DDR Glossary: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
== A == | == A == | ||
* AC: Term to designate the Arcade version of a title. | * AC: Term to designate the Arcade version of a title. | ||
* Air : | * Air: One of the five parameters of the GROOVE RADAR. It is determined by the number of jumps and Shock Arrows in the song. | ||
* Announcer: | * Announcer: | ||
* ANOTHER: Name for the DIFFICULT dance level in [[AC DDR 1st|DanceDanceRevolution]] to [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]. | * ANOTHER: Name for the DIFFICULT dance level in [[AC DDR 1st|DanceDanceRevolution]] to [[AC DDR 3rd|DanceDanceRevolution 3rdMIX]]. | ||
Line 16: | Line 16: | ||
* [[BeForU]]: Group created by [[Naoki Maeda]] with the winners of the DanceDanceRevolution 5thMIX アーティストオーディション (Original Audition) 2001, a competition held for a new J-Pop group for KONAMI and DanceDanceRevolution. | * [[BeForU]]: Group created by [[Naoki Maeda]] with the winners of the DanceDanceRevolution 5thMIX アーティストオーディション (Original Audition) 2001, a competition held for a new J-Pop group for KONAMI and DanceDanceRevolution. | ||
* BEGINNER: | * BEGINNER: | ||
* Boo: Old judgment, for when the player's step is far off the timing. Replaced by Almost in international releases, and amalgamated into Miss as of DanceDanceRevolution (2013). This judgment breaks the player's combo. | |||
== C == | == C == | ||
Line 21: | Line 22: | ||
* CHALLENGE MODE: | * CHALLENGE MODE: | ||
* CHALLENGE: | * CHALLENGE: | ||
* Chaos: | * Chaos: One of the five parameters of the GROOVE RADAR. It is determined by the number of steps which are not placed on 8ths, as well as the number of stops and BPM changes, in the song. | ||
* Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system. | * Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system. | ||
* Combo: | * Combo: | ||
Line 34: | Line 35: | ||
* Dance Level (ダンスレベル): Term used to designates the available difficulty in DanceDanceRevolution. | * Dance Level (ダンスレベル): Term used to designates the available difficulty in DanceDanceRevolution. | ||
* Dance Platform: | * Dance Platform: | ||
* Dancing Stage: | * Dancing Stage: [[European DanceDanceRevolution Games|The name given to European releases of DanceDanceRevolution before X]]. | ||
* DIFFICULT: | * DIFFICULT: | ||
* DOUBLE Play (ダブルプレー): | * DOUBLE Play (ダブルプレー): | ||
Line 51: | Line 52: | ||
* Free Play: | * Free Play: | ||
* Freestyle: A non-official play style where the player aim to look good and perform for an audience when playing a song. | * Freestyle: A non-official play style where the player aim to look good and perform for an audience when playing a song. | ||
* Freeze Arrow (フリーズアロー): | * Freeze Arrow (フリーズアロー): A step on which the player has to hold down their foot for the full duration. Successfully holding down gives the result OK; failing gives an N.G. | ||
* Freeze: | * Freeze: One of the five parameters of the GROOVE RADAR. It is determined by the number and length of the Freeze Arrows in the song. | ||
* Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a Great or Good as of DanceDanceRevolution (2013), and without getting any N.G.'s on | * Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a Great or Good as of DanceDanceRevolution (2013), and without getting any N.G.'s on Freeze Arrows or Shock Arrows, effective as of DanceDanceRevolution X. | ||
== G == | == G == | ||
* GENUINE: Old term to refer to a level 6 song. | * GENUINE: Old term to refer to a level 6 song. | ||
* Good: | * Good: Judgment level, lower than Great but above Almost/Boo. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013). | ||
* Great: | * Great: Judgment level, lower than Perfect but above Good. The lowest judgment that will not break the player's combo until DanceDanceRevolution (2013). | ||
* GROOVE RADAR: | * GROOVE RADAR: A graphic representation of different aspects of the song's difficulty. In DDRMAX, it was the ''only'' representation of difficulty. | ||
== H == | == H == | ||
Line 66: | Line 67: | ||
== J == | == J == | ||
* Joint Premium: | * Joint Premium: | ||
* JUMP: | * JUMP: Two arrows to be hit at the same time. This refers to the fact that you have to jump to hit them with both feet. | ||
