JAUNTY BOUNTY: Difference between revisions

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== Song Production Information ==
== Song Production Information ==
=== Kimitaka Matsumae ===
=== Kimitaka Matsumae ===
Hi, I'm Kimitaka Matsumae. I created and produced 'Collage Techno'. First, I'll start with my background.
Hi, I'm Kimitaka Matsumae. I created and produced 'Collage Techno'. First, I'll start with my background.<br>
I was born in Osaka... Oops, can you blame me for writing that? For a biography and the latest information, please visit my website. Now, about the song.
I was born in Osaka... Oops, can you blame me for writing that? For a biography and the latest information, please visit my website. Now, about the song.


First, regarding the name "Collage Techno." There isn't really anything like that, it's just what I tried to call my own musical style.
First, regarding the name "Collage Techno." There isn't really anything like that, it's just what I tried to call my own musical style.<br>
The collage method, or what they used to call "musique concrète," is where you create sound effects and rhythms by stitching together open-reel tapes. In the popular world, similar sound effect rhythms were implemented by Perry and Kingsley, who were famous for their song used in Disneyland's Electrical Parade.
The collage method, or what they used to call "musique concrète," is where you create sound effects and rhythms by stitching together open-reel tapes. In the popular world, similar sound effect rhythms were implemented by Perry and Kingsley, who were famous for [[BAROQUE HOEDOWN|their song used in Disneyland's Electrical Parade]].


Thanks to developments in sampling technology, these methods became very easy. In my normal work, I use anywhere from a few hundred to a few thousand elements. In order for the track to suit the game this time, however, I used fewer sound effects, but combined them in numerous ways.
Thanks to developments in sampling technology, these methods became very easy. In my normal work, I use anywhere from a few hundred to a few thousand elements. In order for the track to suit the game this time, however, I used fewer sound effects, but combined them in numerous ways.<br>
Depending on the types of elements, I could've made the song either serious or comical. If I went with comical though, it wouldn't have rivaled with DJ BATTLE's best gags, so this time I made the song serious, focusing on somewhat hard sounds. If I get another chance, I'd like to try my hand at a "comical" collage, too.
Depending on the types of elements, I could've made the song either serious or comical. If I went with comical though, it wouldn't have rivaled with [[NaHaNaHa vs.Gattchoon Battle|DJ BATTLE's best gags]], so this time I made the song serious, focusing on somewhat hard sounds. If I get another chance, I'd like to try my hand at a "comical" collage, too.


Kimitaka Matsumae<br>
Kimitaka Matsumae<br>

Latest revision as of 18:14, 28 July 2020

JAUNTY BOUNTY

Song Information

Artist: Kimitaka Matsumae
Composition/Arrangement: Kimitaka Matsumae
BPM: 150
Length: 1:33
Genre: COLLAGE TECHNO
Movie: ?
First Music Game Appearance: beatmania APPEND GOTTAMIX
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

  • The Double version of JAUNTY BOUNTY sounds significantly different from the Single version.
  • A long version of JAUNTY BOUNTY, titled JAUNTY BOUNTY (long version), can be found on the beatmania GOTTAMIX Original Soundtracks album.

Trivia

  • JAUNTY BOUNTY is Kimitaka Matsumae's only contribution to the beatmania series.

Song Production Information

Kimitaka Matsumae

Hi, I'm Kimitaka Matsumae. I created and produced 'Collage Techno'. First, I'll start with my background.
I was born in Osaka... Oops, can you blame me for writing that? For a biography and the latest information, please visit my website. Now, about the song.

First, regarding the name "Collage Techno." There isn't really anything like that, it's just what I tried to call my own musical style.
The collage method, or what they used to call "musique concrète," is where you create sound effects and rhythms by stitching together open-reel tapes. In the popular world, similar sound effect rhythms were implemented by Perry and Kingsley, who were famous for their song used in Disneyland's Electrical Parade.

Thanks to developments in sampling technology, these methods became very easy. In my normal work, I use anywhere from a few hundred to a few thousand elements. In order for the track to suit the game this time, however, I used fewer sound effects, but combined them in numerous ways.
Depending on the types of elements, I could've made the song either serious or comical. If I went with comical though, it wouldn't have rivaled with DJ BATTLE's best gags, so this time I made the song serious, focusing on somewhat hard sounds. If I get another chance, I'd like to try my hand at a "comical" collage, too.

Kimitaka Matsumae
Debuted in 1987 in the group EXPO, alongside Suguru Yamaguchi.
After joining S.S.T.BAND, he worked with a number of artists as a manipulator. He does solo performances.
He has also composed music for many games, with representative works including 'KILEAK, The Blood', 'SAMPAGUITA', and 'Jade Cocoon: Story of the Tamamayu'.
Is a member of 'manual of errors artists'.

Video Production Information

None.

Difficulty & Notecounts

beatmania difficulty rated from 1 to 9. (Ratings and notecounts obtained from KANI KANI CRAB.)

Game SP Difficulty DP Difficulty
Normal Hard Another Normal Hard Another
Notecounts 209 - - 466 - -
beatmania APPEND GOTTAMIX 5 - - 5 - -