The shadow: Difference between revisions

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== Song Information ==
== Song Information ==


Artist: [[Kosuke Saito|kors k]]<br>
Artist: kors k<br>
Composition/Arrangement: [[Kosuke Saito|kors k]]<br>
BPM: 156<br>
BPM: 156<br>
Genre: Schranz<br>
Length: 2:12<br>
Genre: SCHRANZ<br>
VJ: Yoshiaki Sano(MEDIANET)<br>
VJ: Yoshiaki Sano(MEDIANET)<br>
Video Type: Full<br>
Video Type: Full<br>
First Appeared On: [[AC GOLD]]<br>
First Music Game Appearance: [[AC GOLD|beatmania IIDX 14 GOLD]]<br>
Length: 2:12<br>
Other Music Game Appearances: None.
 
== Lyrics ==
None.


== Song Connections / Remixes ==
== Song Connections / Remixes ==


* A remixed version by [[Tetsuya Tamura|Remo-con]], ''The Shadow -2 tribe 4 Remo-con Remix-'', appears on kors k album, ''Ways for Liberation''.
* A remix of the shadow by [[Tetsuya Tamura|Remo-con]], titled ''The Shadow -2 tribe 4 Remo-con Remix-'', appears on kors k album, ''Ways for Liberation''.
* The OST version of the shadow sounds significantly different from the game version.


== Trivia ==
== Trivia ==
None.


* The OST version of the song sounds significantly different from the game version.
== Song Production Information ==
 
== Music Production Info ==


Congratulations to BEMANI on its 10th year anniversary!
Congratulations to BEMANI on its 10th year anniversary!


This song is based on my experiences back when I first played beatmania 2nd mix.<br>
This song is based on my experiences back when I first played beatmania 2ndMIX.<br>
There were a bunch of cool tracks on it, and playing a different song each time made me feel excited.<br>
There were a bunch of cool tracks on it, and playing a different song each time made me feel excited.<br>
The image quality of beatmania wasn't great.
The image quality of beatmania wasn't great.
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Special thanks: DJ KENT  
Special thanks: DJ KENT  


== Video Production Info ==
== Video Production Information ==
From the beginning, the selected cuts of visualizations that beatmania has used in its games has gradually improved.  The early technical limitations meant that more focus had to be spent on the music and less on the visual look of the game.  <br>
From the beginning, the selected cuts of visualizations that beatmania has used in its games has gradually improved.  The early technical limitations meant that more focus had to be spent on the music and less on the visual look of the game.  <br>



Revision as of 13:16, 20 October 2012

the shadow

Song Information

Artist: kors k
Composition/Arrangement: kors k
BPM: 156
Length: 2:12
Genre: SCHRANZ
VJ: Yoshiaki Sano(MEDIANET)
Video Type: Full
First Music Game Appearance: beatmania IIDX 14 GOLD
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

  • A remix of the shadow by Remo-con, titled The Shadow -2 tribe 4 Remo-con Remix-, appears on kors k album, Ways for Liberation.
  • The OST version of the shadow sounds significantly different from the game version.

Trivia

None.

Song Production Information

Congratulations to BEMANI on its 10th year anniversary!

This song is based on my experiences back when I first played beatmania 2ndMIX.
There were a bunch of cool tracks on it, and playing a different song each time made me feel excited.
The image quality of beatmania wasn't great.

Now the game has evolved.
In addition to two additional keys, the difficulty has been increased significantly.
The image and color of the game is excellent, however!
Now, to follow it with some great music!

The world music scene is ever changing, and this song reflects that.
This song, based off of hard-schranz, was created reflecting the evolution of technology.
Few people, however, can truly appreciate this sound and genre.
"This song is a bit short for a schranz song", I thought, so I added a few extra key sounds at the end.
This song is slightly different from authentic schranz songs, but I hope to look forward to you liking it.

Special thanks: DJ KENT

Video Production Information

From the beginning, the selected cuts of visualizations that beatmania has used in its games has gradually improved. The early technical limitations meant that more focus had to be spent on the music and less on the visual look of the game.

The character that is seen in the video is like a shadow, running and jumping from one place to another, in a simple yet exquisite work. The impact that it has is destructive.