Attitude: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
(Fixed English translations)
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
''This page is for the [[AC 8th style|beatmania IIDX 8th style]] trance song Attitude by [[Tetsuya_Tamura|Y&Co.]]. For the [[CS pnm 7|pop'n music 7 CS]] song of the same title by [[Yuichi Tsuchiya|ASparagus]], please see [[ATTITUDE]].''
''This page is for the [[Tetsuya Tamura|Y&Co.]] song titled Attitude. For the [[Yuichi Tsuchiya|ASparagus]] song of the same title, please see [[ATTITUDE]].''


= Attitude =
= Attitude =
Line 9: Line 9:
Length: 2:06<br>
Length: 2:06<br>
Genre: TRANCE<br>
Genre: TRANCE<br>
Movie: [[Eiri Mikoshiba|mikoshiba]]<br>
Movie: [[Eiri Mikoshiba|ミコシバ]]<br>
First Music Game Appearance: [[AC 8th style|beatmania IIDX 8th style]]<br>
First Music Game Appearance: [[AC 8th style|beatmania IIDX 8th style]]<br>
Other Music Game Appearances: None.
Other Music Game Appearances: None.
Line 20: Line 20:


== Trivia ==
== Trivia ==
* Attitude's video marks the first video in beatmania IIDX made by Mikoshiba (ミコシバ). He's better known for his artistic contributions to the pop'n music series.
* Attitude is Eiri Mikoshiba's first beatmania IIDX video.
* Attitude also appears as one of the background music selectable to play during Accel Rave Time (アクセルレイブタイム) in ''SEVEN'S BEAT'' (セブンスビート), a KONAMI medal redemption game.
* Attitude also appears as one of the background music selectable to play during Accel Rave Time (アクセルレイブタイム) in ''SEVEN'S BEAT'' (セブンスビート), a KONAMI medal redemption game.


==Song Production Information==
== Song Production Information ==
=== Y&Co. ===
=== Y&Co. ===
If I was to carefully say this, isn't it Eurotrance?<br>
Technically, wouldn't this song be Eurotrance?<br>
I immediately created this song with the feeling of a "trance" image, which has been popular in Japan within the past 1-2 years.<br>
I made this song with an image of what you would expect from "trance", which has been popular in Japan within the past 1-2 years.<br>
That's why people who really liked trance from the past will probably think, "this is Eurobeat!" (laughs).
People who really liked trance from the past will probably think, "this is Eurobeat!" (laughs).


==Video Production Information==
== Video Production Information ==
=== mikoshiba ===
=== Mikoshiba ===
Hello, it's nice to meet you. I'm mikoshiba, who came from the pop'n team.<br>
Hello, nice to meet you. I'm Mikoshiba, who came from the pop'n team.<br>
I came here to assist [[Tomoko Shiono|shio]].<br>
I came here to assist [[Tomoko Shiono|shio]].<br>
This is my first time working on IIDX. I'm excited.
This is my first time working on IIDX. I'm excited.


Listening and feeling this song, the theme of "awakening" was born.<br>
After listening and feeling this song, I came with the theme of "awakening".<br>
A certain being somehow awakened by chance, and power was consecutively released.<br>
A certain being somehow awakens by chance, and its power is consecutively released.<br>
It somehow overcame opponents and obstacles in pursuit of something.<br>
It somehow overcames opponents and obstacles in pursuit of something.<br>
I drew and created the video with such image in mind.<br>  
I drew and created the video with such image in mind.<br>  
There were honestly many things that I couldn't properly express, but I would be very happy if a bit of that image was conveyed.
There were honestly many things that I couldn't properly express, but I'd be very happy if even a bit of that image was conveyed.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 7+ in 8th and 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onward. beatmania US difficulty rated from 1 to 10.
beatmania IIDX difficulty rated from 1 to 7+ in 8th and 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onward. beatmania (2006) difficulty rated from 1 to 10.


{{IIDX Chart Header|
{{IIDX Chart Header|
Line 51: Line 51:
{{IIDX Chart|beatmania IIDX 8th style CS|-|5|7|7|-|5|6|6|-}}
{{IIDX Chart|beatmania IIDX 8th style CS|-|5|7|7|-|5|6|6|-}}
{{IIDX Chart|beatmania IIDX 10th style CS|-|5|7|7|-|5|7|7|-}}
{{IIDX Chart|beatmania IIDX 10th style CS|-|5|7|7|-|5|7|7|-}}
{{IIDX Chart|beatmania US|'''1'''|5|8|9|-|5|6|8|-}}
{{IIDX Chart|beatmania (2006)|'''1'''|5|8|9|-|5|6|8|-}}
}}
}}



Latest revision as of 23:40, 18 June 2023

This page is for the Y&Co. song titled Attitude. For the ASparagus song of the same title, please see ATTITUDE.

Attitude

Song Information

Artist: Y&Co.
Composition/Arrangement: Y&Co.
BPM: 145
Length: 2:06
Genre: TRANCE
Movie: ミコシバ
First Music Game Appearance: beatmania IIDX 8th style
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

  • A long version of Attitude appears on Y&Co.'s BEST HIT YCO album.

Trivia

  • Attitude is Eiri Mikoshiba's first beatmania IIDX video.
  • Attitude also appears as one of the background music selectable to play during Accel Rave Time (アクセルレイブタイム) in SEVEN'S BEAT (セブンスビート), a KONAMI medal redemption game.

Song Production Information

Y&Co.

Technically, wouldn't this song be Eurotrance?
I made this song with an image of what you would expect from "trance", which has been popular in Japan within the past 1-2 years.
People who really liked trance from the past will probably think, "this is Eurobeat!" (laughs).

Video Production Information

Mikoshiba

Hello, nice to meet you. I'm Mikoshiba, who came from the pop'n team.
I came here to assist shio.
This is my first time working on IIDX. I'm excited.

After listening and feeling this song, I came with the theme of "awakening".
A certain being somehow awakens by chance, and its power is consecutively released.
It somehow overcames opponents and obstacles in pursuit of something.
I drew and created the video with such image in mind.
There were honestly many things that I couldn't properly express, but I'd be very happy if even a bit of that image was conveyed.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 7+ in 8th and 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onward. beatmania (2006) difficulty rated from 1 to 10.

Game SP Difficulty DP Difficulty
BEGINNER NORMAL HYPER ANOTHER LEGGENDARIA NORMAL HYPER ANOTHER LEGGENDARIA
Notecounts 182 527 721 881 - 578 707 881 -
beatmania IIDX 8th style→11 IIDX RED - 5 7 N/A - 5 6 N/A -
beatmania IIDX 12 HAPPY SKY - 5 ↑8 9 - 5 ↑7 8 -
beatmania IIDX 13 DistorteD→Present - 5 8 9 - 5 7 ↑9 -
beatmania IIDX 8th style CS - 5 7 7 - 5 6 6 -
beatmania IIDX 10th style CS - 5 7 7 - 5 7 7 -
beatmania (2006) 1 5 8 9 - 5 6 8 -