List of pop'n music Ojamas: Difference between revisions
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No edit summary Tag: visualeditor |
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|70 | |70 | ||
|105 | |105 | ||
|UNCLE Jam's feet | |UNCLE Jam's feet compress the area on both top and bottom sides. | ||
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|105 | |105 | ||
|Pop-kuns become salientian-skinned, and are hopping down like a frog. | |Pop-kuns become salientian-skinned, and are hopping down like a frog. | ||
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|80 | |||
|120 | |||
|Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells. | |||
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|80 | |||
|120 | |||
|Pop-kuns become larger, with random thickness and size. | |||
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|80 | |||
|120 | |||
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|80 | |||
|120 | |||
|An impostor pop-kun (with sunglasses) explodes with a cloud on the area when pressed, decreasing the groove meter. | |||
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|80 | |||
|120 | |||
|UNCLE Jam's hands compress the area on left and right sides. | |||
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|80 | |||
|120 | |||
|Alien(?) theme overhauls the area with noteskins as different species. | |||
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|80 | |||
|120 | |||
|Notes descend like a rainfall. | |||
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|jubeat | |||
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|80 | |||
|120 | |||
|[[Jubeat Information|jubeat]] theme overhauls the area, and turns pop-kuns into jubeat's characters | |||
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|QMA | |||
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|90 | |||
|135 | |||
|''Quiz Magic Academy'' theme overhauls the area, and turns pop-kuns into QMA's characters. | |||
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|90 | |||
|135 | |||
|Notes shake chaotically. | |||
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|90 | |||
|135 | |||
|A tornado of pop-kuns block the middle part of the area. | |||
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|90 | |||
|135 | |||
|Timing line raises and lowers highly, higher than ???. | |||
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|90 | |||
|135 | |||
|UNCLE Jam's hands compresses and relaxes the area on both sides. | |||
|- | |||
|HIDDEN + SUDDEN | |||
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|90 | |||
|135 | |||
|HIDDEN and SUDDEN modifier is activated | |||
|- | |||
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|100 | |||
|150 | |||
|Pop-kuns become randomly-generated noteskins. | |||
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|100 | |||
|150 | |||
|Torrent of non-playable pop-kuns block the area dangerously. | |||
|- | |||
|GOOD??BAD??!! | |||
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|100 | |||
|150 | |||
|Timing is restricted to GOOD judgement as COOL's. Playing at regular COOL and GREAT timing line results as BAD's | |||
|- | |||
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|100 | |||
|150 | |||
|Area shifts to the right alignment, blocking the rival character. | |||
|- | |||
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|100 | |||
|150 | |||
|UNCLE Jam's feet and hands compress and relax the area on all sides. | |||
|} | |} | ||
''When norma/ojama is not available on any game/s, mark it as "New on pnm [version]".''{{stub}} | ''When norma/ojama is not available on any game/s, mark it as "New on pnm [version]".''{{stub}} |
Revision as of 06:50, 10 December 2015
This page is under heavy construction
Norma/Ojama | Points | Effect | |||
---|---|---|---|---|---|
pnm??? - 19 TUNE STREET | pnm 20 fantasia - present | ||||
Partial | Full | Partial | Full | ||
10 | 15 | Pop-kuns are replaced by beatmania IIDX noteskins. | |||
HI-SPEED (x2) | 10 | 15 | Notes are sped up by 2. | ||
HI-SPEED (x4) | 20 | 30 | Notes are sped up by 4. | ||
20 | 30 | Halves the speed. | |||
HIDDEN | 30 | 45 | Notes are hidden at the bottom. | ||
SUDDEN | 30 | 45 | Notes are hidden at the top. | ||
40 | 60 | Pop-kuns are shrunk. | |||
40 | 60 | Pop-kuns are colored white. | |||
40 | 60 | ??? generates random combos and judgments. | |||
40 | 60 | "LOST?" hides judgement text and input highlights when a note is played, except BAD's. | |||
40 | 60 | Timing line becomes larger. | |||
50 | 75 | Pop-kuns become enormous. | |||
50 | 75 | Pop-kuns become Chara-pop noteskins. | |||
50 | 75 | Pop-kuns spin around its axis, as in ailrron roll. | |||
50 | 75 | Pop-kuns beat like a heartbeat. | |||
??? (SPIRAL) | 50 | 75 | Pop-kuns shake left and right. | ||
50 | 75 | Timing line raises and lowers gradually. | |||
50 | 75 | Dark modifier turns the theme into pitch-black, leaving characters, pop-kuns, scores and groove meter visible. | |||
50 | 75 | Upper pop-kuns squeeze, but lower pop-kuns shrink from wider to narrower. | |||
75 | 90 | Pop-kuns squeeze and stretch. | |||
60 | 90 | Area shakes around. | |||
??? (CIRCLE) | 60 | 90 | Pop-kuns scroll down in barrel roll. | ||
HELL | 60 | 90 | When a note is missed, groove gauge is depleted at 20% below than normal. | ||
70 | 105 | Pop-kuns become narrower. | |||
70 | 105 | Rival character dances over the top part of the area. | |||
70 | 105 | UNCLE Jam's feet compress the area on both top and bottom sides. | |||
70 | 105 | Pop-kuns leave "ghostly" tracks behind when descending. | |||
70 | 105 | Valentine theme overhauls the area, and turns pop-kuns into hearts | |||
70 | 105 | Pop-kuns become salientian-skinned, and are hopping down like a frog. | |||
80 | 120 | Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells. | |||
80 | 120 | Pop-kuns become larger, with random thickness and size. | |||
80 | 120 | ||||
80 | 120 | An impostor pop-kun (with sunglasses) explodes with a cloud on the area when pressed, decreasing the groove meter. | |||
80 | 120 | UNCLE Jam's hands compress the area on left and right sides. | |||
80 | 120 | Alien(?) theme overhauls the area with noteskins as different species. | |||
80 | 120 | Notes descend like a rainfall. | |||
jubeat | 80 | 120 | jubeat theme overhauls the area, and turns pop-kuns into jubeat's characters | ||
QMA | 90 | 135 | Quiz Magic Academy theme overhauls the area, and turns pop-kuns into QMA's characters. | ||
90 | 135 | Notes shake chaotically. | |||
90 | 135 | A tornado of pop-kuns block the middle part of the area. | |||
90 | 135 | Timing line raises and lowers highly, higher than ???. | |||
90 | 135 | UNCLE Jam's hands compresses and relaxes the area on both sides. | |||
HIDDEN + SUDDEN | 90 | 135 | HIDDEN and SUDDEN modifier is activated | ||
100 | 150 | Pop-kuns become randomly-generated noteskins. | |||
100 | 150 | Torrent of non-playable pop-kuns block the area dangerously. | |||
GOOD??BAD??!! | 100 | 150 | Timing is restricted to GOOD judgement as COOL's. Playing at regular COOL and GREAT timing line results as BAD's | ||
100 | 150 | Area shifts to the right alignment, blocking the rival character. | |||
100 | 150 | UNCLE Jam's feet and hands compress and relax the area on all sides. |
When norma/ojama is not available on any game/s, mark it as "New on pnm [version]".
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