Yoshihiko Ota: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
No edit summary
 
(10 intermediate revisions by 4 users not shown)
Line 9: Line 9:
*** [[AC 9th style|beatmania IIDX 9th style]]→[[AC HAPPY SKY|12 HAPPY SKY]]
*** [[AC 9th style|beatmania IIDX 9th style]]→[[AC HAPPY SKY|12 HAPPY SKY]]
*** [[AC DDR 1st|DanceDanceRevolution]]→[[AC DDR EXTREME|EXTREME]]
*** [[AC DDR 1st|DanceDanceRevolution]]→[[AC DDR EXTREME|EXTREME]]
*** [[PnM AC 11|pop'n music 11]]→[[PnM AC 16|pop'n music 16 PARTY♪]]
*** [[AC pnm 11|pop'n music 11]]→[[AC pnm 16|pop'n music 16 PARTY♪]]
*** [[AC DanEvo|DanceEvolution ARCADE]]
*** [[AC DanEvo|DanceEvolution ARCADE]]
** Executive producer:
** Executive producer:
Line 15: Line 15:
*** [[AC DDR X|DanceDanceRevolution X]]→[[AC DDR X3|X3 VS 2ndMIX]]
*** [[AC DDR X|DanceDanceRevolution X]]→[[AC DDR X3|X3 VS 2ndMIX]]
*** [[AC GFDM V|GuitarFreaks V5 & DrumMania V5]]→Present
*** [[AC GFDM V|GuitarFreaks V5 & DrumMania V5]]→Present
*** [[PnM AC 17|pop'n music 17 THE MOVIE]]→[[PnM AC SP|pop'n music Sunny Park]]
*** [[AC pnm 17|pop'n music 17 THE MOVIE]]→[[AC pnm Sunny Park|pop'n music Sunny Park]]
*** [[REFLEC BEAT]]→Present
*** [[AC RB|REFLEC BEAT]]→[[AC RB Reflesia|悠久のリフレシア]]


== Biographical Information ==
== Biographical Information ==
Yoshihiko gradued from a University of the Arts (芸術系の大学) before joining KONAMI in 1986. His first job was on the MSX game ''夢大陸アドベンチャー'' (Penguin Adventure) as sub-programmer and graphic designer. Prior to his work on the BEMANI series, he also worked on ''ハイパービシバシチャンプ'' (Hyper Bishi Bashi Champ). In 1998 as a producer, he created [[AC DDR 1st|DanceDanceRevolution]] with a team of 25 people. Yoshihiko worked as a producer on many BEMANI series such as pop'n music, beatmania IIDX, GuitarFreaks / DrumMania and REFLEC BEAT throughout the years. In 2005, he teached a BEMANI seminar at KONAMI SCHOOL and an Ota's Seminar (大田ゼミ) in 2008. In 2007, he was promoted to the BEMANI Productions Executive Producer.
Yoshihiko gradued from a university of arts before joining KONAMI in 1986. His first job was on the MSX game ''夢大陸アドベンチャー'' (Penguin Adventure) as sub-programmer and graphic designer. Prior to his work on the BEMANI series, he also worked on ''ハイパービシバシチャンプ'' (Hyper Bishi Bashi Champ). In 1998 as a producer, he created [[AC DDR 1st|DanceDanceRevolution]] with a team of 25 people.
 
Yoshihiko worked as a producer on many BEMANI series such as pop'n music, beatmania IIDX, GuitarFreaks / DrumMania and REFLEC BEAT throughout the years. In 2005, he conducted a BEMANI seminar at KONAMI SCHOOL and Ota's Seminar (大田ゼミ) in 2008. In 2007, he was promoted to the BEMANI Productions Executive Producer.
 
Yoshihiko is currently the principal of the ''esports Ginza school'' at KONAMI Creative Center Ginza, which was established in 2020 [https://www.konami.com/ginza/school/message/].


== Aliases ==
== Aliases ==
Line 27: Line 31:
{{stub}}
{{stub}}


[[Category:DDR Staff|Ota, Yoshihiko]]
[[Category:DanceDanceRevolution Staff|Ota, Yoshihiko]]

Latest revision as of 01:50, 12 May 2024

Yoshihiko Ota

Yoshihiko Ota

Staff Information

Biographical Information

Yoshihiko gradued from a university of arts before joining KONAMI in 1986. His first job was on the MSX game 夢大陸アドベンチャー (Penguin Adventure) as sub-programmer and graphic designer. Prior to his work on the BEMANI series, he also worked on ハイパービシバシチャンプ (Hyper Bishi Bashi Champ). In 1998 as a producer, he created DanceDanceRevolution with a team of 25 people.

Yoshihiko worked as a producer on many BEMANI series such as pop'n music, beatmania IIDX, GuitarFreaks / DrumMania and REFLEC BEAT throughout the years. In 2005, he conducted a BEMANI seminar at KONAMI SCHOOL and Ota's Seminar (大田ゼミ) in 2008. In 2007, he was promoted to the BEMANI Productions Executive Producer.

Yoshihiko is currently the principal of the esports Ginza school at KONAMI Creative Center Ginza, which was established in 2020 [1].

Aliases

  • Y. Ohta
  • おおたP / otaP
This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.