AC bm complete: Difference between revisions

Jump to navigation Jump to search
(→‎Codes & Unlock Information: Added multiple sections; migrated and revised existing content.)
(→‎General Information / Changes: Added a lot of new information; revised existing content.)
Line 13: Line 13:
* The first of two beatmania compilation mixes released. completeMIX contains all of the songs from [[AC bm 1st|beatmania]], [[AC bm 2nd|2ndMIX]], and [[AC bm 3rd|3rdMIX]], along with two new songs and two English versions of older songs.
* The first of two beatmania compilation mixes released. completeMIX contains all of the songs from [[AC bm 1st|beatmania]], [[AC bm 2nd|2ndMIX]], and [[AC bm 3rd|3rdMIX]], along with two new songs and two English versions of older songs.
* First beatmania game to display both genres ''and'' song titles on music select.
* First beatmania game to display both genres ''and'' song titles on music select.
* First beatmania game to feature Flashing GREATs as a separate, more accurate judgment from regular GREATs.
** As such, Flashing GREATs are worth more money score in the normal game modes, and EX score in INTERNET RANKING and EXPERT modes.
** Although [[AC_bm_3rd|3rdMIX]] did feature Flashing GREATs, it was only used to indicate an ongoing combo of at least 11 GREATs, and not as a separate judgment.
* Despite that its predecessor [[AC bm 3rd|3rdMIX]] counted combo, completeMIX does not.
* Despite that its predecessor [[AC bm 3rd|3rdMIX]] counted combo, completeMIX does not.
* Flashing GREATs now indicate a separate, more accurate judgment from regular GREATs.
* The maximum [[Money Score]] for a song was increased to 200,000 from 100,000.
* The maximum [[Money Score]] for a song was increased to 200,000 from 100,000. GREATs are worth half the base note score, and the relationship between GOODs and GREATs is unchanged.
** GREATs are worth half the base note score, and the relationship between GOODs and GREATs is unchanged.
** The same 200,000 money score would later be adopted in the [[AC General Info|beatmania IIDX series]], until its removal in [[AC BISTROVER|BISTROVER]].
** The same 200,000 money score would later be adopted in the [[AC General Info|beatmania IIDX series]], until its removal in [[AC BISTROVER|BISTROVER]].
* On Single mode and the 1P & 2P mode, EXPERT is renamed to INTERNET RANKING.
* First BEMANI game with the alternate scoring scheme called EX Score, which would become a regular competition standard in some later BEMANI games.
** In both EXPERT and INTERNET RANKING, the score counter displays [[EX Score]] instead of the traditional Money Score. GREATs increases the score with two for Flashing and one for regular. The same scoring scheme would carry over to beatmania IIDX as well.
** Flashing GREATs increase the score by 2; regular GREATs increase the score by 1; GOODs/BADs/POORs do not increase or decrease the score.
** During gameplay in INTERNET RANKING, the frame is gold instead of the standard gray.
** The same scoring scheme later carried over to [[AC_1st_style|beatmania IIDX]] and subsequent games in that series.
** When you clear a certain number of stages in a course, an INTERNET RANKING code is displayed, which could be entered on KONAMI's official website during active INTERNET RANKING periods.
* First beatmania game to feature INTERNET RANKING mode, which replaces EXPERT mode while playing SINGLE or 1P & 2P (EXPERT appears instead when playing DOUBLE).
** First BEMANI game with the alternate scoring scheme called EX Score, which  would become a regular competition standard in some later BEMANI games.
** In both INTERNET RANKING and EXPERT, the score counter displays [[EX Score]] instead of the traditional Money Score.
** During gameplay in INTERNET RANKING, the frame is gold instead of the standard gray (which EXPERT also uses).
** In INTERNET RANKING, when you clear a certain number of stages in a course, an INTERNET RANKING code is displayed, which could be entered on KONAMI's official website during active INTERNET RANKING periods.
** In INTERNET RANKING, if you fail a stage, you fail the entire course and are not allowed to continue (unlike in EXPERT).
*** This (only being allowed to continue when playing DOUBLE) would also become the default behavior for EXPERT starting in [[AC bm 4th|4thMIX]].
**** [[AC bm Club|ClubMIX]] was the last game that retained this behavior; starting in [[AC bm DREAMS COME TRUE|DREAMS COME TRUE]] and through the rest of the games, you cannot continue during EXPERT when playing any mode.
* First BEMANI game worked on by CG designer [[Hotaru Matsuzaki]], known then as MZD FIRE FLY.
* Last beatmania game with PRACTICE mode.
* Last beatmania game with PRACTICE mode.
* First BEMANI game worked on by CG designer [[Hotaru Matsuzaki]], known then as MZD FIRE FLY.
* Total songs: 44
* Total songs: 44