List of pop'n music Ojamas: Difference between revisions
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This is the list of Ojamas that modify the gameplay when the song is played to make it more challenging. Clearing the song gives extra bonuses to extra stage points. Ojamas were formerly known as "Normas". | This is the list of Ojamas that modify the gameplay when the song is played to make it more challenging. Clearing the song gives extra bonuses to extra stage points. Ojamas were formerly known as "Normas". | ||
As of [[ | As of [[AC pnm 20|pop'n music 20 fantasia]], the Ojama menu is now selectable separately besides modifiers before the start of a song. Also, normas for highest score and maximum number of combos are automatically obtained, while normas for BADs have been removed. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 338: | Line 338: | ||
|100 | |100 | ||
|150 | |150 | ||
| | |GOOD judgement results as BADs. GREAT and COOL judgement are unaffected. | ||
|- | |- | ||
|スライド | |スライド | ||
Line 359: | Line 359: | ||
|110 | |110 | ||
|165 | |165 | ||
|Pop-kuns become randomly-generated noteskins, using | |Pop-kuns become randomly-generated noteskins, using 爆走 (CIRCLE) ojama. | ||
|- | |- | ||
|強制LOW-SPEED | |強制LOW-SPEED | ||
Line 366: | Line 366: | ||
|110 | |110 | ||
|165 | |165 | ||
| | |Notes travel slower than normal speed. | ||
|- | |- | ||
|もっとHELL | |もっとHELL | ||
Line 434: | Line 434: | ||
{{stub}} | {{stub}} | ||
[[Category:pop'n music]] | |||
[[Category:Terminology]] | [[Category:Terminology]] |
Latest revision as of 17:44, 4 November 2018
This page is under heavy construction.
This is the list of Ojamas that modify the gameplay when the song is played to make it more challenging. Clearing the song gives extra bonuses to extra stage points. Ojamas were formerly known as "Normas".
As of pop'n music 20 fantasia, the Ojama menu is now selectable separately besides modifiers before the start of a song. Also, normas for highest score and maximum number of combos are automatically obtained, while normas for BADs have been removed.
Norma/Ojama | Points | Effect | |||
---|---|---|---|---|---|
pnm??? - 19 TUNE STREET | pnm 20 fantasia - present | ||||
Partial | Full | Partial | Full | ||
ビートポップ君 | 10 | 15 | Pop-kuns are replaced by beatmania IIDX noteskins. | ||
HI-SPEED (x2) | 10 | 15 | Notes are sped up by 2. | ||
HI-SPEED (x4) | 20 | 30 | Notes are sped up by 4. This ojama can be useful to see notes when using tougher note-shifting ojamas | ||
強制ハーフスピード | 20 | 30 | Notes' speed is halved. | ||
HIDDEN | 30 | 45 | Notes are hidden at the bottom. | ||
SUDDEN | 30 | 45 | Notes are hidden at the top. | ||
ミニポップ君 | 40 | 60 | Pop-kuns are shrunk. | ||
しろポップ君 | 40 | 60 | Pop-kuns are colored white. | ||
パニック | 40 | 60 | パニック generates random combos and judgments. | ||
ロスト | 40 | 60 | "LOST?" hides judgement text and input highlights when a note is played, except BADs. | ||
ファット判定ライン | 40 | 60 | Timing line becomes larger. | ||
ファットポップ君 | 50 | 75 | Pop-kuns become enormous. | ||
キャラクターポップ君 | 50 | 75 | Pop-kuns become the rival character's Chara-pop noteskins. | ||
くるくるポップ君 | 50 | 75 | Pop-kuns spin around their axis, as in aileron roll. | ||
ドキドキポップ君 | 50 | 75 | Pop-kuns beat like a heartbeat. | ||
爆走 (SPIRAL) | 50 | 75 | Pop-kuns shake left and right. | ||
ふわふわ判定ライン | 50 | 75 | Timing line raises and lowers gradually. | ||
ダーク | 50 | 75 | Dark modifier turns the theme into pitch-black, leaving only the characters, pop-kuns, scores and groove meter visible. | ||
トリック | 50 | 75 | A different lane lights up from the corresponding button. | ||
ズームポップ君 | 60 | 90 | Pop-kuns squeeze and stretch. | ||
地震でぐらぐら | 60 | 90 | Area shakes around. | ||
