KEY: Difference between revisions

9 bytes removed ,  21 November 2023
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(Added English translations to song and video production sections; feel free to make any necessary changes)
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=== colors ===
=== colors ===
While going about our usual days, we take various "KEY"s with us.<br>
While going about our usual days, we take various "KEY"s with us.<br>
We open the door with our KEY, step forwards, and search again.<br>
We open a door with a KEY, step forward, and search again.<br>
I'm certain you'll acquire various things during such repetitive moments.<br>
I'm certain you'll acquire various things during such repetitive moments.<br>
Life is like a GAME.<br>
Life is like a GAME.<br>
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== Video Production Information ==
== Video Production Information ==
=== VJ GYO ===
=== VJ GYO ===
This ending movie is entirely filled with flashback scenes, and I discussed with TAKA about whether~ I could conclude the series with refreshing and somewhat sorrowful beat rock, which isn't Eurobeat, but full-fledged freshness as seen in youth-themed Japanese films, so colors provided this song, who make their first appearance in the IIDX series.
This ending movie is entirely filled with flashback scenes, and I discussed with TAKA about whether~ I could conclude the series with refreshing and somewhat sorrowful beat rock instead of Eurobeat, but full-fledged freshness as seen in youth-themed Japanese films, so colors provided this song, who make their first appearance in the IIDX series.


For this concept, I requested for the song without conveying its story, but it brilliantly matched the perspective that "this isn't the very end, but a conclusion which connects to the future".<br>
For this concept, I requested for the song without conveying its story, but it brilliantly matched the perspective that "this isn't the very end, but a conclusion which connects to the future".<br>
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---<br>
---<br>
This was my first attempt at working on a joint visual-first concept, but compared to my enthusiasm level, the preparation period (preparing new characters, cars, etc... during such period) took too long, and I reduced the time spent creating and editing CG cuts, due to my severe miscalculations.<br>
This was my first attempt at working on a joint visual-first concept, but compared to my enthusiasm level, the preparation period (preparing new characters, cars, etc... during such period) took too long, and I reduced the time spent creating and editing CG cuts, due to serious miscalculations.<br>
If I have the opportunity, next time I'd like to increase the perfection level for each of the four movies, and improve the parts which were cut short and neglected.
If I have the opportunity, next time I'd like to increase the perfection level for each of the four movies, and improve the parts which were cut short and neglected.