AC DDRMAX: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* None of the 122 songs from [[AC DDR 5th|5thMIX]] or before were retained.
 
* None of the 122 songs that were in [[AC DDR 5th|5thMIX]] returned.
** That said, there is an early mockup screenshot of the select music screen which still features songs from 5thMIX.
** That said, there is an early mockup screenshot of the select music screen which still features songs from 5thMIX.
* Introduces a new announcer. This announcer would continue to appear in arcade DanceDanceRevolution games, up to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* Introduces a new announcer. This announcer would continue to appear in arcade DanceDanceRevolution games, up to [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]].
* The dancing characters were removed. They're replaced with background animations, this time stored as videos instead of sprites.
* The dancing characters were removed. They're replaced with background animations, stored as videos instead of sprites.
* Freeze Arrows are introduced. Unlike the regular arrows, you must hold the Freeze Arrow during its duration. Failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
* Freeze Arrows are introduced. Unlike the regular arrows, you must hold the Freeze Arrow during its duration. Failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
** A screen demonstrating the usage of Freeze Arrows is shown before the game begins. This screen was used until [[AC DDR X|DanceDanceRevolution X]] (except SuperNOVA).
** A screen demonstrating the usage of Freeze Arrows is shown before the game begins. This screen was used until [[AC DDR X|DanceDanceRevolution X]] (except SuperNOVA).
** A screen demonstrating the usage of Freeze Arrows is shown only when LIGHT or STANDARD difficulty is selected before the game begins.
** A screen demonstrating the usage of Freeze Arrows is shown only when LIGHT or STANDARD difficulty is selected before the game begins.
* Unlike previous DanceDanceRevolution games, scores now have a fixed maximum amount of points, regardless of step count: 50,000,000 points.
* Unlike most previous DanceDanceRevolution games, scores now have a fixed maximum amount of points, regardless of step count: 50,000,000 points.
** Points are also worth more and more as the song nears its end.
** Points are also worth more and more as the song nears its end.
* BASIC, TRICK and MANIAC difficulties are renamed as LIGHT, STANDARD and HEAVY, respectively.
* BASIC, TRICK and MANIAC difficulties are renamed as LIGHT, STANDARD and HEAVY, respectively.
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*** Consequently, [[FOLLOW ME]] and [[FLASH IN THE NIGHT]] have never received difficulty ratings, as they never appeared on any other DanceDanceRevolution games.
*** Consequently, [[FOLLOW ME]] and [[FLASH IN THE NIGHT]] have never received difficulty ratings, as they never appeared on any other DanceDanceRevolution games.
* First DanceDanceRevolution game to feature the GROOVE RADAR.
* First DanceDanceRevolution game to feature the GROOVE RADAR.
** Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes (VOLTAGE, AIR, etc.) only when Start button is pressed down before the Groove Radar is displayed. This did not appear again after this except starting with [[AC DDR 2014|DanceDanceRevolution (2014)]]; however, the latter displays numbers next to the attribute.
** Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes (VOLTAGE, AIR, etc.), but only when the Start button is pressed down before the Groove Radar is displayed. This did not appear again until [[AC DDR 2014|DanceDanceRevolution (2014)]]; however, it displays numbers next to the attribute.
* First DanceDanceRevolution game to have an options/modifiers menu before each song, rather than using codes. ([[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] and [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]] also have modifier menus in place of codes, but only at the beginning of the player's credit.)
* First DanceDanceRevolution game to have an options/modifiers menu before each song, rather than using codes. ([[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] and [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]] also have modifier menus in place of codes, but only at the beginning of the player's credit.)
* Introduces eight new modifiers:
* Introduces eight new modifiers: