Almagest: Difference between revisions

52 bytes added ,  31 October 2012
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=Almagest=
= Almagest =


==Song Information==
== Song Information ==
Artist: Galdeira<br>  
Artist: Galdeira<br>  
Composition/Arrangement: [[Tomosuke Funaki]], [[Yoshitaka Nishimura]]<br>
Composition/Arrangement: Galdeira ([[Tomosuke Funaki]], [[Yoshitaka Nishimura]])<br>
BPM: 178<br>
BPM: 178<br>
Length: 1:41 <br>
Length: 1:41<br>
VJ: 林林(もと[[ackermann]]) (overlays by [[GOLI]])<br>
VJ: 林林(もと[[ackermann]]) (overlays by [[GOLI]])<br>
Genre: AKASHIC RECORDS<br>
Genre: AKASHIC RECORDS<br>
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Other Music Game Appearances: None.
Other Music Game Appearances: None.


==Lyrics==
== Lyrics ==
None.  
None.  


==Song Connections/Remixes==
== Song Connections / Remixes ==
* According to Tomosuke's [http://www.twitter.com/_TOMOSUKE_ twitter] account, this song was made from the prototype of [[Macuilxochitl]] that was remixed by Galdeira. This is noticeable from the intro and the piano near the synth part in the middle of Almagest.
* According to Tomosuke's [http://www.twitter.com/_TOMOSUKE_ twitter] account, Almagest was made from the prototype of [[Macuilxochitl]] that was remixed by Galdeira. This is noticeable from the intro and the piano near the synth part in the middle of Almagest.


==Trivia==
== Trivia ==
* The song is the Parallel Rotation One More Extra Stage in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]].
* Almagest is the PARALLEL ROTATION ONE MORE EXTRA STAGE song in beatmania IIDX 17 SIRIUS.
* The title of the song may refer to a sixteenth-century Arabic mathematical and astronomical treatise on the motion of the stars and planets of the same name.
* Almagest may refer to a sixteenth-century Arabic mathematical and astronomical treatise on the motion of the stars and planets of the same name.
* The genre AKASHIC RECORDS is a new age term refering to a tome that contains all of the knowledge of the universe.
* Almagest's genre, AKASHIC RECORDS, is a new age term refering to a tome that contains all of the knowledge of the universe.
* The SP Normal chart was slightly changed in [[AC Resort Anthem|Resort Anthem]], removing several scratches in charge note sections that were difficult on the 2P side.
* Almagest's Single NORMAL chart was slightly changed in [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]], removing several scratches in charge note sections that were difficult on the 2P side.


==Song Production Information==
== Song Production Information ==
A new era.<br>
A new era.<br>


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Know that the answer is "Almagest."<br>
Know that the answer is "Almagest."<br>


==Video Production Information==
== Video Production Information ==
I received a powerful image from GOLI, and combined it with the other animations and images in the movie.<br>
I received a powerful image from GOLI, and combined it with the other animations and images in the movie.<br>


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I tried to make this movie on a grand scale.  I'm doing well-I hope.<br>
I tried to make this movie on a grand scale.  I'm doing well-I hope.<br>


==Difficulty & Notecounts==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://voiddd.com/wiki BemaniWIKI] and [http://textage.cc Textage.cc].)<br>
beatmania IIDX difficulty rated from 1 to 12. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)


===beatmania IIDX===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2" width="240px"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
|-
!style="background:#9999ee; text-align: center;"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee; text-align: center;" width="60px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="60px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="60px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="60px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="60px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="60px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
|-
| Notes / Charge Notes / Backspin Scratches || style="background:#00FF7F;"|- || style="background:#73C2FB;"|519/18/2* || style="background:#eeee77;"|1146/16/2 || style="background:#FB607F;"|1629/18/2 || style="background:#73C2FB;"|506/18/2 || style="background:#eeee77;"|1117/18/2 || style="background:#FB607F;"|1746/18/2
| Notecounts / Charge Notes / Backspin Scratches || style="background:#00FF7F;"|- || style="background:#73C2FB;"|519 / 18 / 2 || style="background:#eeee77;"|1146 / 16 / 2 || style="background:#FB607F;"|1629 / 18 / 2 || style="background:#73C2FB;"|506 / 18 / 2 || style="background:#eeee77;"|1117 / 18 / 2 || style="background:#FB607F;"|1746 / 18 / 2
|-
|-
| IIDX 17 SIRIUS AC || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12
| beatmania IIDX 17 SIRIUS || style="background:#00FF7F;"|- || style="background:#73C2FB;"|※6 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12
|-
|-
| IIDX 18 Resort Anthem AC-Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|&uarr;7 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12
| beatmania IIDX 18 Resort Anthem&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|&uarr;7 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|11 || style="background:#FB607F;"|12
|}
|}


<nowiki>*</nowiki>Reflects current notecounts. SP Normal chart in IIDX SIRIUS has 526 Notes, 18 Charge Notes, and 2 Backspin Scratches.
※ The notecount of this chart is different from the later revision of the chart (526 Notes, 18 Charge Notes, and 2 Backspin Scratches).


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:IIDX Songs]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:IIDX AC Songs Never Removed]]