N × (N+1) ÷ 2)] × (N × (N+1) ÷ 2)]

This formula will gives its full bonus value if the step was a Perfect, half of it for a Great and 0 for a Good or worst.

Grade

The Grade is calculated with a different formula using Dance Points. Each step in the song has a value of two Dance Points assigned to it. When adding them all up, the result is the maximum number of possible "Dance Points" for the song. This equal to 2 × N. N still being the number of steps in the song.

The grade is then found by adding all the Dance Points calculated as follows:

  • A Perfect is worth +2 Dance Points
  • A Great is worth +1 Dance Points
  • A Good is worth 0 Dance Points
  • A Boo will subtract (-) 4 Dance Points
  • A Miss will subtract (-) 5 points

The grade letter is then matched with the closest corresponding value:

  • SSS: All Perfect
  • SS: At least 80% Perfect and the rest Great
  • S: Less than 80% Perfect and the rest Great
  • A: At least 80% of maximum Dance Points
  • B: At least 64% of maximum Dance Points
  • C: At least 50% of maximum Dance Points
  • D: Less than 50% of maximum Dance Points
  • E: Failed

A grade of SSS through S override any other grade. For a score with less than 80% of the maximum Dance Points, but with a Full Combo, the S grade overrides the B. Likewise, for a score with no Full Combo, the highest grade possible is an A.

DanceDanceRevolution 4thMIX→4thMIX PLUS

DanceDanceRevolution 5thMIX

DDRMAX -DanceDanceRevolution 6thMIX-

DDRMAX2 -DanceDanceRevolution 7thMIX-

DanceDanceRevolution EXTREME

DanceDanceRevolution SuperNOVA

Online score added via eAMUSEMENT.

DanceDanceRevolution SuperNOVA2→Present

Since X, only change is that the notescount for the step score formula also include Shock Arrows.

The scoring system was revamped in DanceDanceRevolution SuperNOVA2, following the trend of replacing the score system in every main (non-PLUS) title in the series since DanceDanceRevolution 3rdMIX. However, this new system broke that trend as it became the standard scoring system for nearly every release since its debut in 2007.

Score

The maximum score possible for a song is 1 000 000 points. Similar to the scoring system in SuperNOVA, all steps (Freeze Arrows included) in a song are scored evenly throughout the song. Due to the notescount being different each song for each difficulty, a new Step Score have to be determined every time in order to calculate the score:

Step Score (SC): 1.000.000 ÷ (Total notescount including the Freeze Arrows for the song and difficulty selected)

The Step Score is then used to calculate the player results using all the judgment timing obtained in the song:

Score: SC x (number of Marvelous + number of OKs) + (SC - 10) x (number of Perfects) + [(SC ÷ 2) - 10] x number of Greats

The scores are always displayed as multiples of 10 as no score will end with a digit other than 0.

Clear Rank

The table below applies to both Single Play (SP) and Double Play (DP).

This new grade system changed two fundemental elements that have been a part of the series since the beginning. The highest grade available (AAA and AA) are no longer exclusive to a Full Combo as it's now obtained solely based on the points obtained. The grade system also takes into consideration the Dance Level selected by the player. The easiest Dance Levels have a more uniform score range for each letter while the hardest difficult levels have a wider range at the bottom (D) and thinner one at the top (A). A few elements are shared by every Dance Level such as the score range for an AAA and AA being the same. Similar to the previous systems, as long as the life gauge is not completely depleted, the song will be considered CLEAR[ED] and thus, receive a grade letter for the corresponding score. Using a modifier such CUT will always give the letter E.

When a full combo is obtained, a spinning combo wheel with three moving parts appears behind the rank letter:

  • Marvelous full combo: Pale yellow-white.
  • Perfect full combo: Yellow.
  • Great: Green.
  • Good full combo: Blue. Added in DDR 2013.
Score Dance Level
Beginner Difficult Expert
Basic Challenge
990 000 – 1 000 000 AAA
950 000 – 989 990 AA
900 000 – 949 990 A A A
850 000 – 899 990 B
800 000 – 849 990 B
750 000 – 799 990 B C
700 000 – 749 990 C
600 000 – 699 990 C D
500 000 – 599 990 D
0 – 499 990 D
FAILED E