DUE TOMORROW: Difference between revisions
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Length: 1:39<br> | Length: 1:39<br> | ||
Genre: TECHNO<br> | Genre: TECHNO<br> | ||
Movie: [[TOKYO SYOKUDO|東京食堂]]<br> | |||
First Music Game Appearance: [[AC DistorteD|beatmania IIDX 13 DistorteD]]<br> | First Music Game Appearance: [[AC DistorteD|beatmania IIDX 13 DistorteD]]<br> | ||
Other Music Game Appearances: None. | Other Music Game Appearances: None. | ||
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== Trivia == | == Trivia == | ||
{{Gallery}} | |||
* DUE TOMORROW's video marks the third appearance of the digital stick man | * DUE TOMORROW's video marks the third appearance of the digital stick man, following [[Kecak]] and [[LESSON 5]]. | ||
* DUE TOMORROW is the first beatmania IIDX song with a Level 12 Single ANOTHER chart to be removed from the arcades. | * DUE TOMORROW is the first beatmania IIDX song with a Level 12 Single ANOTHER chart to be removed from the arcades. | ||
* DUE TOMORROW is an unlockable revival song in [[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]]' ARENA MODE. It can be unlocked by collecting | * DUE TOMORROW is an unlockable revival song in [[AC CANNON BALLERS|beatmania IIDX 25 CANNON BALLERS]]' ARENA MODE. It can be unlocked by collecting 50 ARENA CUBES. | ||
** It received a brand-new Double ANOTHER chart upon its revival. | ** It received a brand-new Double ANOTHER chart upon its revival. | ||
** From February 7th, 2019, its charts can be purchased in [[AC Rootage|beatmania IIDX 26 Rootage]] via [[AC Rootage/Tenshi no madousho| | ** From February 7th, 2019, its charts can be purchased in [[AC Rootage|beatmania IIDX 26 Rootage]] via [[AC Rootage/Tenshi no madousho|Tenshi no madousho]] (天使の魔導書). | ||
** From [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] onwards, it is available by default. | ** From [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]] onwards, it is available by default. | ||
== Song Production Information == | == Song Production Information == | ||
=== Tomoyuki === | === Tomoyuki === | ||
I don't know what I was thinking, but I just decided its BPM first.<br> | |||
The | The maximum value I can currently assign in my sequencing software is BPM400.<br> | ||
Can | Can I make a song with this? It became a battle with myself from there.<br> | ||
After struggling with the sequencing software, it turned out like this.<br> | |||
It's fast. It's | It's fast. It's distorted. And also explosive. It was from various things.<br> | ||
By the way, Hiroyuki | By the way, Hiroyuki named the song title. | ||
=== [[Hiroyuki Uchida|Hiroyuki]] === | === [[Hiroyuki Uchida|Hiroyuki]] === | ||
When I listened to this song I | When I listened to this song, I thought about someone working very hard against a deadline, so I gave it the title "DUE TOMORROW". | ||
so I gave it the title DUE TOMORROW. | |||
== Video Production Information == | == Video Production Information == | ||
=== kjk@tksd / TOKYO SYOKUDO === | |||
Anyways, this song has a huge impact, and I think the key point is to follow its wave, so my first impression was to prepare several patterns of short loop videos.<br> | |||
Initially, I was thinking about using live-action footage of construction sites or four panel loops of city footage, but as I repeatedly listened to this song, I thought "this should be simpler", so I thought it might be good for it to appear like clean and rough GIF animations. After I decided on that, I repeatedly thought about two panel animations with several variations, and arranged them with repeated adjustments.<br> | |||
I thought of many ideas at TOKYO SYOKUDO while saying "this and that is good", but each idea didn't have a particular meaning. It's just from momentum! That's right.<br> | |||
There's quite a lot of ideas that were too good to throw away.<br> | |||
The TOKYO SYOKUDO team decisively agreed that "that" punchline was somehow "the only one" without any context. | |||
== Difficulty & Notecounts == | == Difficulty & Notecounts == |
Latest revision as of 06:29, 7 July 2024
DUE TOMORROW
Song Information
Artist: Mr.T
Composition/Arrangement: Tomoyuki Uchida
BPM: 100-400
Length: 1:39
Genre: TECHNO
Movie: 東京食堂
First Music Game Appearance: beatmania IIDX 13 DistorteD
Other Music Game Appearances: None.
