G2: Difference between revisions

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(Fucking beat on.)
 
mNo edit summary
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== Lyrics ==
== Lyrics ==


None.
Unknown (see below).


== Remixes ==
== Remixes / Song Connections ==
 
None.
 
== Song Connections ==


None.
None.
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== Trivia ==
== Trivia ==


None.
* There is widespread community debate about what the vocal sample in the song is saying exactly.  Popular guesses include "funky beat-on", "funky beat bomb", "fucking beat on", and other variants therein.


== Music Production Info ==
== Music Production Info ==

Revision as of 04:30, 30 November 2005

G2

Song Information

Artist: Aya
BPM: 170
Genre: Drum'n'bass
VJ: VJ GYO
First Appeared On: AC 6th style
Length: 2:03

Lyrics

Unknown (see below).

Remixes / Song Connections

None.

Trivia

  • There is widespread community debate about what the vocal sample in the song is saying exactly. Popular guesses include "funky beat-on", "funky beat bomb", "fucking beat on", and other variants therein.

Music Production Info

For me, the letter "G" has always had a dark image. If you had to give it a color, it'd be a thick blue mixed with black ......

When you write it with a pen, don't you see some sort of figure piercing a sacrificial body across from the round part?

What's with that ...

I wrote this song aggressively, so please play it aggressively!

Video Production Info

The impressive "bizarre" two letters that decide this song's personality lend themselves to appropriate musical phrases that repeat themselves throughout the song. The movie based its concept and execution on these phrases. To prepare a horror film type image from these phrases, we timed each phrase to various visual effects simulating a bad video tape: out of focus shots, electrical interferenc, tape degradation.

Extra visual appeal is added by complementing the characteristically high drum'n'bass rhythm with shining points of light, noise, and shifting image brightness in the movie.

We wanted to push the limits in horror film special effects, but as the date of the location test was quickly drawing near, and in reality it became difficult to borrow time from other staff members, we turned to CG to create the feeling of on-the-spot camerawork. We also played on the fear created by a disaster involving someone close to you ... it left something of a bad taste in our mouths at first, but we made a monster based on IIDX's very own Tran.

To explain that the character in the movie is not Tran, we devised a scenario where a clone, developed to manifest Tran's many special abilities for use as a biological weapon, has escaped from the facility where it was developed before it was finished. Still, it seems a bit much like a typical biotech horror setting. We wanted to avoid giving away any feeling of specific circumstances in the movie concept. In the end, consider it as a stand-alone work.