DANCERUSH Information: Difference between revisions
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
= DANCE RUSH = | = DANCE RUSH = | ||
'''''DANCE RUSH''''' is an upcoming BEMANI game. During its earlier location tests, it was named '''STEPSTAR''', '''ShuffleDancerz''', and '''DANCE GENERATIONS''', until the fourth location test when the DANCE RUSH name was decided. | '''''DANCE RUSH''''' is an upcoming [[BEMANI]] game. During its earlier location tests, it was named '''STEPSTAR''', '''ShuffleDancerz''', and '''DANCE GENERATIONS''', until the fourth location test when the DANCE RUSH name was decided. | ||
DANCE RUSH is a dancing game similar to [[DanceEvolution Information|DanceEvolution]]. However, instead of using Microsoft Kinect to capture the player's body movements, DANCE RUSH features a big dance platform, which registers the feet movements of up to two players at the same time. | DANCE RUSH is a dancing game similar to [[DanceEvolution Information|DanceEvolution]]. However, instead of using Microsoft Kinect to capture the player's body movements, DANCE RUSH features a big dance platform, which registers the feet movements of up to two players at the same time. | ||
Line 18: | Line 18: | ||
== Gameplay == | == Gameplay == | ||
The gameplay screen is similar to the other BEMANI series: When a note reaches the judgment line in time with the beat, the player steps on the platform. The judgment line itself is a representation of a horizontal section of the dance platform, and it display where the player's feet are positioned. The lane perspective is similar to the [[SOUND VOLTEX Information|SOUND VOLTEX]] series. | |||
DANCE RUSH has different note types, which are: | |||
* Regular notes: Like the [[NOSTALGIA Information|ノスタルジア]] series, these notes have either a "L" or "R" notation to suggest which foot to use in order to step them. | |||
* Long notes: Notes that require holding them for the duration indicated on the screen by the length of the note. Note that like Slide Objects of the [[REFLEC BEAT Information|REFLEC BEAT]] series, the long note might require the foot to move across the screen while holding the note. | |||
* Jump marker: As the name suggests, the player must jump when this note reaches the judgment line. | |||
* Down marker: The opposite of the above note, requires the player to crouch when it reaches the judgment line. | |||
As of the last location test, songs have two difficulties: Easy (かんたん) and Normal (ふつう). | |||
The DANCE RUSH cabinet has four buttons, which are used during the song selection screen for scrolling up/down the songwheel, changing the difficulty level, and setting options. The up/down buttons can also adjust speed mods during gameplay (HighSpeed ranges from x0.5 to x9.0, increased/decreased by 0.5 amounts). | |||
== Scoring == | == Scoring == |
Revision as of 02:56, 19 November 2017
This page is under construction.
DANCE RUSH
DANCE RUSH is an upcoming BEMANI game. During its earlier location tests, it was named STEPSTAR, ShuffleDancerz, and DANCE GENERATIONS, until the fourth location test when the DANCE RUSH name was decided.
DANCE RUSH is a dancing game similar to DanceEvolution. However, instead of using Microsoft Kinect to capture the player's body movements, DANCE RUSH features a big dance platform, which registers the feet movements of up to two players at the same time.
Note: All the information on this page is based on the game's location tests. It might change on the final release of the game.
Game
- DANCE RUSH (release date to be announced)
Game Modes
Two game modes are available at the start of your credit. Both can be paid with regular credits or PASELI:
- Basic (基本): The regular gameplay mode. On the location tests, it lets the player to play 2 songs.
- Full Shooting (フル撮影): Introduced on the second location test, it allows the player to be recorded and uploaded to YouTube. On the location tests, it lets the player to play just 1 song.
Gameplay
The gameplay screen is similar to the other BEMANI series: When a note reaches the judgment line in time with the beat, the player steps on the platform. The judgment line itself is a representation of a horizontal section of the dance platform, and it display where the player's feet are positioned. The lane perspective is similar to the SOUND VOLTEX series.
DANCE RUSH has different note types, which are:
- Regular notes: Like the ノスタルジア series, these notes have either a "L" or "R" notation to suggest which foot to use in order to step them.
- Long notes: Notes that require holding them for the duration indicated on the screen by the length of the note. Note that like Slide Objects of the REFLEC BEAT series, the long note might require the foot to move across the screen while holding the note.
- Jump marker: As the name suggests, the player must jump when this note reaches the judgment line.
- Down marker: The opposite of the above note, requires the player to crouch when it reaches the judgment line.
As of the last location test, songs have two difficulties: Easy (かんたん) and Normal (ふつう).
The DANCE RUSH cabinet has four buttons, which are used during the song selection screen for scrolling up/down the songwheel, changing the difficulty level, and setting options. The up/down buttons can also adjust speed mods during gameplay (HighSpeed ranges from x0.5 to x9.0, increased/decreased by 0.5 amounts).
Scoring
DANCE RUSH uses a life gauge, not unlike the DanceDanceRevolution series. Missing notes will drain the life gauge, and when the gauge is depleted, the song will be automatically failed.
Rating
The player's performance is rated from one to five Stars (★).
DANCE RUSH Resources
- This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.