List of pop'n music Ojamas: Difference between revisions
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|Judgment is restricted to COOL only. GREAT's and GOOD's are considered BAD's. | |Judgment is restricted to COOL only. GREAT's and GOOD's are considered BAD's. | ||
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Revision as of 08:30, 10 December 2015
This page is under heavy construction.
This is the list of ojamas that modifies the gameplay when the song is played to make it more challenging. Clearing the song gives extra bonuses to extra stage points. Ojamas can also be named as normas, formerly.
As of pop'n music 20 fantasia, ojama menu is now selectable separately besides modifiers before the start of a song. Also, normas for highest score and maximum number of combos are automatically obtained, while normas for BAD's have been removed.
Norma/Ojama | Points | Effect | |||
---|---|---|---|---|---|
pnm??? - 19 TUNE STREET | pnm 20 fantasia - present | ||||
Partial | Full | Partial | Full | ||
10 | 15 | Pop-kuns are replaced by beatmania IIDX noteskins. | |||
HI-SPEED (x2) | 10 | 15 | Notes are sped up by 2. | ||
HI-SPEED (x4) | 20 | 30 | Notes are sped up by 4. This ojama can be useful to see notes when using tougher note-shifting ojamas | ||
20 | 30 | Notes' speed is halved. | |||
HIDDEN | 30 | 45 | Notes are hidden at the bottom. | ||
SUDDEN | 30 | 45 | Notes are hidden at the top. | ||
40 | 60 | Pop-kuns are shrunk. | |||
40 | 60 | Pop-kuns are colored white. | |||
40 | 60 | ??? generates random combos and judgments. | |||
40 | 60 | "LOST?" hides judgement text and input highlights when a note is played, except BAD's. | |||
40 | 60 | Timing line becomes larger. | |||
50 | 75 | Pop-kuns become enormous. | |||
50 | 75 | Pop-kuns become Chara-pop noteskins. | |||
50 | 75 | Pop-kuns spin around its axis, as in ailrron roll. | |||
50 | 75 | Pop-kuns beat like a heartbeat. | |||
??? (SPIRAL) | 50 | 75 | Pop-kuns shake left and right. | ||
50 | 75 | Timing line raises and lowers gradually. | |||
50 | 75 | Dark modifier turns the theme into pitch-black, leaving characters, pop-kuns, scores and groove meter visible. | |||
50 | 75 | Upper pop-kuns squeeze, but lower pop-kuns shrink from wider to narrower. | |||
75 | 90 | Pop-kuns squeeze and stretch. | |||
60 | 90 | Area shakes around. | |||
??? (CIRCLE) | 60 | 90 | Pop-kuns scroll down in barrel roll. | ||
HELL | 60 | 90 | Missing a note depletes the groove meter at 20% below than normal. | ||
70 | 105 | Pop-kuns become narrower. | |||
70 | 105 | Rival character dances over the top part of the area. | |||
70 | 105 | UNCLE Jam's feet compress the area on both top and bottom sides. | |||
70 | 105 | Pop-kuns leave "ghostly" tracks behind when descending. | |||
70 | 105 | Valentine theme overhauls the area, and turns pop-kuns into hearts | |||
70 | 105 | Pop-kuns become salientian-skinned, and are hopping down like a frog. | |||
80 | 120 | Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells. | |||
80 | 120 | UNCLE Jam's feet compress and relax the area on top and bottom sides. | |||
80 | 120 | Pop-kuns' size and thicknesses are randomly generated. | |||
80 | 120 | An impostor pop-kun (with sunglasses) explodes with a cloud on the area when played, decreasing the groove meter. | |||
80 | 120 | UNCLE Jam's hands compress the area on left and right sides. | |||
80 | 120 | Alien(?) theme overhauls the area with noteskins as different species. | |||
80 | 120 | Notes descend like a rainfall. | |||
jubeat | 80 | 120 | jubeat theme overhauls the area, and turns pop-kuns into jubeat's characters | ||
QMA | 90 | 135 | Quiz Magic Academy theme overhauls the area, and turns pop-kuns into QMA's characters. | ||
90 | 135 | Notes shake chaotically. | |||
90 | 135 | A tornado of pop-kuns block the middle part of the area. | |||
90 | 135 | Timing line raises and lowers highly, higher than ???. | |||
90 | 135 | UNCLE Jam's hands compress and relaxe the area on both sides. | |||
HIDDEN + SUDDEN | 90 | 135 | HIDDEN and SUDDEN modifier is activated | ||
100 | 150 | Pop-kuns become randomly-generated noteskins. | |||
100 | 150 | Torrent of non-playable pop-kuns block the area dangerously. | |||
GOOD???BAD???!! | 100 | 150 | Timing is restricted to GOOD judgement as COOL's. Playing at regular COOL and GREAT timing line results as BAD's | ||
100 | 150 | Area shifts to the right alignment, blocking the rival character. | |||
100 | 150 | UNCLE Jam's feet and hands compress and relax the area on all sides. | |||
110 | 165 | Pop-kuns become randomly-generated noteskins, using ??? (CIRCLE) ojama. | |||
110 | 165 | Game's speed options are disabled. | |||
???HELL | 110 | 165 | Missing a note depletes the groove meter at 40% below than normal. | ||
EXCITE | 120 | 180 | Notes quickly shift from the regular chart into SUPER RANDOM chart. This ojama is recommended for players with higher agility and reflexes. | ||
120 | 180 | Several notes descend in different speeds at lowest to highest rate. | |||
130 | 195 | Pop-kuns grow "wings", having two "ghost" notes attached on both sides. | |||
130 | 195 | Area is flipped upside-down, similar to REVERSE modifier in different games. | |||
DEATH | 140 | 210 | Missing a note depletes the groove meter at 100%. | ||
??? HID + SUD | 140 | 210 | HIDDEN + SUDDEN modifier is applied to all parts of the area randomly. | ||
150 | 225 | Pop-kuns disguise as wrong pop-kun notes. | |||
COOL or BAD!! | 150 | 225 | Judgment is restricted to COOL only. GREAT's and GOOD's are considered BAD's. |
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