GAMBOL: Difference between revisions

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== Song Production Information ==
== Song Production Information ==
=== beatmania ===
==== SLAKE ====
GAMBOL, which was in the first IIDX, makes an unexpected return.<br>
I chose GAMBOL as the song's name because the bass felt like rubber (gum) and the rhythms bounced like a ball.<br>
It feels like that was such a long time ago.
=== beatmania IIDX ===
=== beatmania IIDX ===
==== [[Reo Nagumo|dj nagureo]] ====
==== [[Reo Nagumo|dj nagureo]] ====
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=== DanceDanceRevolution 2ndReMIX APPEND CLUB VERSiON vol.1 ===
=== DanceDanceRevolution 2ndReMIX APPEND CLUB VERSiON vol.1 ===
Aggressive distorted guitar sounds over deep, fat drum sounds and a resonant bass.<br>
Aggressive distorted guitar sounds over deep, fat drum sounds and resonant bass.<br>
The fat and chemical sound has become a worldwide boom, mainly in the UK, and the fact that it was immediately selected for the beatmania series is a testament to the beatmania staff always keeping their antennas on the cutting edge of the times.
The fat and chemical sound has become a worldwide boom, mainly in the UK, and the fact that it was immediately selected for the beatmania series is a testament to the beatmania staff, who are always on the cutting edge of the times.
 
=== beatmania ===
==== SLAKE ====
GAMBOL, which was in the first IIDX, makes an unexpected return.<br>
I chose GAMBOL as the song's name because the bass felt like rubber (gum) and the rhythms bounced like a ball.<br>
It feels like that was such a long time ago.


== CS Information Data ==
== CS Information Data ==
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=== beatmania IIDX ===
=== beatmania IIDX ===
==== VJ GYO ====
==== VJ GYO ====
The plan to make up a cop drama starring the developers and use it as the basis for a music clip was proposed by [[Kiyoshi Mizuki|MiZKiNG]] at the first meeting, but the actual production proved to be quite a challenge.<br>
The plan to make up a cop drama featuring the developers and use it as a music clip was proposed by [[Kiyoshi Mizuki|MiZKiNG]] at the first meeting, but the actual production proved to be quite a challenge.<br>
The cast was all beatmania IIDX developers, each specializing in a different field and busy at different times. It was a lot of work for one person to handle all these different roles. And all the actors except one were my seniors and bosses...<br>
The cast was all beatmania IIDX developers, each specializing in a different field and busy at different times. Even though the movie was less than 2 minutes long, it was very difficult for one person to handle various roles such as director, assistant director, script, storyboard, camera, lighting, casting, promotion, design, recording, location scouting... what else? It was a lot of work for one person to handle all these different roles. And all but one of the actors were my seniors and supervisors...<br>
However, once the shooting started, everyone involved was in the groove and it was like a go, and it was over so quickly that time was wasted.<br>
However, once the shooting started, everyone involved got into the groove and it was over in no time at all.<br>
It was a great learning experience in many aspects, and the longest and most memorable "sports-oriented" movie I have ever produced.
It was a great learning experience in many aspects, and the longest and most memorable "sports-oriented" movie I have ever made.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==