Golden Palms: Difference between revisions
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Revision as of 01:53, 11 November 2015
Golden Palms
Song Information
Artist: Dirty Androids
Composition/Arrangement: Dirty Androids
BPM: 130
Length: 2:01
Genre: NU DISCO
VJ: Vincent Bui, Jean Ledieu
First Music Game Appearance: beatmania IIDX 18 Resort Anthem
Other Music Game Appearances: None.
Lyrics
A sample saying "You got me dizzy."
Song Connections / Remixes
- A long version of Golden Palms, titled Golden Palms (Extended), appears on Dirty Androids' first album, Wanderlust.
Trivia
- Golden Palms is used as background music in a mission on the KONAMI arcade game ROAD FIGHTERS (ロードファイターズ).
- Golden Palms received † charts in beatmania IIDX 23 copula.
Song Production Information
Dirty Androids
Following the previous style, Dirty Androids were asked to come back.
When we received the offer to work again, we heard that the theme was about "resorts", but the first thing that came to my mind was a small party besides a pool, I decided to make a song that would be similar to what you would hear at such a place (laughs).
As a result, although the song genre and beats are Nu Disco, the regular beats, tones, and bounce that you would expect from disco music is chopped up.
To some extent, I felt that I would like the song after I had completed it, and my feeling is that I can make more tracks similar to this.
Video Production Information
Vincent Bui
After listening to this song, the words "DISCO" and "future" came to mind.
When I think of disco, I think of a mirrorball, and when I think of the future, I think of stars in space, so I combined the two together to make this video.
Listening to the rhythm, do you feel the music lift you up?
Jean Ledieu
When I listened to the song, I could feel what DISCO was like.
Since I also studied music at a French conservatory, I could understand the connection between images and sound.
This time, I had to design something around 70s DISCO.
With disco, the shapes most commonly identified with it are round and star-shaped objects.
It is so common that I could design it in a multitude of ways, so that I could make a contemporary image with matching colors, that would match up with the rhythm of the music.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd and Textage.cc.)
Regular Charts
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts / Charge Notes | - | 377 / 43 | 758 / 43 | 1036 / 56 | 503 / 43 | 853 / 65 | 1185 / 68 | {{{8}}} | {{{9}}} |
beatmania IIDX 18 Resort Anthem→Present | - | 5 | 8 | 10 | 5 | 9 | 10 | {{{9}}} | {{{10}}} |
† Charts
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts / Charge Notes | - | - | - | ? / ? | - | - | 1264 / ? | {{{8}}} | {{{9}}} |
beatmania IIDX 23 copula→Present | - | - | - | 11 | - | - | 11 | {{{9}}} | {{{10}}} |
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