Lyrics
None.
Song Connections / Remixes
- A remastered, extended version of DUE TOMORROW, titled DUE TOMORROW【2020 Re:build】, was uploaded by Tomoyuki Uchida to his YouTube channel.
Trivia
- This song has different backgrounds, banners, jackets, or other related images. For more information, please see this page.
- DUE TOMORROW's video marks the third appearance of the digital stick man, following Kecak and LESSON 5.
- DUE TOMORROW is the first beatmania IIDX song with a Level 12 Single ANOTHER chart to be removed from the arcades.
- DUE TOMORROW is an unlockable revival song in beatmania IIDX 25 CANNON BALLERS' ARENA MODE. It can be unlocked by collecting 50 ARENA CUBES.
- It received a brand-new Double ANOTHER chart upon its revival.
- From February 7th, 2019, its charts can be purchased in beatmania IIDX 26 Rootage via Tenshi no madousho (天使の魔導書).
- From beatmania IIDX 27 HEROIC VERSE onwards, it is available by default.
Song Production Information
Tomoyuki
I don't know what I was thinking, but I just decided its BPM first.
The maximum value I can currently assign in my sequencing software is BPM400.
Can I make a song with this? It became a battle with myself from there.
After struggling with the sequencing software, it turned out like this.
It's fast. It's distorted. And also explosive. It was from various things.
By the way, Hiroyuki named the song title.
Hiroyuki
When I listened to this song, I thought about someone working very hard against a deadline, so I gave it the title "DUE TOMORROW".
Video Production Information
kjk@tksd / TOKYO SYOKUDO
Anyways, this song has a huge impact, and I think the key point is to follow its wave, so my first impression was to prepare several patterns of short loop videos.
Initially, I was thinking about using live-action footage of construction sites or four panel loops of city footage, but as I repeatedly listened to this song, I thought "this should be simpler", so I thought it might be good for it to appear like clean and rough GIF animations. After I decided on that, I repeatedly thought about two panel animations with several variations, and arranged them with repeated adjustments.
I thought of many ideas at TOKYO SYOKUDO while saying "this and that is good", but each idea didn't have a particular meaning. It's just from momentum! That's right.
There's quite a lot of ideas that were too good to throw away.
The TOKYO SYOKUDO team decisively agreed that "that" punchline was somehow "the only one" without any context.
Difficulty & Notecounts
beatmania IIDX difficulty rated from 1 to 12.
Game | SP Difficulty | DP Difficulty | |||||||
---|---|---|---|---|---|---|---|---|---|
BEGINNER | NORMAL | HYPER | ANOTHER | LEGGENDARIA | NORMAL | HYPER | ANOTHER | LEGGENDARIA | |
Notecounts | 190 | 470 | 791 | 1073 | - | 470 | 791 | 1543 | - |
beatmania IIDX 13 DistorteD | - | 6 | 9 | 11 | - | 6 | 11 | - | - |
beatmania IIDX 14 GOLD | - | 6 | 9 | ↑12 | - | 6 | 11 | - | - |
beatmania IIDX 15 DJ TROOPERS→17 SIRIUS | - | 6 | 9 | 12 | - | 6 | ↓10 | - | - |
beatmania IIDX 25 CANNON BALLERS→Present | - | 6 | 9 | 12 | - | 6 | 10 | 12 | - |
beatmania IIDX 13 DistorteD CS | 3 | 6 | 9 | 12 | - | 6 | 10 | - | - |