List of pop'n music Ojamas: Difference between revisions

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Tag: visualeditor
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|20
|20
|30
|30
|Notes are sped up by 4.
|Notes are sped up by 4. This ojama is useful to see notes when using tougher note-shifting ojamas
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|-
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Line 39: Line 39:
|20
|20
|30
|30
|Halves the speed.
|Notes' speed is halved.
|-
|-
|HIDDEN
|HIDDEN
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|60
|60
|90
|90
|When a note is missed, groove gauge is depleted at 20% below than normal.
|Missing a note depletes the groove meter at 20% below than normal.
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|-
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Line 235: Line 235:
|80
|80
|120
|120
|
|Pop-kuns' size and thicknesses are randomly generated.
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|-
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|80
|80
|120
|120
|An impostor pop-kun (with sunglasses) explodes with a cloud on the area when pressed, decreasing the groove meter.
|An impostor pop-kun (with sunglasses) explodes with a cloud on the area when played, decreasing the groove meter.
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|-
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|Torrent of non-playable pop-kuns block the area dangerously.
|Torrent of non-playable pop-kuns block the area dangerously.
|-
|-
|GOOD??BAD??!!
|GOOD???BAD???!!
|
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|
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|150
|150
|UNCLE Jam's feet and hands compress and relax the area on all sides.
|UNCLE Jam's feet and hands compress and relax the area on all sides.
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|110
|165
|Pop-kuns become randomly-generated noteskins, using ??? (CIRCLE) ojama.
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|
|
|
|110
|165
|Game's speed options are disabled.
|-
|???HELL
|
|
|110
|165
|Missing a note depletes the groove meter at 40% below than normal.
|-
|EXCITE
|
|
|120
|180
|Notes quickly shift from the correct chart into RANDOM chart. This ojama is recommended for players with higher agility and reflexes.
|-
|
|
|
|120
|180
|Several notes descend in different speeds at lowest to highest rate.
|-
|
|
|
|130
|195
|Pop-kuns grow "wings", having two "ghost" notes attached on both sides.
|-
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|130
|195
|Area is flipped upside-down, similar to REVERSE modifier in different games.
|-
|DEATH
|
|
|140
|210
|Missing a note depletes the groove meter at 100% below than normal.
|-
|??? HID + SUD
|
|
|140
|210
|HIDDEN + SUDDEN modifier is applied to all parts of the area randomly.
|-
|
|
|
|150
|225
|Pop-kuns disguise as wrong pop-kun colors
|-
|COOL or BAD!!
|
|
|150
|225
|Judgment is restricted to COOL only. GREAT's and GOOD's are considered BAD's
|}
|}
''When norma/ojama is not available on any game/s, mark it as "New on pnm [version]".''{{stub}}
''When norma/ojama is not available on any game/s, mark it as "New on pnm [version]".''{{stub}}

Revision as of 07:12, 10 December 2015

This page is under heavy construction

Norma/Ojama Points Effect
pnm??? - 19 TUNE STREET pnm 20 fantasia - present
Partial Full Partial Full
10 15 Pop-kuns are replaced by beatmania IIDX noteskins.
HI-SPEED (x2) 10 15 Notes are sped up by 2.
HI-SPEED (x4) 20 30 Notes are sped up by 4. This ojama is useful to see notes when using tougher note-shifting ojamas
20 30 Notes' speed is halved.
HIDDEN 30 45 Notes are hidden at the bottom.
SUDDEN 30 45 Notes are hidden at the top.
40 60 Pop-kuns are shrunk.
40 60 Pop-kuns are colored white.
40 60 ??? generates random combos and judgments.
40 60 "LOST?" hides judgement text and input highlights when a note is played, except BAD's.
40 60 Timing line becomes larger.
50 75 Pop-kuns become enormous.
50 75 Pop-kuns become Chara-pop noteskins.
50 75 Pop-kuns spin around its axis, as in ailrron roll.
50 75 Pop-kuns beat like a heartbeat.
??? (SPIRAL) 50 75 Pop-kuns shake left and right.
50 75 Timing line raises and lowers gradually.
50 75 Dark modifier turns the theme into pitch-black, leaving characters, pop-kuns, scores and groove meter visible.
50 75 Upper pop-kuns squeeze, but lower pop-kuns shrink from wider to narrower.
75 90 Pop-kuns squeeze and stretch.
60 90 Area shakes around.
??? (CIRCLE) 60 90 Pop-kuns scroll down in barrel roll.
HELL 60 90 Missing a note depletes the groove meter at 20% below than normal.
70 105 Pop-kuns become narrower.
70 105 Rival character dances over the top part of the area.
70 105 UNCLE Jam's feet compress the area on both top and bottom sides.
70 105 Pop-kuns leave "ghostly" tracks behind when descending.
70 105 Valentine theme overhauls the area, and turns pop-kuns into hearts
70 105 Pop-kuns become salientian-skinned, and are hopping down like a frog.
80 120 Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells.
80 120 Pop-kuns become larger, with random thickness and size.
80 120 Pop-kuns' size and thicknesses are randomly generated.
80 120 An impostor pop-kun (with sunglasses) explodes with a cloud on the area when played, decreasing the groove meter.
80 120 UNCLE Jam's hands compress the area on left and right sides.
80 120 Alien(?) theme overhauls the area with noteskins as different species.
80 120 Notes descend like a rainfall.
jubeat 80 120 jubeat theme overhauls the area, and turns pop-kuns into jubeat's characters
QMA 90 135 Quiz Magic Academy theme overhauls the area, and turns pop-kuns into QMA's characters.
90 135 Notes shake chaotically.
90 135 A tornado of pop-kuns block the middle part of the area.
90 135 Timing line raises and lowers highly, higher than ???.
90 135 UNCLE Jam's hands compresses and relaxes the area on both sides.
HIDDEN + SUDDEN 90 135 HIDDEN and SUDDEN modifier is activated
100 150 Pop-kuns become randomly-generated noteskins.
100 150 Torrent of non-playable pop-kuns block the area dangerously.
GOOD???BAD???!! 100 150 Timing is restricted to GOOD judgement as COOL's. Playing at regular COOL and GREAT timing line results as BAD's
100 150 Area shifts to the right alignment, blocking the rival character.
100 150 UNCLE Jam's feet and hands compress and relax the area on all sides.
110 165 Pop-kuns become randomly-generated noteskins, using ??? (CIRCLE) ojama.
110 165 Game's speed options are disabled.
???HELL 110 165 Missing a note depletes the groove meter at 40% below than normal.
EXCITE 120 180 Notes quickly shift from the correct chart into RANDOM chart. This ojama is recommended for players with higher agility and reflexes.
120 180 Several notes descend in different speeds at lowest to highest rate.
130 195 Pop-kuns grow "wings", having two "ghost" notes attached on both sides.
130 195 Area is flipped upside-down, similar to REVERSE modifier in different games.
DEATH 140 210 Missing a note depletes the groove meter at 100% below than normal.
??? HID + SUD 140 210 HIDDEN + SUDDEN modifier is applied to all parts of the area randomly.
150 225 Pop-kuns disguise as wrong pop-kun colors
COOL or BAD!! 150 225 Judgment is restricted to COOL only. GREAT's and GOOD's are considered BAD's

When norma/ojama is not available on any game/s, mark it as "New on pnm [version]".

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