== K == | == K == | ||
== L == | == L == | ||
Line 76: | Line 77: | ||
== M == | == M == | ||
* MANIAC: Previous name for the difficulty EXPERT in DanceDanceRevolution to DanceDanceRevolution 3rdMIX. | * MANIAC: Previous name for the difficulty EXPERT in DanceDanceRevolution to DanceDanceRevolution 3rdMIX. | ||
* MARVELOUS: | * MARVELOUS: The highest timing judgment level as of SuperNOVA2. Also an old name for a rated level 5 song. | ||
* Miss: | * Miss: The lowest judgment, for when a player does not step on an arrow at all. This judgment breaks the player's combo. | ||
== O == | |||
* MODERATE: Old term to refers to a level 2 song. | * MODERATE: Old term to refers to a level 2 song. | ||
* Modifiers: Term used to refer to the options available to the players in the game. [[DDR AC General Info|See this page for more details]]. | * Modifiers: Term used to refer to the options available to the players in the game. [[DDR AC General Info|See this page for more details]]. | ||
Line 83: | Line 85: | ||
== N == | == N == | ||
* NONSTOP MODE: | * NONSTOP MODE: | ||
* N.G. (No Good): | * N.G. (No Good): Judgment given if a player lifts off a Freeze Arrow or steps on Shock Arrows. This judgment breaks the player's combo. | ||
== O == | == O == | ||
* O.K.: | * O.K.: Judgment given if a player completely holds a Freeze Arrow or avoids Shock Arrows. | ||
* ONE MORE EXTRA STAGE (OMES): | * ONE MORE EXTRA STAGE (OMES): | ||
* Oni (鬼): Alternative name for the difficulty CHALLENGE. | * Oni (鬼): Alternative name for the difficulty CHALLENGE. | ||
Line 92: | Line 94: | ||
* PARAMOUNT: Old level name given to a song rated 7 out of 9 in DanceDanceRevolution Internet Ranking Version until DanceDanceRevolution 4thMIX. | * PARAMOUNT: Old level name given to a song rated 7 out of 9 in DanceDanceRevolution Internet Ranking Version until DanceDanceRevolution 4thMIX. | ||
* [[PASELI]]: | * [[PASELI]]: | ||
* Perfect: The highest judgment level by default until DanceDanceRevolution SuperNOVA2. | |||
== Q == | == Q == | ||
== R == | == R == | ||
Line 100: | Line 103: | ||
== S == | == S == | ||
* Save: Rating given in Unison mode when one person misses their arrow, but their partner hits it. | * Save: Rating given in Unison mode when one person misses their arrow, but their partner hits it. | ||
* Shock Arrow (ショックアロー): | * Shock Arrow (ショックアロー): Arrows which are not meant to be stepped on. Only full lines of four Shock Arrows appear, meaning the intention is for the player to be in the centre or in the air (since Shock Arrows increase the Air parameter of the GROOVE RADAR). "Missing" Shock Arrows gives an OK; stepping on them gives an N.G. and subsequent arrows disappear for a short time. Roughly equivalent to ''Stepmania'' / ''In the Groove'''s mines. | ||
* Sight read: Playing a song without having seen the chart nor heard the song beforehand. | * Sight read: Playing a song without having seen the chart nor heard the song beforehand. | ||
* SIMPLE: Old name to referring to a level 1 song. | * SIMPLE: Old name to referring to a level 1 song. | ||
Line 107: | Line 110: | ||
* Step Step Revolution (SSR): | * Step Step Revolution (SSR): | ||
* STEP ZONE (ステップゾーン): Its the four grey arrows (← ↓ ↑ →) usually found at the top of the screen. | * STEP ZONE (ステップゾーン): Its the four grey arrows (← ↓ ↑ →) usually found at the top of the screen. | ||
* Stream: | * Stream: One of the five parameters of the GROOVE RADAR. It is determined by the overall step density in the song. | ||
* SUPERIOR: Old name for a level 4 song. | * SUPERIOR: Old name for a level 4 song. | ||
Line 116: | Line 119: | ||
== V == | == V == | ||
* VERSUS Play (バーサスプレー): | * VERSUS Play (バーサスプレー): | ||
* Voltage: | * Voltage: One of the five parameters of the GROOVE RADAR. It is determined by the step density of the measure with the most steps in the song. | ||
== W == | == W == | ||
* Workout Mode (ワークアウトモード): Also known in select games as Diet Mode (ダイエットモード) | * Workout Mode (ワークアウトモード): Also known in select games as Diet Mode (ダイエットモード) |
Revision as of 20:17, 21 February 2015
This page is under heavy construction.