爆走 (CIRCLE) | 60 | 90 | Pop-kuns scroll down in barrel roll. | ||
HELL | 60 | 90 | Missing a note depletes the groove meter at 20% below than normal. | ||
ミクロポップ君 | 70 | 105 | Pop-kuns become narrower. | ||
ダンス | 70 | 105 | Rival character dances over the top part of the area. | ||
上下プレス | 70 | 105 | UNCLE Jam's feet compress the area on both top and bottom sides. | ||
縦分身 | 70 | 105 | Pop-kuns leave "ghostly" tracks behind when descending. | ||
ラブリー | 70 | 105 | Valentine theme overhauls the area, and turns pop-kuns into hearts | ||
カエルポップ君 | 70 | 105 | Pop-kuns become salientian-skinned, and are hopping down like a frog. | ||
ツインビー | 80 | 120 | Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells. | ||
上下プレス&プレス | 80 | 120 | UNCLE Jam's feet compress and relax the area on top and bottom sides. | ||
バラバラポップ君 | 80 | 120 | Pop-kuns' size and thicknesses are randomly generated. | ||
ボンバー | 80 | 120 | An impostor pop-kun (with sunglasses) explodes with a cloud on the area when played, decreasing the groove meter. | ||
左右プレス | 80 | 120 | UNCLE Jam's hands compress the area on left and right sides. | ||
エレビッツ | 80 | 120 | Elebits theme overhauls the area with noteskins as different species. | ||
クロス | 80 | 120 | Pop-kuns cross over between lanes 1 and 2, 3 and 4, 6 and 7, 8 and 9. | ||
jubeat | 80 | 120 | jubeat theme overhauls the area, and turns pop-kuns into jubeat characters. | ||
QMA | 90 | 135 | QUIZ MAGIC ACADEMY theme overhauls the area, and turns pop-kuns into QUIZ MAGIC ACADEMY characters. | ||
色々爆走 | 90 | 135 | Notes shake chaotically. | ||
ポップ君の竜巻 | 90 | 135 | A tornado of pop-kuns block the middle part of the area. | ||
超ふわふわ判定ライン | 90 | 135 | Timing line raises and lowers highly, higher than ふわふわ判定ライン. | ||
左右プレス&プレス | 90 | 135 | UNCLE Jam's hands compress and relax the area on both sides. | ||
HIDDEN + SUDDEN | 90 | 135 | HIDDEN and SUDDEN modifier is activated | ||
色々ポップ君 | 100 | 150 | Pop-kuns become randomly-generated noteskins. | ||
にせポップ君の嵐 | 100 | 150 | Torrent of non-playable pop-kuns block the area dangerously. | ||
GOODがBADに!! | 100 | 150 | GOOD judgement results as BADs. GREAT and COOL judgement are unaffected. | ||
スライド | 100 | 150 | Area shifts to the right alignment, blocking the rival character. | ||
交互プレス | 100 | 150 | UNCLE Jam's feet and hands compress and relax the area on all sides. | ||
色々バラバラポップ君 | 110 | 165 | Pop-kuns become randomly-generated noteskins, using 爆走 (CIRCLE) ojama. | ||
強制LOW-SPEED | 110 | 165 | Notes travel slower than normal speed. | ||
もっとHELL | 110 | 165 | Missing a note depletes the groove meter at 40% below than normal. | ||
EXCITE | 120 | 180 | Notes quickly shift from the regular chart into SUPER RANDOM chart. This ojama is recommended for players with higher agility and reflexes. | ||
バラバラスピード | 120 | 180 | Several notes descend in different speeds at lowest to highest rate. | ||
横分身 | 130 | 195 | Pop-kuns grow "wings", having two "ghost" notes attached on both sides. | ||
上下さかさま | 130 | 195 | Area is flipped upside-down, similar to REVERSE modifier in different games. | ||
DEATH | 140 | 210 | Missing a note depletes the groove meter at 100%. This ojama is not recommended for casual players unless they are skilled in achieving full combos. | ||
ランダム HID+SUD | 140 | 210 | HIDDEN + SUDDEN modifier is applied to all parts of the area randomly. This ojama is recommended for players who memorize the specific chart. | ||
ナゾイロポップ君 | 150 | 225 | Pop-kuns disguise as any other wrong pop-kuns. | ||
COOL or BAD!! | 150 | 225 | Judgment is restricted to COOL only. GREATs and GOODs are considered BADs. This Ojama is recommended for players with higher accuracy. |
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