List of pop'n music Ojamas: Difference between revisions
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No edit summary Tag: visualeditor |
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|80 | |80 | ||
|120 | |120 | ||
| | |UNCLE Jam's feet compress and relax the area on top and bottom sides. | ||
|- | |- | ||
| | | | ||
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|90 | |90 | ||
|135 | |135 | ||
|UNCLE Jam's hands | |UNCLE Jam's hands compress and relaxe the area on both sides. | ||
|- | |- | ||
|HIDDEN + SUDDEN | |HIDDEN + SUDDEN |
Revision as of 07:23, 10 December 2015
This page is under heavy construction
Norma/Ojama | Points | Effect | |||
---|---|---|---|---|---|
pnm??? - 19 TUNE STREET | pnm 20 fantasia - present | ||||
Partial | Full | Partial | Full | ||
10 | 15 | Pop-kuns are replaced by beatmania IIDX noteskins. | |||
HI-SPEED (x2) | 10 | 15 | Notes are sped up by 2. | ||
HI-SPEED (x4) | 20 | 30 | Notes are sped up by 4. This ojama is useful to see notes when using tougher note-shifting ojamas | ||
20 | 30 | Notes' speed is halved. | |||
HIDDEN | 30 | 45 | Notes are hidden at the bottom. | ||
SUDDEN | 30 | 45 | Notes are hidden at the top. | ||
40 | 60 | Pop-kuns are shrunk. | |||
40 | 60 | Pop-kuns are colored white. | |||
40 | 60 | ??? generates random combos and judgments. | |||
40 | 60 | "LOST?" hides judgement text and input highlights when a note is played, except BAD's. | |||
40 | 60 | Timing line becomes larger. | |||
50 | 75 | Pop-kuns become enormous. | |||
50 | 75 | Pop-kuns become Chara-pop noteskins. | |||
50 | 75 | Pop-kuns spin around its axis, as in ailrron roll. | |||
50 | 75 | Pop-kuns beat like a heartbeat. | |||
??? (SPIRAL) | 50 | 75 | Pop-kuns shake left and right. | ||
50 | 75 | Timing line raises and lowers gradually. | |||
50 | 75 | Dark modifier turns the theme into pitch-black, leaving characters, pop-kuns, scores and groove meter visible. | |||
50 | 75 | Upper pop-kuns squeeze, but lower pop-kuns shrink from wider to narrower. | |||
75 | 90 | Pop-kuns squeeze and stretch. | |||
60 | 90 | Area shakes around. | |||
??? (CIRCLE) | 60 | 90 | Pop-kuns scroll down in barrel roll. | ||
HELL | 60 | 90 | Missing a note depletes the groove meter at 20% below than normal. | ||
70 | 105 | Pop-kuns become narrower. | |||
70 | 105 | Rival character dances over the top part of the area. | |||
70 | 105 | UNCLE Jam's feet compress the area on both top and bottom sides. | |||
70 | 105 | Pop-kuns leave "ghostly" tracks behind when descending. | |||
70 | 105 | Valentine theme overhauls the area, and turns pop-kuns into hearts | |||
70 | 105 | Pop-kuns become salientian-skinned, and are hopping down like a frog. | |||
80 | 120 | Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells. | |||
80 | 120 | UNCLE Jam's feet compress and relax the area on top and bottom sides. | |||
80 | 120 | Pop-kuns' size and thicknesses are randomly generated. | |||
80 | 120 | An impostor pop-kun (with sunglasses) explodes with a cloud on the area when played, decreasing the groove meter. | |||
80 | 120 | UNCLE Jam's hands compress the area on left and right sides. | |||
80 | 120 | Alien(?) theme overhauls the area with noteskins as different species. | |||
80 | 120 | Notes descend like a rainfall. | |||
jubeat | 80 | 120 | jubeat theme overhauls the area, and turns pop-kuns into jubeat's characters | ||
QMA | 90 | 135 | Quiz Magic Academy theme overhauls the area, and turns pop-kuns into QMA's characters. | ||
90 | 135 | Notes shake chaotically. | |||
90 | 135 | A tornado of pop-kuns block the middle part of the area. | |||
90 | 135 | Timing line raises and lowers highly, higher than ???. | |||
90 | 135 | UNCLE Jam's hands compress and relaxe the area on both sides. | |||
HIDDEN + SUDDEN | 90 | 135 | HIDDEN and SUDDEN modifier is activated | ||
100 | 150 | Pop-kuns become randomly-generated noteskins. | |||
100 | 150 | Torrent of non-playable pop-kuns block the area dangerously. | |||
GOOD???BAD???!! | 100 | 150 | Timing is restricted to GOOD judgement as COOL's. Playing at regular COOL and GREAT timing line results as BAD's | ||
100 | 150 | Area shifts to the right alignment, blocking the rival character. | |||
100 | 150 | UNCLE Jam's feet and hands compress and relax the area on all sides. | |||
110 | 165 | Pop-kuns become randomly-generated noteskins, using ??? (CIRCLE) ojama. | |||
110 | 165 | Game's speed options are disabled. | |||
???HELL | 110 | 165 | Missing a note depletes the groove meter at 40% below than normal. | ||
EXCITE | 120 | 180 | Notes quickly shift from the correct chart into RANDOM chart. This ojama is recommended for players with higher agility and reflexes. | ||
120 | 180 | Several notes descend in different speeds at lowest to highest rate. | |||
130 | 195 | Pop-kuns grow "wings", having two "ghost" notes attached on both sides. | |||
130 | 195 | Area is flipped upside-down, similar to REVERSE modifier in different games. | |||
DEATH | 140 | 210 | Missing a note depletes the groove meter at 100% below than normal. | ||
??? HID + SUD | 140 | 210 | HIDDEN + SUDDEN modifier is applied to all parts of the area randomly. | ||
150 | 225 | Pop-kuns disguise as wrong pop-kun colors | |||
COOL or BAD!! | 150 | 225 | Judgment is restricted to COOL only. GREAT's and GOOD's are considered BAD's |
When norma/ojama is not available on any game/s, mark it as "New on pnm [version]".
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