Contents : A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - Related Pages
DanceDanceRevolution Glossary
This page covers the most common terms found in DanceDanceRevolution and its fan community. Not included in this are the modifiers and characters names, they can be accessed in the Related Pages section below.
A
- AC: Term to designate the Arcade version of a title.
- Air: One of the five parameters of the GROOVE RADAR. It is determined by the number of jumps and Shock Arrows in the song.
- Announcer:
- ANOTHER: Name for the DIFFICULT dance level in DanceDanceRevolution to DanceDanceRevolution 3rdMIX.
- Auto-Fail:
B
- BASIC:
- BeForU: Group created by Naoki Maeda with the winners of the DanceDanceRevolution 5thMIX アーティストオーディション (Original Audition) 2001, a competition held for a new J-Pop group for KONAMI and DanceDanceRevolution.
- BEGINNER:
- Boo: Old judgment, for when the player's step is far off the timing. Replaced by Almost in international releases, and amalgamated into Miss as of DanceDanceRevolution (2013). This judgment breaks the player's combo.
C
- CATASTROPHIC: Old term to refers to a level 9 song, added in DanceDanceRevolution 3rdMIX.
- CHALLENGE MODE:
- CHALLENGE:
- Chaos: One of the five parameters of the GROOVE RADAR. It is determined by the number of steps which are not placed on 8ths, as well as the number of stops and BPM changes, in the song.
- Clear Rank (クリアランク): Official term used for the grade letters (AAA to E) used in the scoring system.
- Combo:
- COUPLE Play (カップルプレー):
- Course:
- COURSE MODE:
- CS: Acronym for Consumer Software, a term that refers to Japanese home versions.
- Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100.
D
- Dance Gauge (ダンスゲージ): Term used to designates the life gauge of the player.
- Dance Level (ダンスレベル): Term used to designates the available difficulty in DanceDanceRevolution.
- Dance Platform:
- Dancing Stage: The name given to European releases of DanceDanceRevolution before X.
- DIFFICULT:
- DOUBLE Play (ダブルプレー):
E
- eAMUSEMENT:
- EDIT: Term used to designate the custom steps created by a user. Also known as EDIT DATA.
- ENCORE EXTRA STAGE (EES):
- ENJOY LEVEL:
- EVOLUTIONARY: Term used in the 2ndMIX Mode of DanceDanceRevolution X3 VS 2ndMIX to refer to a level 9 song. Originally, no song rated level 9 was found in 2ndMIX as it was added in DanceDanceRevolution 3rdMIX as CATASTROPHIC.
- EXPERT:
- EXTRA STAGE (ES):
F
- Flat footing:
- Free Play:
- Freestyle: A non-official play style where the player aim to look good and perform for an audience when playing a song.
- Freeze Arrow (フリーズアロー): A step on which the player has to hold down their foot for the full duration. Successfully holding down gives the result OK; failing gives an N.G.
- Freeze: One of the five parameters of the GROOVE RADAR. It is determined by the number and length of the Freeze Arrows in the song.
- Full Combo (FC): Given to a player that hit all of the notes in a song without getting judgments worse than a Great or Good as of DanceDanceRevolution (2013), and without getting any N.G.'s on Freeze Arrows or Shock Arrows, effective as of DanceDanceRevolution X.
G
- GENUINE: Old term to refer to a level 6 song.
- Good: Judgment level, lower than Great but above Almost/Boo. The lowest judgment that will not break the player's combo as of DanceDanceRevolution (2013).
