Birdman: Difference between revisions
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(New English translations for Song Production Information (original Japanese source: beatmania THE FINAL official website)) |
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(8 intermediate revisions by 2 users not shown) | |||
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今はやわらかに 大きな愛を受け止めて | 今はやわらかに 大きな愛を受け止めて | ||
君はまだ続いてゆく 答えの出ないことなのに 終わらない</pre> | 君はまだ続いてゆく 答えの出ないことなのに 終わらない</pre> | ||
=== Romaji === | |||
<pre>sugiyuku toki no naka ni yogoshite shimau | |||
kimi wa nokoshite kureta no toki no kotoba | |||
kotodama wa kaze de naku nari | |||
kikoeteta hazu no RHYTHM kiete nakunaru | |||
kimi no me wa yawaraka ni ookina shizuku uketome | |||
kimi wa shizuka ni unadarete ookina mono wo te ni ireta ai toyuu | |||
ima wa yawaraka ni ookina ai wo uketomete | |||
kimi wa mada tsuzuite yuku kotae no denai koto na no ni owaranai</pre> | |||
== Song Connections / Remixes == | == Song Connections / Remixes == | ||
* A | * A clip of birdman plays as the menu music in [[CS DDR SuperNOVA NA|DanceDanceRevolution SuperNOVA]]'s STELLAR MASTER MODE, in the PHANTOM Stellar Joint. | ||
== Trivia == | == Trivia == | ||
* birdman, along with [[calling for destiny]] in the same game, mark Naoki Maeda's only original compositions in the beatmania series. | * birdman, along with [[calling for destiny]] in the same game, mark Naoki Maeda's only original compositions in the beatmania series. | ||
* According to NAOKI, the original concept for birdman was planned as a collaboration with [[Takehiko Fujii|SLAKE]]. | |||
== Song Production Information == | == Song Production Information == | ||
=== NAOKI === | |||
Yet another foray into another new genre for me, a 2-step song in Japanese.<br> | |||
The concept during initial production was a collaboration between myself and SLAKE, where we'd decide what to work on and go from there.<br> | |||
For various reasons, however, the version I set up as a demo ended up being put into the game.<br> | |||
If I ever reveal the original version at some point, I think you'll be able to feel just how different it is. | |||
== Video Production Information == | == Video Production Information == | ||
Line 39: | Line 55: | ||
== Difficulty & Notecounts == | == Difficulty & Notecounts == | ||
beatmania difficulty rated from 1 to 9. | beatmania difficulty rated from 1 to 9. (Ratings and notecounts obtained from [http://kani.no.coocan.jp/bm/bm.htm KANI KANI CRAB].) | ||
{{bm Chart Header| | {{bm Chart Header| | ||
{{bm Chart Notecounts|234|343|368|288|361|368}} | {{bm Chart Notecounts|234|343|368|288|361|368}} | ||
{{bm Chart|beatmania THE FINAL | {{bm Chart|beatmania THE FINAL|3|5|6|3|5|6}} | ||
{{bm Chart|beatmania III THE FINAL|3|5|6|3|5|6}} | |||
}} | }} | ||
[[Category:Songs]] | [[Category:Songs]] | ||
[[Category:beatmania Songs]] | [[Category:beatmania Songs]] |
Latest revision as of 03:20, 13 July 2020
birdman
Song Information
Artist: NM feat. TIME
Composition/Arrangement: NM
Lyrics/Vocals: TIME
BPM: 130
Length: 1:31
Genre: 2STEP
Movie: MORO
First Music Game Appearance: beatmania THE FINAL
Other Music Game Appearances:
Lyrics
Japanese
過ぎゆく時の中に 汚してしまう 君は残してくれたの 時の言葉 言霊は 風でなくなり 聞こえてたはずのリズム 消えてなくなる 君の目はやわらかに 大きな雫 受け止め 君は静かにうなだれて 大きなものを手に入れた 愛という 今はやわらかに 大きな愛を受け止めて 君はまだ続いてゆく 答えの出ないことなのに 終わらない
Romaji
sugiyuku toki no naka ni yogoshite shimau kimi wa nokoshite kureta no toki no kotoba kotodama wa kaze de naku nari kikoeteta hazu no RHYTHM kiete nakunaru kimi no me wa yawaraka ni ookina shizuku uketome kimi wa shizuka ni unadarete ookina mono wo te ni ireta ai toyuu ima wa yawaraka ni ookina ai wo uketomete kimi wa mada tsuzuite yuku kotae no denai koto na no ni owaranai
Song Connections / Remixes
- A clip of birdman plays as the menu music in DanceDanceRevolution SuperNOVA's STELLAR MASTER MODE, in the PHANTOM Stellar Joint.
Trivia
- birdman, along with calling for destiny in the same game, mark Naoki Maeda's only original compositions in the beatmania series.
- According to NAOKI, the original concept for birdman was planned as a collaboration with SLAKE.
Song Production Information
NAOKI
Yet another foray into another new genre for me, a 2-step song in Japanese.
The concept during initial production was a collaboration between myself and SLAKE, where we'd decide what to work on and go from there.
For various reasons, however, the version I set up as a demo ended up being put into the game.
If I ever reveal the original version at some point, I think you'll be able to feel just how different it is.
Video Production Information
None.
Difficulty & Notecounts
beatmania difficulty rated from 1 to 9. (Ratings and notecounts obtained from KANI KANI CRAB.)
Game | SP Difficulty | DP Difficulty | ||||
---|---|---|---|---|---|---|
Normal | Hard | Another | Normal | Hard | Another | |
Notecounts | 234 | 343 | 368 | 288 | 361 | 368 |
beatmania THE FINAL | 3 | 5 | 6 | 3 | 5 | 6 |
beatmania III THE FINAL | 3 | 5 | 6 | 3 | 5 | 6 |