Have a good dream.: Difference between revisions
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=Have a good dream.= | = Have a good dream. = | ||
==Song Information== | == Song Information == | ||
[[Image:16 AFTER A PARTY.png|thumb|244px|Have a good dream.'s pop'n music banner.]] | [[Image:16 AFTER A PARTY.png|thumb|244px|Have a good dream.'s pop'n music banner.]] | ||
Artist: [[Seiya Murai | Artist: private states<br> | ||
Composition/Arrangement: [[Seiya Murai]]<br> | |||
BPM: 60-107<br> | BPM: 60-107<br> | ||
Length: 2:04<br> | Length: 2:04<br> | ||
Line 8: | Line 9: | ||
pop'n music Character: pop'n dream [16]<br> | pop'n music Character: pop'n dream [16]<br> | ||
First Music Game Appearance: [[PnM AC 16|pop'n music 16 PARTY♪]]<br> | First Music Game Appearance: [[PnM AC 16|pop'n music 16 PARTY♪]]<br> | ||
Other Music Game | Other Music Game Appearances: None.<br> | ||
==Lyrics== | ==Lyrics== | ||
Line 22: | Line 23: | ||
** This movie can be found in the GALLERY section of the [http://www.konami.jp/bemani/popn/music16/ pop'n music PARTY♪ homepage]. | ** This movie can be found in the GALLERY section of the [http://www.konami.jp/bemani/popn/music16/ pop'n music PARTY♪ homepage]. | ||
== | == Music Comment == | ||
Untranslated. | Untranslated. | ||
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{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | ||
|- | |- | ||
!style="background:#9999ee; text-align: center;" rowspan="2" width=" | !style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game | ||
!style="background:#9999ee; text-align: center;" colspan="4"|Standard | !style="background:#9999ee; text-align: center;" colspan="4"|Standard | ||
!style="background:#9999ee; text-align: center;" colspan="2"|Battle | !style="background:#9999ee; text-align: center;" colspan="2"|Battle | ||
!style="background:#9999ee; text-align: center;" colspan="3"|PSP-Exclusive | |||
|- | |- | ||
!style="background:#9999ee; text-align: center;"|5 Button | !style="background:#9999ee; text-align: center;"|5 Button | ||
Line 44: | Line 46: | ||
!style="background:#9999ee; text-align: center;"|Hyper | !style="background:#9999ee; text-align: center;"|Hyper | ||
!style="background:#9999ee; text-align: center;" width="40px"|EX | !style="background:#9999ee; text-align: center;" width="40px"|EX | ||
!style="background:#9999ee; text-align: center;"|Normal | !style="background:#9999ee; text-align: center;"|Normal | ||
!style="background:#9999ee; text-align: center;"|Hyper | !style="background:#9999ee; text-align: center;"|Hyper | ||
!style="background:#9999ee; text-align: center;"|5B Hyper | |||
!style="background:#9999ee; text-align: center;"|7 Button | |||
!style="background:#9999ee; text-align: center;"|7B Hyper | |||
|- | |- | ||
| Notecounts || style="background:#7DF9FF;"|235 || style="background:#92dd44;"|432 || style="background:#eeee77;"|646 || style="background:#ee3fff;"|849 || style="background:#92dd44;"|225 || style="background:#eeee77;"|387 | | Notecounts || style="background:#7DF9FF;"|235 || style="background:#92dd44;"|432 || style="background:#eeee77;"|646 || style="background:#ee3fff;"|849 || style="background:#92dd44;"|225 || style="background:#eeee77;"|387 || style="background:#7DF9FF;"|235 || style="background:#9999ee;"|? || style="background:#9999ee;"|? | ||
|- | |- | ||
| pop'n music 16 PARTY♪→Present || style="background:#7DF9FF;"|11 || style="background:#92dd44;"|21 || style="background:#eeee77;"|26 || style="background:#ee3fff;"|32 || style="background:#92dd44;"|12 || style="background:#eeee77;"|17 | | pop'n music 16 PARTY♪→Present || style="background:#7DF9FF;"|11 || style="background:#92dd44;"|21 || style="background:#eeee77;"|26 || style="background:#ee3fff;"|32 || style="background:#92dd44;"|12 || style="background:#eeee77;"|17 || style="background:#7DF9FF;"|- || style="background:#9999ee;"|- || style="background:#9999ee;"|- | ||
|- | |||
| pop'n music 16 PARTY♪→Present || style="background:#7DF9FF;"|※5 || style="background:#92dd44;"|21 || style="background:#eeee77;"|26 || style="background:#ee3fff;"|32 || style="background:#92dd44;"|- || style="background:#eeee77;"|- || style="background:#7DF9FF;"|11 || style="background:#9999ee;"|13 || style="background:#9999ee;"|25 | |||
|} | |} | ||
※ Denotes chart has been revised from the corresponding AC chart (exact notes undetermined). | |||
[[Category:Songs]] | [[Category:Songs]] | ||
[[Category:Pop'n Songs]] | [[Category:Pop'n Songs]] | ||
[[Category:Pop'n Music 16 Category]] | [[Category:Pop'n Music 16 Category]] |
Revision as of 04:16, 25 January 2012
Have a good dream.
Song Information
Artist: private states
Composition/Arrangement: Seiya Murai
BPM: 60-107
Length: 2:04
pop'n music Genre: AFTER A PARTY (アフターパーティー)
pop'n music Character: pop'n dream [16]
First Music Game Appearance: pop'n music 16 PARTY♪
Other Music Game Appearances: None.
Lyrics
None.
Song Connections/Remixes
- Have a good dream. is an arrangement of the music used on the Atsumare! pop'n PARTY♪ event.
- A toybox-like arrangement of this song is featured on the pop'n music Cafe music Espresso CD.
Trivia
- pop'n dream (the character) is actually a 'movie' that shows the history of the pop'n music series through the years, and also includes a staff roll.
- This movie can be found in the GALLERY section of the pop'n music PARTY♪ homepage.
Music Comment
Untranslated.
Song Production Information
Untranslated.
Character Information
Untranslated.
Difficulty & Notecounts
pop'n music difficulty rated from 1 to 43. (Ratings obtained from BEMANIWiki 2nd)
Game | Standard | Battle | PSP-Exclusive | ||||||
---|---|---|---|---|---|---|---|---|---|
5 Button | Normal | Hyper | EX | Normal | Hyper | 5B Hyper | 7 Button | 7B Hyper | |
Notecounts | 235 | 432 | 646 | 849 | 225 | 387 | 235 | ? | ? |
pop'n music 16 PARTY♪→Present | 11 | 21 | 26 | 32 | 12 | 17 | - | - | - |
pop'n music 16 PARTY♪→Present | ※5 | 21 | 26 | 32 | - | - | 11 | 13 | 25 |
※ Denotes chart has been revised from the corresponding AC chart (exact notes undetermined).