Cheer Train: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
 
(5 intermediate revisions by 4 users not shown)
Line 7: Line 7:
Length: 1:51<br>
Length: 1:51<br>
Genre: BIG BEAT<br>
Genre: BIG BEAT<br>
VJ: [[Yoshihiko Shiroki|shiro]]<br>
Movie: [[Yoshiko Shiroki|shiro]]<br>
First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br>
First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br>
Other Music Game Appearances: None.
Other Music Game Appearances: None.
Line 18: Line 18:


== Trivia ==
== Trivia ==
{{Gallery}}
* Both Cheer Train and [[New York]] mark Takeshi Fujita's first and only appearance in BEMANI.
* Both Cheer Train and [[New York]] mark Takeshi Fujita's first and only appearance in BEMANI.
* Cheer Train's video features shiroro.
* Cheer Train's video features shiroro.
* Cheer Train's Double ANOTHER chart is noted as being particularly difficult to play, because the player often has to scratch and press keys on both sides simultaneously.
* Cheer Train's Double ANOTHER chart is noted as being particularly difficult to play, because the player often has to scratch and press keys on both sides simultaneously.
* Cheer Train also appears as one of the background music selectable to play during Accel Rave Time (アクセルレイブタイム) in ''SEVEN'S BEAT'' (セブンスビート), a KONAMI medal redemption game.


== Song Production Information ==
== Song Production Information ==
=== [[Tomoyuki Uchida|ucchie]] ===
=== [[Tomoyuki Uchida|ucchie]] ===
This is Cheer Train, with its cute piano.
This is Cheer Train, with its cute piano.<br>
 
When I listen to Fuzita Blender's songs, it feels academic, even in his latest sounds.<br>
When I listen to Fuzita Blender's songs, there's something academic even in the newest works.
Even though the song is cute, the gameplay is perhaps surprisingly difficult. Actually, I think the first one certainly seemed harder, maybe.
 
It may be cute, but you may find the gameplay for it surprisingly difficult. Actually, it seems like everything has gotten harder lately.


== Video Production Information ==
== Video Production Information ==
=== shiro ===
=== shiro ===
At last the owls have come out. The idea for this video came to me while I was giving a simple toast to my grandmother in the middle of a rice crop in Niigata. The Cheer Train keeps on running towards victory, so the owls won't give up.
At last we have (real) owls.<br>
Cheers to my grandmother, a design genius who simply grows rice in Niigata.<br>
The "Cheer Train" runs towards victory, and the owls work hard.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==

Latest revision as of 03:34, 17 May 2023

Cheer Train

Song Information

Artist: Fuzita Blender
Composition/Arrangement: Fuzita Blender
BPM: 120
Length: 1:51
Genre: BIG BEAT
Movie: shiro
First Music Game Appearance: beatmania IIDX 7th style
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

None.

Trivia

This song has different backgrounds, banners, jackets, or other related images. For more information, please see this page.
  • Both Cheer Train and New York mark Takeshi Fujita's first and only appearance in BEMANI.
  • Cheer Train's video features shiroro.
  • Cheer Train's Double ANOTHER chart is noted as being particularly difficult to play, because the player often has to scratch and press keys on both sides simultaneously.
  • Cheer Train also appears as one of the background music selectable to play during Accel Rave Time (アクセルレイブタイム) in SEVEN'S BEAT (セブンスビート), a KONAMI medal redemption game.

Song Production Information

ucchie

This is Cheer Train, with its cute piano.
When I listen to Fuzita Blender's songs, it feels academic, even in his latest sounds.
Even though the song is cute, the gameplay is perhaps surprisingly difficult. Actually, I think the first one certainly seemed harder, maybe.

Video Production Information

shiro

At last we have (real) owls.
Cheers to my grandmother, a design genius who simply grows rice in Niigata.
The "Cheer Train" runs towards victory, and the owls work hard.

Difficulty & Notecounts

beatmania IIDX difficulty rated 1 to 7+ from 7th through 9th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards.

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 252 470 623 880 - 468 623 1307 -
beatmania IIDX 7th style→10th style - 3 5 N/A - 3 5 N/A -
beatmania IIDX 11 IIDX RED - ↑4 5 N/A - 3 5 N/A -
beatmania IIDX 12 HAPPY SKY→14 GOLD - ↑5 ↑6 9 - ↑4 5 12 -
beatmania IIDX 15 DJ TROOPERS→Present - 5 6 9 - 4 ↑6 12 -
beatmania IIDX 7th style CS 2 3 5 5 - 3 5 5 -