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''This page is for the beatmania IIDX 18 Resort Anthem song titled Answer. For the [[CS RB plus|REFLEC BEAT plus]] DIV PACK song of the same title, please see [[ANSWER]].''
''This page is for the [[Kanako Watanabe|星野奏子]] song titled Answer. For the DIV song of the same title, please see [[ANSWER]].''


= Answer =
= Answer =
Line 10: Line 10:
Length: 2:07<br>
Length: 2:07<br>
Genre: STARPOP<br>
Genre: STARPOP<br>
VJ: [[Hotaru Matsuzaki|F-FLY]] (location test), [[Masashi Komino|小美野昌史]] (final version)<br>
Movie: [[Hotaru Matsuzaki|F-FLY]] (location test), [[Masashi Komino|小美野昌史]] (final version)<br>
First Music Game Appearance: [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]<br>
First Music Game Appearance: [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]<br>
Other Music Game Appearances: None.
Other Music Game Appearances: None.


== Lyrics ==
== Lyrics ==
=== Japanese ===
=== Game Size ===
==== Japanese ====
<pre>色づく季節(とき)は 幾度巡っても変わることなく
<pre>色づく季節(とき)は 幾度巡っても変わることなく
過ぎ去る日々に 置いてきた夢を取り戻すの
過ぎ去る日々に 置いてきた夢を取り戻すの
Line 37: Line 38:
まだ見ぬ空へ</pre>
まだ見ぬ空へ</pre>


=== Romaji ===
==== Romaji ====
<pre>irozuku toki wa ikudo megutte mo kawaru koto naku
<pre>irozuku toki wa ikudo megutte mo kawaru koto naku
sugisaru hibi ni oitekita yume wo torimodosu no
sugisaru hibi ni oitekita yume wo torimodosu no
Line 58: Line 59:


mada minu sora e</pre>
mada minu sora e</pre>
=== Long Version ===
==== Japanese ====
{{hide text|<pre>色づく季節(とき)は 幾度巡っても変わることなく
過ぎ去る日々に 置いてきた夢を取り戻すの
人はそう 夢を描くために
同じ場所にいること出来なくて
明日へ歩き出す 一歩を信じて
迷ってもつまづいても 止まれないから
昨日の涙には 嘘などないから
見つけた答え 輝くよ
散らばる日常(とき)を 繋ぎ合わせても埋まることなく
偽る日々に 笑顔の行方を探し出すの
人はそう 前へ進むために
選び続けていかなきゃいけなくて
未来(あした)へ続く道 自分を信じて
戸惑っても見失っても 止まらないから
昨日の涙さえ 地図へと変わるから
確かな答え 出会えるよ
無邪気な翼が 傷付いた時は
優しく撫でてく風になるよ 僕が
動いた窓の向こう 君が遠ざかってく
溢れては込み上げる 消せない想い
どんなに離れても この声届けるよ
止まってた 針はまた動き出してく
昨日の涙には 嘘などないから
見つけた答え 輝くよ
まだ見ぬ空へ</pre>
}}


== Song Connections / Remixes ==
== Song Connections / Remixes ==
Line 65: Line 103:


== Trivia ==
== Trivia ==
* Answer is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from February 8th, 2017, after purchasing its NORMAL, HYPER, and ANOTHER charts for 4500, 7000, and 9500 BITs respectively.
* Answer is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from February 8th, 2017, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]].


== Song Production Information ==
== Song Production Information ==
=== Kanako Hoshino ===
=== Kanako Hoshino ===
Hey, everyone, it's been a while, it's me Kanako Hoshino ☆ (^ ^) ★.<br>
Hey, everyone!☆ It's been a while(^ ^), it's me Kanako Hoshino ★.<br>
After 未来のプリズム, written by ikutaMachine, I have another chance to sing a song written by them!!!
After [[Mirai no prism]], written by ikutaMachine, I have another chance to sing a song written by them!!!


Since the last theme's main color was "blue", I had an image like that in mind....<br>
The last time, I had the impression of "blue" in my mind before I saw the theme color of SIRIUS....<br>
But when we were working on the new song Answer, we found out that the new theme's main color was "red" w (° o °) w.<br>
And this time in "answer", I also have a certain impression of "red" w (° o °) w.<br>
So, for the movie, ☆ikutaMachine gave me a long red dress to wear.
So, in the movie, I pick a long red dress to wear☆.


I wanted to write the lyrics for song as a farewell gift for a friend who was leaving on a long journey.<br>
This time I wrote the lyrics with the impression of "to my friends or me who was leaving on a long journey".<br>
My favorite part of the lyrics were using the ideas of "tears" and "sadness" in the chorus, making them into something I liked.<br>
As for the favorite part of the lyrics, I personally think it is "kinou no namida ni wa uso nado naikara" (昨日の涙には嘘などないから) of the chorus.<br>
Perhaps it was easy for me to put down these feelings since I can be a crybaby sometimes. (^_^;)
Basically, I'm a crybaby(^_^;). Maybe it's easy to integrate into my feelings.