- Great: Judgment level, lower than Perfect but above Good. The lowest judgment that will not break the player's combo until DanceDanceRevolution (2013).
- GROOVE RADAR: A graphic representation of different aspects of the song's difficulty. In DDRMAX, it was the only representation of difficulty.
H
- HERO: Old level name to designate a song rated 7 in DanceDanceRevolution. It was replaced by PARAMOUNT in DanceDanceRevolution Internet Ranking Version.
I
J
- Joint Premium:
- JUMP: Two arrows to be hit at the same time. This refers to the fact that you have to jump to hit them with both feet.
K
L
- Level (レベル): Term used to refer to the rating range found in the game. Also known as foot level.
- Link Data:
- Location test (ロケテスト): Name used for a public test of an upcoming release. Similar to a beta release for a software.
- Long Version: Longer than usual songs that only appeared in DanceDanceRevolution 5thMIX and in DanceDanceRevolution X under the name Xmix.
M
- MANIAC: Previous name for the difficulty EXPERT in DanceDanceRevolution to DanceDanceRevolution 3rdMIX.
- MARVELOUS: The highest timing judgment level as of SuperNOVA2. Also an old name for a rated level 5 song.
- Miss: The lowest judgment, for when a player does not step on an arrow at all. This judgment breaks the player's combo.
O
- MODERATE: Old term to refers to a level 2 song.
- Modifiers: Term used to refer to the options available to the players in the game. See this page for more details.
N
- NONSTOP MODE:
- N.G. (No Good): Judgment given if a player lifts off a Freeze Arrow or steps on Shock Arrows. This judgment breaks the player's combo.
O
- O.K.: Judgment given if a player completely holds a Freeze Arrow or avoids Shock Arrows.
- ONE MORE EXTRA STAGE (OMES):
- Oni (鬼): Alternative name for the difficulty CHALLENGE.
- ORDINARY: Old level name given to a song rated 3 out of 9 in DanceDanceRevolution until DanceDanceRevolution 4thMIX.
P
- PARAMOUNT: Old level name given to a song rated 7 out of 9 in DanceDanceRevolution Internet Ranking Version until DanceDanceRevolution 4thMIX.
- PASELI:
- Perfect: The highest judgment level by default until DanceDanceRevolution SuperNOVA2.
Q
R
- Rank: Official term to designate the grade letters, see Clear Rank.
- Rival (ライバル): Another player that can be added as Rival (Score, EDIT Data) using eAMUSEMENT.
- Roulette:
S
- Save: Rating given in Unison mode when one person misses their arrow, but their partner hits it.
- Shock Arrow (ショックアロー): Arrows which are not meant to be stepped on. Only full lines of four Shock Arrows appear, meaning the intention is for the player to be in the centre or in the air (since Shock Arrows increase the Air parameter of the GROOVE RADAR). "Missing" Shock Arrows gives an OK; stepping on them gives an N.G. and subsequent arrows disappear for a short time. Roughly equivalent to Stepmania / In the Groove's mines.
- Sight read: Playing a song without having seen the chart nor heard the song beforehand.
- SIMPLE: Old name to referring to a level 1 song.
- SINGLE Play (シングルプレー): A one play game using the 4 foot panels.
- STEP BATTLE: Mode found in DanceDanceRevolution 2ndMIX.
- Step Step Revolution (SSR):
- STEP ZONE (ステップゾーン): Its the four grey arrows (← ↓ ↑ →) usually found at the top of the screen.
- Stream: One of the five parameters of the GROOVE RADAR. It is determined by the overall step density in the song.
- SUPERIOR: Old name for a level 4 song.
T
- TRICK:
U
- UNISON:
V
- VERSUS Play (バーサスプレー):
- Voltage: One of the five parameters of the GROOVE RADAR. It is determined by the step density of the measure with the most steps in the song.
W
- Workout Mode (ワークアウトモード): Also known in select games as Diet Mode (ダイエットモード)
X
- Xmix: Found in DanceDanceRevolution X. See Long Version for more details.
Y
Z
Related Pages
- This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.