Talk:AC RB Reflesia: Difference between revisions

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Would it make more sense to have a list of the old songs that are still present, along with what can be unlocked a la the [[AC GFDM XG|XG1 page]]? It seems a bit premature to just consider all the licenses that aren't there gone. --[[User:Rice Qrispies|Rice Qrispies]] ([[User talk:Rice Qrispies|talk]]) 00:17, 3 December 2016 (UTC)
Would it make more sense to have a list of the old songs that are still present, along with what can be unlocked a la the [[AC GFDM XG|XG1 page]]? It seems a bit premature to just consider all the licenses that aren't there gone. --[[User:Rice Qrispies|Rice Qrispies]] ([[User talk:Rice Qrispies|talk]]) 00:17, 3 December 2016 (UTC)
* The only time KONAMI ever revived licenses in the XG series was in [[AC GFDM XG3|XG3]], when they ended the V series. The ONLY other time in recent years KONAMI revived a license after removing it was [[Kick It Out]] in [[jubeat saucer]]. Considering the recent removal lists in REFLEC BEAT being so large, I'm 99% certain that none of the removed licenses are ever coming back. KONAMI's rights to a lot of [[EXIT TUNES]] licenses probably expired (most of the removed songs were EXIT TUNES related), hence the rather large removal list. --[[User:Tsuyoshi-kun|M.B.]] ([[User talk:Tsuyoshi-kun|talk]]) 00:27, 3 December 2016 (UTC)
* The only time KONAMI ever revived licenses in the XG series was in [[AC GFDM XG3|XG3]], when they ended the V series. The ONLY other times in recent years KONAMI revived a license after removing it were [[Kick It Out]] in [[jubeat saucer]] and 夏祭り in GITADORA Tri-Boost. Considering the recent removal lists in REFLEC BEAT being so large, I'm 99% certain that none of the removed licenses are ever coming back. KONAMI's rights to a lot of [[EXIT TUNES]] licenses probably expired (most of the removed songs were EXIT TUNES related), hence the rather large removal list. --[[User:Tsuyoshi-kun|M.B.]] ([[User talk:Tsuyoshi-kun|talk]]) 00:27, 3 December 2016 (UTC)
* I see your point, but also some of the license removals (like the Entrance Dance Music stuff) may not necessarily fall under that as they're still in other games. I also wanted to suggest that due to the very low number of old KONAMI original songs available to play at release. --[[User:Rice Qrispies|Rice Qrispies]] ([[User talk:Rice Qrispies|talk]]) 00:32, 3 December 2016 (UTC)
** I see your point, but also some of the license removals (like the Entrance Dance Music stuff) may not necessarily fall under that as they're still in other games. I also wanted to suggest that due to the very low number of old KONAMI original songs available to play at release. --[[User:Rice Qrispies|Rice Qrispies]] ([[User talk:Rice Qrispies|talk]]) 00:32, 3 December 2016 (UTC)
*** Some licenses take longer to be removed in other BEMANI series than others. It depends on their popularity. There is almost zero consistency from BEMANI in this regard. --[[User:Tsuyoshi-kun|M.B.]] ([[User talk:Tsuyoshi-kun|talk]]) 00:36, 3 December 2016 (UTC)

Revision as of 00:36, 3 December 2016

Equivalence of the difficulty scales

So how do we think the new 1-15(?) difficulty scale will match up to the old scale. We know a few charts right now in the new scale.

  • Rb.Conductor 2 and 3 on HARD are both 11s when they were both previously 9s. I'd say they are higher tier 9s.
  • The new song showed off in the stream looks like a mid-to-high 11 on the old scale. It was rated a 13.

So what I'm thinking:

  • 1-8 don't really matter
  • 9 is most oldscale 8s
  • 10 is high oldscale 8s and lower oldscale 9s
  • 11 is higher oldscale 9s and low oldscale 10s
  • 12 is higher 10s and lower 11s
  • 13 is mid-to-high 11s plus the lowest 12s (e.g. DOUBLE IMPACT)
  • 14 is most oldscale 12s, and a few underrated oldscale 11s
  • 15 is the highest oldscale 12s plus the only 13 (Rebellio)

Just my thoughts --totally not by MENDES (talk) 15:55, 30 November 2016 (UTC)

Old songs

Would it make more sense to have a list of the old songs that are still present, along with what can be unlocked a la the XG1 page? It seems a bit premature to just consider all the licenses that aren't there gone. --Rice Qrispies (talk) 00:17, 3 December 2016 (UTC)

  • The only time KONAMI ever revived licenses in the XG series was in XG3, when they ended the V series. The ONLY other times in recent years KONAMI revived a license after removing it were Kick It Out in jubeat saucer and 夏祭り in GITADORA Tri-Boost. Considering the recent removal lists in REFLEC BEAT being so large, I'm 99% certain that none of the removed licenses are ever coming back. KONAMI's rights to a lot of EXIT TUNES licenses probably expired (most of the removed songs were EXIT TUNES related), hence the rather large removal list. --M.B. (talk) 00:27, 3 December 2016 (UTC)
    • I see your point, but also some of the license removals (like the Entrance Dance Music stuff) may not necessarily fall under that as they're still in other games. I also wanted to suggest that due to the very low number of old KONAMI original songs available to play at release. --Rice Qrispies (talk) 00:32, 3 December 2016 (UTC)
      • Some licenses take longer to be removed in other BEMANI series than others. It depends on their popularity. There is almost zero consistency from BEMANI in this regard. --M.B. (talk) 00:36, 3 December 2016 (UTC)