Megalara Garuda: Difference between revisions

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== Trivia ==
== Trivia ==
* Megalara Garuda can be unlocked in jubeat Qubell from November 17th to December 21st, 2016, as the ''掘りすぎ dig RUSH FINAL'' STAGE 4 unlock of jubeat Qubell's ''dig dig Qubell'' unlocking system.
* Megalara Garuda can be unlocked in jubeat Qubell from November 17th to December 21st, 2016, as the ''掘りすぎ dig RUSH FINAL'' STAGE 4 unlock of jubeat Qubell's ''dig dig Qubell'' unlocking system.
** It is the first unlock in dig dig Qubell to utilise the ''RISKY UNLOCK CHALLENGE'' mechanic, which is significantly harder than normal UNLOCK CHALLENGES.
** It is the only unlock in dig dig Qubell to utilise the ''RISKY UNLOCK CHALLENGE'' mechanic, which is significantly harder than normal UNLOCK CHALLENGEs.
* Megalara Garuda is currently the ''only'' jubeat song in the entire series rated Level 10 on '''all''' three difficulty levels. This is because all of them are high difficulty charts made by 3 different people (MICHI, まっする and RAG).
* Megalara Garuda is currently the ''only'' jubeat song in the entire series rated Level 10 on '''all''' three difficulty levels. This is because all of them are high difficulty charts made by 3 different people (MICHI, [[Hiroyuki Masuda|まっする]], and RAG).
** It is the first ever jubeat song rated a 10 on BASIC, and the only new song in jubeat Qubell rated a 10 on ADVANCED.
** It is the first ever jubeat song rated Level 10 on BASIC, and the only new song in jubeat Qubell rated Level 10 on ADVANCED.
** It's the first jubeat song whose BASIC chart has ''more'' notes than the ADVANCED and EXTREME notecounts.
** It's the first jubeat song whose BASIC chart has ''more'' notes than the ADVANCED and EXTREME notecounts.
** It's also the first song in any BEMANI series with all the charts rated the highest level (not counting series with no different ratings between difficulty levels, such as KEYBOARDMANIA).
** It's also the first song in any BEMANI series with all the charts rated the highest level (not counting series with no different ratings between difficulty levels, such as KEYBOARDMANIA).