For the first time in a movie, I Hoshino actually get to perform an action scene (° - °).<br>
For the first time in a movie, I Hoshino actually get to perform an action scene (° - °).<br>
Before shooting for the movie, I was taught how to punch and kick the attacking enemy actors!<br>   
Before shooting for the movie, I was taught how to punch and kick the attacking enemy actors!<br>   
I was also taught how to dodge blows and anticipate attacks, which at the end everyone said that they were impressed with. (T_T)<br>
I was also taught how to dodge blows and anticipate attacks, which at the end everyone said that they were impressed with. (T_T)<br>
I have always admired strong women, and in this movie, I am shown defeating several enemies attacking me in sequence, and eventually confronting the mysterious boss S!<br>
I have always admired strong women, so after watching this movie, people who know Hoshino for the first time should have thoughts about Hoshino that "Constantly defeat the attacking enemy" and "Will she be a little sadistic?!" (laughs)<br>
I might have taken the role too seriously, as some people reacted anxiously around me during the shoot! (laughs)
I think everyone's reaction also makes it an interesting work!!


To tell the truth, the fight with the final enemy boss wasn't that much... if you really noticed in the movie. (laughs)<br>
In the movie, the people who play the enemy bosses are actually... If you look carefully, you may find it! (laughs)<br>
But there were a lot of other people that worked in the movie as well.<br>
But there were a lot of other people that worked in the movie as well.<br>
To all the actors, cameramen, the director, everyone on the staff, and anyone else that was on the set, I thank you. m (__) m  
To all the actors, cameramen, the director, everyone on the staff, and anyone else that was on the set, I thank you. m (__) m  


I tried playing the song on SP Normal at the test location and I didn't do that well, but I've played a lot more since then, and I think I could play the hyper version of this . (laughs)<br>
In terms of games, I once played SP NORMAL during the location test. Next time, I might start from HYPER! (laughs)<br>
While listening to music, playing a game, or watching a movie, I'll think about whatever I am doing has an answer. o(^-^)o
I wanna play more than the last one!★<br>
 
While playing games, listening to songs, and watching movies, I hope we can find something that will become "Answer" together. o(^-^)o
 
------------------------


=== ikutaMachine ===
=== ikutaMachine ===
ikutaMachine here.<br>
ikutaMachine here.<br>
This is the second time we have collaborated with Hoshino, after 未来のプリズム.
This is the second time we have collaborated with Hoshino, after Mirai no prism.


In producing Answer, we aimed towards making a song that emphasized the best singing qualities of Kanako Hoshino.
In producing Answer, we aimed towards reflect Hoshino's personality, and composed the music with the goal of "Hoshino Kanako that surpasses Hoshino Kanako".


What did you think? If you like it, then please enjoy playing it!!!
What did you think? If you like it, then please enjoy playing it!!!
Line 111: Line 147:
I really have wanted to take the challenge of directing an action-packed scene, so when the opportunity came up, I embraced it with all my heart's content.
I really have wanted to take the challenge of directing an action-packed scene, so when the opportunity came up, I embraced it with all my heart's content.


I hope that this will increase Hoshino's appeal.
It would be great to show Hoshino's new charm.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
Line 117: Line 153:


{{IIDX Chart Header|
{{IIDX Chart Header|
{{IIDX Chart Notecounts|-|393|748|1224|463|738|1142}}
{{IIDX Chart Notecounts|-|393|748|1224|-|463|738|1142|-}}
{{IIDX Chart|beatmania IIDX 18 Resort Anthem&rarr;Present|-|4|7|10|5|7|9}}
{{IIDX Chart|beatmania IIDX 18 Resort Anthem&rarr;Present|-|4|7|10|-|5|7|9|-}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|4|7|10|5|7|9}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|4|7|10|-|5|7|9|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|4|7|10|-|-|-|-|-}}
}}
}}
{{STARPOP}}


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX Songs with Unique Videos]]
[[Category:beatmania IIDX Songs with Unique Videos]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]

Latest revision as of 12:52, 28 April 2023

This page is for the 星野奏子 song titled Answer. For the DIV song of the same title, please see ANSWER.

Answer

Song Information

Artist: 星野奏子
Composition/Arrangement: ikutaMachine
Lyrics/Vocals: Kanako Hoshino
BPM: 156
Length: 2:07
Genre: STARPOP
Movie: F-FLY (location test), 小美野昌史 (final version)
First Music Game Appearance: beatmania IIDX 18 Resort Anthem
Other Music Game Appearances: None.

Lyrics

Game Size

Japanese

色づく季節(とき)は 幾度巡っても変わることなく
過ぎ去る日々に 置いてきた夢を取り戻すの

人はそう 夢を描くために
同じ場所にいること出来なくて

明日へ歩き出す 一歩を信じて
迷ってもつまづいても 止まれないから
昨日の涙には 嘘などないから
見つけた答え 輝くよ

無邪気な翼が 傷付いた時は
優しく撫でてく風になるよ 僕が

動いた窓の向こう 君が遠ざかってく
溢れては込み上げる 消せない想い
どんなに離れても この声届けるよ
失くした答えここにある

まだ見ぬ空へ

Romaji

irozuku toki wa ikudo megutte mo kawaru koto naku
sugisaru hibi ni oitekita yume wo torimodosu no

hito wa sou yume wo egaku tame ni
onaji basho ni iru koto dekinakute

ashita e arukidasu ippo wo shinjite
mayotte mo tsumazuite mo tomarenaikara
kinou no namida ni wa uso nado naikara
mitsuketa kotae kagayaku yo

mujaki na tsubasa ga kizutsuita toki wa
yasashiku nadeteku kaze ni naru yo boku ga

ugoita mado no mukou kimi ga toozakatteku
afurete wa komiageru kesenai omoi
donnani hanarete mo kono koe todokeru yo
nakushita kotae koko ni aru

mada minu sora e

Long Version

Japanese


色づく季節(とき)は 幾度巡っても変わることなく
過ぎ去る日々に 置いてきた夢を取り戻すの

人はそう 夢を描くために
同じ場所にいること出来なくて

明日へ歩き出す 一歩を信じて
迷ってもつまづいても 止まれないから
昨日の涙には 嘘などないから
見つけた答え 輝くよ

散らばる日常(とき)を 繋ぎ合わせても埋まることなく
偽る日々に 笑顔の行方を探し出すの

人はそう 前へ進むために
選び続けていかなきゃいけなくて

未来(あした)へ続く道 自分を信じて
戸惑っても見失っても 止まらないから
昨日の涙さえ 地図へと変わるから
確かな答え 出会えるよ

無邪気な翼が 傷付いた時は
優しく撫でてく風になるよ 僕が

動いた窓の向こう 君が遠ざかってく
溢れては込み上げる 消せない想い
どんなに離れても この声届けるよ
止まってた 針はまた動き出してく
昨日の涙には 嘘などないから
見つけた答え 輝くよ

まだ見ぬ空へ

Song Connections / Remixes

  • A long version of Answer can be found on Kanako Hoshino's Articulation album.
    • A remix of Answer by AILE (Tatsh 監修), titled Answer -Remix ver.-, can also be found on the same album.
  • Answer is the second song of Kanako Hoshino's STARPOP series of songs.

Trivia

Song Production Information

Kanako Hoshino

Hey, everyone!☆ It's been a while(^ ^), it's me Kanako Hoshino ★.
After Mirai no prism, written by ikutaMachine, I have another chance to sing a song written by them!!!

The last time, I had the impression of "blue" in my mind before I saw the theme color of SIRIUS....
And this time in "answer", I also have a certain impression of "red" w (° o °) w.
So, in the movie, I pick a long red dress to wear☆.

This time I wrote the lyrics with the impression of "to my friends or me who was leaving on a long journey".
As for the favorite part of the lyrics, I personally think it is "kinou no namida ni wa uso nado naikara" (昨日の涙には嘘などないから) of the chorus.
Basically, I'm a crybaby(^_^;). Maybe it's easy to integrate into my feelings.

For the first time in a movie, I Hoshino actually get to perform an action scene (° - °).
Before shooting for the movie, I was taught how to punch and kick the attacking enemy actors!
I was also taught how to dodge blows and anticipate attacks, which at the end everyone said that they were impressed with. (T_T)
I have always admired strong women, so after watching this movie, people who know Hoshino for the first time should have thoughts about Hoshino that "Constantly defeat the attacking enemy" and "Will she be a little sadistic?!" (laughs)
I think everyone's reaction also makes it an interesting work!!

In the movie, the people who play the enemy bosses are actually... If you look carefully, you may find it! (laughs)
But there were a lot of other people that worked in the movie as well.
To all the actors, cameramen, the director, everyone on the staff, and anyone else that was on the set, I thank you. m (__) m

In terms of games, I once played SP NORMAL during the location test. Next time, I might start from HYPER! (laughs)
I wanna play more than the last one!★
While playing games, listening to songs, and watching movies, I hope we can find something that will become "Answer" together. o(^-^)o

ikutaMachine

ikutaMachine here.
This is the second time we have collaborated with Hoshino, after Mirai no prism.

In producing Answer, we aimed towards reflect Hoshino's personality, and composed the music with the goal of "Hoshino Kanako that surpasses Hoshino Kanako".

What did you think? If you like it, then please enjoy playing it!!!

Video Production Information

Masashi Komino

For this movie, I wanted to portray the concept of a "cool adult woman."

When I first got the theme for this style, the idea of having Hoshino being an action star first appeared in my mind.
I really have wanted to take the challenge of directing an action-packed scene, so when the opportunity came up, I embraced it with all my heart's content.

It would be great to show Hoshino's new charm.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from BEMANIWiki 2nd.)

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts - 393 748 1224 - 463 738 1142 -
beatmania IIDX 18 Resort Anthem→Present - 4 7 10 - 5 7 9 -
beatmania IIDX INFINITAS - 4 7 10 - 5 7 9 -
beatmania IIDX ULTIMATE MOBILE - 4 7 10 - - - - -
星野奏子's STARPOP series
未来のプリズム - Answer - To my star